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Adding New Skills


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34 réponses à ce sujet

#26
ShadowM

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wyldhunt1 wrote...

Does your test mod crash if you use Failed.Bard's entire hak?
If his mod doesn't crash, then I'd guess that this is either:

  • Another 2da that got edited which somehow allowed the skills.2da to have more lines.
  • Some bit of code somewhere in the mod which fixed some bug that was causing the crash.
  • A difference between single player and multiplayer. Extra lines for single player?



Yes it crashes with his entire hak. I do not think he has fixed the bug I beginning to think it just some setting or file on a majority of computer / setup that will crash and that his computer has some missing setting / file that does not cause the crash. I will test it on some other computers and see what happens. Maybe a new install on this computer ( a last resort because this is the only problem I have and if I choice premade character then create character there is no crash.)

#27
henesua

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And in my case, I've got enough of a work around that it isn't a problem I need to solve. For the sake of knowledge though... :) ... I hope y'all push on.

#28
ShadowM

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Ok first laptop with a GOG version, No crash. Pointing now to what I thought, that it a installation issue. Since my desktop has the oldest install from each game as they came out (plus it might be that it vista too) Laptop windows 7 with simple amd video chipset. I have other laptops to test on and I report back later this weekend. I just glad it did not crash (plus it did not crash with my HR base) Other laptop have GOG version and two with the new full pack that has NWN1 and NWN2 included.

#29
wyldhunt1

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We have noticed that the NWN1 & NWN2 pack that's being sold is not the same version as the 1.69 critical rebuild patch. A lot of the files are considerably smaller in the 1 & 2 pack even though it reports 1.69, but I haven't seen anyone figure out what's missing from them.
I'm unsure about the GOG version.

Have you run the critical rebuild patch on the different installs?
If so, they should all have the exact same files.

#30
ShadowM

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I think I have for the desktop (but going to run it again and see if that fix my issue with it) I do not think I did for the gog version on the just tested laptop. I do not remember on the others hehe.

#31
ShadowM

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OK here is my Test results
Test systems
1 Desktop computer / vista 32 bit / nvida 8800 GT / NWN installed from each disk as they came out / critical rebuild ran
1 Laptop / Windows Xp 32 bit / 7900 gtx mobile / NWN installed with each disk / critical rebuild ran
1 Laptop / Windows 7 64 bit / amd HD 24000 / GOG install / No critical rebuild
1 Laptop / Windows 7 64 bit / Geforce 460M Nvidia / GOG install / No critical rebuild
2 Laptop / Windows 7 64 bit / Geforce 260M Nvidia / Diamond edition / critical rebuild ran

Desktop crashes even with rebuild
Laptop with xp and old installs crashes
GOG Laptops does not crash (seem to run smother)
Diamond editions Laptops does not crash (seem to run slower though)

My conclusions seem to point to real old installs have this error even with critical rebuild, but could be a vista or xp issue. I will give results after new installs. I do have the nwn complete but I used them to get NWN2 on these systems. I will do a reinstall on the crashing systems with one of these and report back if this fix the crash isssue. If it does not I will try a GOG reinstall and report on that. :)

If you want any more specific information let me know.

#32
henesua

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Has anyone done more testing with this?

 

It is a PITA to be limited to a small number of skills.

 

I have this hunch that the AllClassesCanUse column must be 0 if any class lacks the skill on their list. Have not tested yet though.



#33
DM Frayne

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My skills.2da currently has 39 entries and I'm likely to add some more.

 

I'm using these with five new base classes with their own cls_skill_*.2da. and packsk*.2da so the recommend button works.

 

Not had any issues yet... characters are levelling perfectly and no crashes.

 

One thing that might be different is that I create my characters in an external character creator to sidestep hardcoded issues with the in-game CC.

 

The only problem I've encountered with it is that it does not apply bonus feats at first level, so I have to fix this in LETO.  It has been suggested that NWNX/NWNCX could get even this working but - given that mine is a closed DMed campaign - it's too small an issue to bother with. 

 

#34
henesua

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the issue with custom skills is that it crashes some but not all clients apparently. so you should test more widely than just on your own.

 

i am currently not trusting going past index 32 in skills.2da.



#35
meaglyn

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I thought it was specifically if you use "create new character". DM Frayne is presumably using "choose existing character" all the time for the externally created characters.