Monica21 wrote...
Zjarcal wrote...
I say that it was busted in the sense that it needed fixing for it to be a system that actually benefited the game in a meaningful way. Of course, it does work and has its benefits, but that's not really what's being argued on my part, it's that in my view, the system was simply very poorly implemented.
The word "busted" here doesn't really mean "it didn't work at all" (like say X talent was bugged and didn't work as it was intended to work). Perhaps the term "busted" is not the most appropriate as it gives the impressions that something just doesn't work. "Flawed", "poorly implemented" might be better terms to convey the feeling.
And this is where I'd rather see the system refined rather than stripped altogether.
what I'd like to see is maybe a little cutscene depending on what you're doing and the ability to make as many of something as possible (I hated having to press the X button on my PS3 controller hundreds of times).
Example: You want to craft 30 Venom poisons. So you adjust it to "Make 30 Venom" and hit the X button. A small cutscene then plays showing your Warden mixing powder, deathroots, potions, etc.
Star Ocean: Till the End of Time had something similar, where it would show the three inventors doing whatever you tasked them to do. If they were participating in smithery (something I want to see added to DA), they would wield a hammer and work at the forge.
Here's a pic of one of the inventors you could recruit bringing items for cooking:

edit: this is just a thought. It's by no means the full extent of what I'd like to see, but it's a start at improving crafting.
EDIT 2: Just realized improving how to craft is not relevant to the quote, which talks about making crafting meaningful to the game and story.
Modifié par The Ethereal Writer Redux, 14 août 2011 - 10:59 .