Salaya wrote...
So, returnign to the point of this thread...
I do not see any problem in making a game more accesible to wider audience. It's great
But Dragon Age Origins was already a game that satisfied lots of audiences, no? Sales justify that statement. The changes implemented in DA2 had the contrary effect: it sold worse. So? maybe you need to implement changes better. Or maybe -just maybe- you need to accept that classic CRPG as conceived in Origins is not as bad for wider audiences as you think.
By the way: is really necessary to state that fans of origins are wrong to believe that was a great game? I know. He is only saying that the game needed changes. But that tone... it was really the most appropiate thing to do? Whenever I read this press/interviews I think that the new devs for DA franchise see us (fans of Origins) as some kind of weird, elite players who don't want changes.
There are many, too many, changes in DA2 that do not fall in the "wide audience" category. Changes that are, plain and simple, bad dev moves.
It is better that players are unable to swap weapons? It was worse when players could equip any Playable Character with any weapons/armor? It is better that companions could only start chats within the hubs? It was worse that players were able to start lots of different prologues? It is better that quests items do not show in menu? It was worse that the PC version had tactical camera? It is better that enemies pop from nowhere? It was worse that we were able to have impact on main quests decisions? It is better that we do not have any dialog skills to improve? It was worse that rogues were capable of setting up traps? It is better that facts contradict the codex? It was worse to play within different, not re-used, enviroments?
Sigh.
What a wonderful post!! ... Quoted because it deserves to be seen by a few more people before it vanishes under a sea of 'DAO sucks, no DA2 sucks' posts.
You summed up my thoughts perfectly

I've played DAO several times, though only actually finished it once.... Reason for this is cause I'm running it with about 70 different mods, some of which extend the gameplay substiantly. Sometimes RL dictates I have to stop playing it for a while, and when I return to it I always feel like restarting it, rather than trying to pick up. Recently I made a conscious effort to stick to the core game and finished it.... a wonderful WONDERFUL ending to a superb game.
I've just started another DAO game, and loving every minute. I'm sure I'll be replaying DAO for a long time, and will probably manage to finish one or two more runthroughs.... To be honest, I love the game enough that I find the journey is more important than actually getting to the destination.
Which brings me to DA2.... I bought it on release, played it for a few hours and stopped in sheer frustration at the gameplay I was experiencing. Hated the companion armour decision, disliked not being able to talk to companions at will, could not believe the look of the new elves, the circus acrobatics in combat, the waves, etc etc
Having recently discovered a companion armour mod on Nexus, I tried another runthrough... With one of my frustrations with the game removed I managed to plough through the game to the end... and what an end it was too.

As a gaming experience it was somewhat mediocre. I bought Legacy on release and found it somewhat better than the core DA2 game... but what it boils down to, without mods I would not have played either.
DAO busted?.... Naaagh .... Loads of room for improvement?... Yep sure... but BUSTED?... No way.
DA2 is busted, IMO... I really can't imagine replaying the main game... Just the thought of having to plough through wave after wave of filler combat puts an end to that idea straight away. I might buy the next story DLC if/when it's released, just to see where the franchise is heading. Legacy gave me some hope, but let's see.
Now back to DAO