Strange combination of things, but here it is. I would like to know how
to use glyphs effectively, and even with tactics so I can set up another
mage to use them automatically. Any advice would be much appreciated. I understand two of them can create a spell combo but I haven't stumbled on it yet.
My
last questions are about Leliana. She is currently level 8 and feels
like she has far less going for her than my other characters. She's
still in her chantry robe and only has 1 dagger because like a fool I
sold all the other ones. Should I keep her as a bard, and should I keep
her ranged? Or should I go melee duellist first? The only other thing I need to know at the moment is what armor to put her in. Thanks for any ideas on these questions.
Glyphs, tactics and Leliana setups
Débuté par
Dendybar
, nov. 21 2009 04:34
#1
Posté 21 novembre 2009 - 04:34
#2
Posté 21 novembre 2009 - 04:38
Glyph of Paralysis and Glyph of Repulsion overlapping produce the combo.
Leliana is ok as archer. You should pump her dex and get the bow dex fix. It will make her hit way harder. She already has ton of points invested into the archery thing so it would be a shame to waste them.
Leliana is ok as archer. You should pump her dex and get the bow dex fix. It will make her hit way harder. She already has ton of points invested into the archery thing so it would be a shame to waste them.
#3
Posté 21 novembre 2009 - 04:40
Ah, so there's nothing she can potentially do better? Thanks.
#4
Posté 21 novembre 2009 - 06:07
She can DW just fine, partially because the majority of DW talents are worthless for rogues. Two talents in the Dual-Weapon Training tree (topmost) and three (to momentum) in the Dual-Weapon Sweep tree (bottommost) are pretty much all you'll ever need need. If you're that concerned with respect to her initial archery talents you can always download the respec mod.
Modifié par Bluesmith, 21 novembre 2009 - 06:08 .
#5
Posté 21 novembre 2009 - 06:56
Dendybar wrote...
Ah, so there's nothing she can potentially do better? Thanks.
Leliana is fine. The trick is learning how to play archery.
Weaponry:
With the Dexfix Hotpatch (PC only), Leliana should be using Shortbows exclusively for most of her path, until she can afford to get Lethality - then she can use Longbows. Her best weapon is a longbow. Pump Dex, then Dex/Cun.
Without the hotpatch, stick to Longbows. Still pump the same stats, but she'll be less effective.
Keep an eye out for those rare bows with 'rapid aim' special ability.
Toggles:
Rapid Shot is the only toggle you should have on for an archer unless you're fighting a boss or elite boss who moves slowly/very little. I'm given to understand it scales with Dexterity - I don't know if that's true, but I do know that being able to fire your abilities quickly is a huge bonus and that my fights got a lot easier with it active. Having 'Aim' on with a bunch of mooks running around results in Leliana just standing around a lot and doing nothing. Aim is great for bosses that don't move much, though, and Suppression Fire is decent for the ones that kinda move and use physical attacks.
Get Scattershot and Shattering Shot ASAP. Though Arrow of Slaying is pretty nice, the game gives you more than enough brutal single-target killers in Zevran, Sten, and Oghren. Scattershot gives you a ranged, decent CD AoE stun that has no friendly fire and deals damage to one target. Shattering Shot offers a brief knockdown on normal mook mobs/some lieutenants and a potent debuff for your physical users. Arrow of Slaying is a brutal attack that will one-shot almost any mook and some lieutenants, and put a sizeable dent in everyone else.
Song of Valor is worthless, in my opinion, and avoid using it; the regen increase is minimal and really cripples Lel's own ability. Throw it on for a longer fight after she's already used up a lot of her attacks, I suppose, but that's it. Song of Courage is great, but it can wait for a higher level when you have more stam to burn.
More than any other playstyle, I think, archery requires micromanagement to make the most use of. It's really nice, though; for my second playthrough, I had a very hard time deciding not to make my PC an archer and just have Lel and I shooting everything to death from the rearlines and sneaking around. (Ultimately went with two-handed because otherwise I'd have no ladies in armor. I play Lel more than I play my actual character, though...)
Modifié par AstralFire, 21 novembre 2009 - 07:00 .
#6
Posté 21 novembre 2009 - 07:12
Nice, thanks!
#7
Posté 21 novembre 2009 - 07:31
Don't underestimate Leli's bard talents. When you max out her cunning those are huge boosts. Early game she won't be doing much. Mid game she'll have an an OH MY ****ING **** button in the form of captivating song and end game she'll have arrow of slaying which will be your primary source of dps in endgame boss battles. Especially in the Dead Trenches when you just may not have enough lyrium potions.
#8
Posté 21 novembre 2009 - 07:48
Do warriors or rogues benefit more from being archers? And can Leliana be setup semi-decently with tactics as an archer? Thanks again, very helpful.
#9
Posté 21 novembre 2009 - 08:13
Tactics are okay for archery, though for some reason you can't set it to scattershot clusters.
I'd actually say Warriors make better archers than Rogues. They get more stamina per level, you don't need Cunning - it's entirely possible to just go all-out Dex with a shortbow and only a little Cunning for Armor Penetration - and they get precise strike. Champion specialization is decent for anyone, and all but the very first templar talent work for archers. All you lose is the ability to drop a Critical Shot from stealth, really.
I say this without ever having RUN a Warrior Archer, mind, so take it with a bit of a grain of salt.
I'd actually say Warriors make better archers than Rogues. They get more stamina per level, you don't need Cunning - it's entirely possible to just go all-out Dex with a shortbow and only a little Cunning for Armor Penetration - and they get precise strike. Champion specialization is decent for anyone, and all but the very first templar talent work for archers. All you lose is the ability to drop a Critical Shot from stealth, really.
I say this without ever having RUN a Warrior Archer, mind, so take it with a bit of a grain of salt.
Modifié par AstralFire, 21 novembre 2009 - 08:14 .
#10
Posté 21 novembre 2009 - 09:10
When you overlap the two Glyphs they send out paralysis shockwave that's really hard to resist and affects a fairly large area, just be careful about friendly fire or you'll end up paralyzing your entire group by accident.
Glyph of Repulsion on its own can be used a number of ways:
1. Cast on self/ally to protect against strong melee fighters.
2. Cast it on the edge of an AoE spell to help knock enemies back into it.
3. Cast in the center of a huddled group to knock them down and away (split them up if they are ganging up on a single ally).
4. Cast on a doorway to keep enemies sealed in a room.
That's just a few of the possibilities; there are many more when it comes to Repulsion, it's really that versatile.
Glyph of Repulsion on its own can be used a number of ways:
1. Cast on self/ally to protect against strong melee fighters.
2. Cast it on the edge of an AoE spell to help knock enemies back into it.
3. Cast in the center of a huddled group to knock them down and away (split them up if they are ganging up on a single ally).
4. Cast on a doorway to keep enemies sealed in a room.
That's just a few of the possibilities; there are many more when it comes to Repulsion, it's really that versatile.
#11
Posté 21 novembre 2009 - 09:19
"hard to resist" is an understatement. Glyff of paralysis doesn't work on any bosses, and glyff of repulsion is resisted by anything but white enemies, and even by some of those. The combo? It works on Flemeth, the High Dragon, Revenants, and even the archdemon. It won't last as long on them but I've never seen it resisted outright.
If you want a ranged DPS mage that can solo the majority of the game on normal or hard, then max out fire, ice, and electricity. Get the first three in glyffs, and max out blood magic. If you're surrounded and ambushed, cast blood wound, run away, cast the glyff combo, then cast the storm of the century combo. Freeze any yellow and red guys with cone of cold before you run out, since they'll most likely resist blood wound, but almost never resist cone of cold. It's pretty hilarious, actually. It'd also be a good idea to get up to crushing prison, but I think you'd need to be level 20 to get all those spells I mentioned so you won't be able to use crushing prison until end game.
If you want a ranged DPS mage that can solo the majority of the game on normal or hard, then max out fire, ice, and electricity. Get the first three in glyffs, and max out blood magic. If you're surrounded and ambushed, cast blood wound, run away, cast the glyff combo, then cast the storm of the century combo. Freeze any yellow and red guys with cone of cold before you run out, since they'll most likely resist blood wound, but almost never resist cone of cold. It's pretty hilarious, actually. It'd also be a good idea to get up to crushing prison, but I think you'd need to be level 20 to get all those spells I mentioned so you won't be able to use crushing prison until end game.
#12
Posté 22 novembre 2009 - 12:19
the strongest thing i've ever been able to do with Glyph of Repulsion is use it to keep enemies trapped in a bottlenecked area while you nuke it with tier 4 AoE (inferno, death cloud, blizzard, whatever you got).
#13
Posté 22 novembre 2009 - 12:31
If you're thinking of using glyphs as pre-combat "traps", don't bother. Glyph of Paralysis has a good duration, but with only the potential to paralyze a single target *if* that target fails a resistance check is weak. Glyph of Repulsion simply does not last long enough. Blizzard is a better pre-combat crowd control spell.
That said, Glyph of Repulsion is brilliant if used during combat in any of the ways that LacrimaImber has described.
That said, Glyph of Repulsion is brilliant if used during combat in any of the ways that LacrimaImber has described.
#14
Posté 22 novembre 2009 - 12:41
AstralFire wrote...
Tactics are okay for archery, though for some reason you can't set it to scattershot clusters.
This, by the way, is amongst the things fixed in the Extra Tactics Commands mod.





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