Tirfan wrote...
The Ethereal Writer Redux wrote...
I personally don't attack any of the devs (if any of my posts come off that way, I apologize because that's not the intent), but I do think much of DA's core integrity was lost in DAII. Specifically choices that don't get railroaded to the exact same ending.
And I do want some clarification on what was busted.
I'd hug you if that wouldn't be quite weird.
Clarification what was busted and if the said feature was removed, why was it removed instead of trying to fix it would be really nice.
There is a boatload of things I think DA2 did wrong, yeah, many here don't share the same complaints that I have, especialyl on certain areas, but I have to say, it really felt amazing to play DA:O after DA2.. there just was something in that game that DA2 lacked.
But even after that, yeah, this bashing is getting a bit boring, even for me.
I'll settle for a handshake and a drink
But yeah, as much as I enjoy the new combat animations of DAII over DAO's (for the most part), DAO had a better story (for the most part).
Granted, DAO set up a standard for every single decision (Bhelen for Orzammar, save the mages in the Circle, Save Connor with the mages, save the elves by having Zathrian go noble).
While you can roleplay differently, there really isn't much of a point to it if there's a standard already set up. None of the mages that you save turn out to be blood mages and go on a killing spree, so why would you annul the Circle?




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