Aller au contenu

Photo

ME3 at GamesCom 2011 Thread - Gamescom continues


  • Veuillez vous connecter pour répondre
1572 réponses à ce sujet

#1551
Chris Priestly

Chris Priestly
  • Members
  • 7 259 messages
Well, Gamescom has come to a close for another year. Thanks to all of our excellent BioWare fans who came out to experience Mass Effect 3 and those who came looking for me in the Community lounge. Hopefully, we'll be back next year and we'll see you again.

This thread gets unstickied now, but not closed.



Image IPB

#1552
bucyrus5000

bucyrus5000
  • Members
  • 829 messages

Chris Priestly wrote...

Well, Gamescom has come to a close for another year. Thanks to all of our excellent BioWare fans who came out to experience Mass Effect 3 and those who came looking for me in the Community lounge. Hopefully, we'll be back next year and we'll see you again.

This thread gets unstickied now, but not closed.



Image IPB

There's a joke I could make here, but I will save my vugarity for real life.

Still, did you have fun at Gamescom Chris:devil:, or was it work:?

Modifié par bucyrus5000, 22 août 2011 - 04:06 .


#1553
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Okay guys, from the top of my head:

Every power in ME3 evolves in six steps:

The first three steps are basic ones. First step is of course you unlock the power and get the respective boni for doing so. Next are basic augmentations like increased damage, duration or reduced cooldown on most active powers or passive boni like cooldown boni, influence (paragon/renegade), health, damage, power-damage, duration, etc.!

The next three steps are actual evolutions:
-Everytime you upgrade the power in this tier, you get two alternatives from which to choose from. They are mutually exclusive and thus far, you can NOT take the one evolution and in the next level-up take the other variant in that tier row.
-Those variants can be cross-power combos (later on that in an example), or they are more powerful boni to the existing power, OR they add new features to it.
-Completely leveling up one power takes a grand total of 21 upgrade points (1 (when selecting the power first and then one point extra for each upgrade) -2-3-4-5-6).
-On level eighteen you had little less than fourty points, which leads to an estimation that we should be able to fully upgrade four powers (unless we get decreasing returns on points with higher levels, but a total of eight powers plus a bonus-power that we expect, it seems unlikely).


Upgrades on the example of Overload:

1.Step: Unlock the power - 1 Upgrade point
2.Step: Increase the damage - 2 Upgrade points (three in total)
3.Step: Reduce cooldown - 3 Upgrade points (six in total)

4.Step: Choose between:
-Chain-Overload (10% more damage and the power jumps to another target damaging it too (with less damage)
-Heavy Overload (increases damage on the single target a great deal) - 4 Upgrade points (ten in total)
5.Step and 6.Step are the same, just with other variants (in case of Overload, Chain-Overload II and III or other single target effects like increased vulnerability to the enemy after it got hit by the power, etc.)

More later.

#1554
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

Neofelis Nebulosa wrote...


-Completely leveling up one power takes a grand total of 21 upgrade points (1 (when selecting the power first and then one point extra for each upgrade) -2-3-4-5-6).


http://social.biowar...index/8025661/1


I did a little speculating a while back...let me know what you think.

#1555
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages
^ By the way, chain overload sounds sick. I will look forward to my engineer (formerly my least favorite class) sabotaging and overloading everything in his path.

#1556
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Biotic Sage wrote...

^ By the way, chain overload sounds sick. I will look forward to my engineer (formerly my least favorite class) sabotaging and overloading everything in his path.


Yeah, ... shame that it was normal difficulty only so I couldn't test how that Chain-Overload works (only three guys and the Atlas had shields, always only one at a time).

But you WILL LOVE the combat drone:

Evolution 4: Enhanced shields and damage vs exploding drone (aka attack drone vs explosive drone in ME2)

Evolution 5: Double damage vs shields vs shock attack that can stun enemies

Evolution 6: Rocketlauncher for long-range attacks vs Flamethrower for short-range


Engineer will be able to dish out TONS of pure, undiluted damage with his powers, free call on what weapons to use, combat drone AND Sentry turret  (which is basically just a stationary combat drone) all at the same time. I dare say the Engineer is among the top classes to make things go dead quick! Engineer in ME3 will be a glass-cannon on steroids if it keeps that way.

Modifié par Neofelis Nebulosa, 22 août 2011 - 10:31 .


#1557
Savber100

Savber100
  • Members
  • 3 049 messages

Neofelis Nebulosa wrote...

Okay guys, from the top of my head:

Every power in ME3 evolves in six steps:

The first three steps are basic ones. First step is of course you unlock the power and get the respective boni for doing so. Next are basic augmentations like increased damage, duration or reduced cooldown on most active powers or passive boni like cooldown boni, influence (paragon/renegade), health, damage, power-damage, duration, etc.!

The next three steps are actual evolutions:
-Everytime you upgrade the power in this tier, you get two alternatives from which to choose from. They are mutually exclusive and thus far, you can NOT take the one evolution and in the next level-up take the other variant in that tier row.
-Those variants can be cross-power combos (later on that in an example), or they are more powerful boni to the existing power, OR they add new features to it.
-Completely leveling up one power takes a grand total of 21 upgrade points (1 (when selecting the power first and then one point extra for each upgrade) -2-3-4-5-6).
-On level eighteen you had little less than fourty points, which leads to an estimation that we should be able to fully upgrade four powers (unless we get decreasing returns on points with higher levels, but a total of eight powers plus a bonus-power that we expect, it seems unlikely).


Upgrades on the example of Overload:

1.Step: Unlock the power - 1 Upgrade point
2.Step: Increase the damage - 2 Upgrade points (three in total)
3.Step: Reduce cooldown - 3 Upgrade points (six in total)

4.Step: Choose between:
-Chain-Overload (10% more damage and the power jumps to another target damaging it too (with less damage)
-Heavy Overload (increases damage on the single target a great deal) - 4 Upgrade points (ten in total)
5.Step and 6.Step are the same, just with other variants (in case of Overload, Chain-Overload II and III or other single target effects like increased vulnerability to the enemy after it got hit by the power, etc.)

More later.


Very cool and thanks for the info! 

Bioware should seriously create the "RPG elements of ME3" 3 min trailer that can show how ME3 has improved and enriched the RPG elements. These snippets from previews are simply not enough. :pinched:

Besides these mechanics aren't "spoilerfic" so why hold back these juicy infos in the marketing? 

#1558
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Neofelis Nebulosa wrote...

Biotic Sage wrote...

^ By the way, chain overload sounds sick. I will look forward to my engineer (formerly my least favorite class) sabotaging and overloading everything in his path.


Yeah, ... shame that it was normal difficulty only so I couldn't test how that Chain-Overload works (only three guys and the Atlas had shields, always only one at a time).

But you WILL LOVE the combat drone:

Evolution 4: Enhanced shields and damage vs exploding drone (aka attack drone vs explosive drone in ME2)

Evolution 5: Double damage vs shields vs shock attack that can stun enemies

Evolution 6: Rocketlauncher for long-range attacks vs Flamethrower for short-range


Engineer will be able to dish out TONS of pure, undiluted damage with his powers, free call on what weapons to use, combat drone AND Sentry turret  (which is basically just a stationary combat drone) all at the same time. I dare say the Engineer is among the top classes to make things go dead quick! Engineer in ME3 will be a glass-cannon on steroids if it keeps that way.


Oh wow thanks so much for the plethora of information you shared. So does Sentry Turret have the same evolution choices as Combat Drone more or less then? And does it work the same exact way (force the nearest enemy to engage it, protected or not)?

Damn with all the amazing powers and evolution paths for those powers I really hope we can max most of them by end game. >_<

#1559
MELTOR13

MELTOR13
  • Members
  • 413 messages
Neofelis keep this coming!!! Love the Engineer and am really excited by the news you've given us!!!

#1560
mineralica

mineralica
  • Members
  • 3 310 messages

Neofelis Nebulosa wrote...

<...>
But you WILL LOVE the combat drone:

Evolution 4: Enhanced shields and damage vs exploding drone (aka attack drone vs explosive drone in ME2)

Evolution 5: Double damage vs shields vs shock attack that can stun enemies

Evolution 6: Rocketlauncher for long-range attacks vs Flamethrower for short-range
<...>

That's the evolution of a drone? Thingy we can spam after 3 seconds each? :blink:

...wow

#1561
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Biotic Sage wrote...

Neofelis Nebulosa wrote...


-Completely leveling up one power takes a grand total of 21 upgrade points (1 (when selecting the power first and then one point extra for each upgrade) -2-3-4-5-6).


http://social.biowar...index/8025661/1


I did a little speculating a while back...let me know what you think.



Great job with the educated guessing on how many powers we'll be able to max by end-game in ME3. As sound as your logic is, though, I can only hope you're wrong. With eight, maybe nine powers (depending on whether Fortitude is a place-holder for class passives or a place-holder for the bonus power slot) only being able to max four of those seems somewhat limiting. Five or six out of eight or nine, respectively, seems more reasonable to me, and hopefully with some points left over.

I have a feeling Engineers may end up too point-starved for my liking. Maxed Sentry Turret and Combat Drone are a must, class passive probably too if there is one and it reduces cooldowns, I love me some fire and ice flinging with Incinerate and Cryo Blast and Sabotage and Overload both sound awesome in this game. Ahhhhh choices! >_<

Modifié par No Snakes Alive, 22 août 2011 - 05:02 .


#1562
-Skorpious-

-Skorpious-
  • Members
  • 3 081 messages

Neofelis Nebulosa wrote...

Okay guys, from the top of my head:

Every power in ME3 evolves in six steps:

The first three steps are basic ones. First step is of course you unlock the power and get the respective boni for doing so. Next are basic augmentations like increased damage, duration or reduced cooldown on most active powers or passive boni like cooldown boni, influence (paragon/renegade), health, damage, power-damage, duration...


Are you saying that leveling up Overload gives you the option to increase your paragon/renegade score? I certaintly don't hope so, as it makes very little sense for Shepard to become a more persuasive speaker by allocating points into a purely offensive ability.

Hopefully the decision to buff Shepard's dialogue influence is tied strictly to his class passive like ME2. 

Modifié par -Skorpious-, 22 août 2011 - 06:07 .


#1563
Nightingale

Nightingale
  • Members
  • 756 messages

-Skorpious- wrote...

Neofelis Nebulosa wrote...

Okay guys, from the top of my head:

Every power in ME3 evolves in six steps:

The first three steps are basic ones. First step is of course you unlock the power and get the respective boni for doing so. Next are basic augmentations like increased damage, duration or reduced cooldown on most active powers or passive boni like cooldown boni, influence (paragon/renegade), health, damage, power-damage, duration...


Are you saying that leveling up Overload gives you the option to increase your paragon/renegade score? I certaintly don't hope so, as it makes very little sense for Shepard to become a more persuasive speaker by allocating points into a purely offensive ability.

Hopefully the decision to buff Shepard's dialogue influence is tied to his class passive like ME2. 



That's probably more likely, but I was hoping it'd be more like ME1's charm/intimidate skills.

#1564
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

DrTsoni wrote...

-Skorpious- wrote...

Neofelis Nebulosa wrote...

Okay guys, from the top of my head:

Every power in ME3 evolves in six steps:

The first three steps are basic ones. First step is of course you unlock the power and get the respective boni for doing so. Next are basic augmentations like increased damage, duration or reduced cooldown on most active powers or passive boni like cooldown boni, influence (paragon/renegade), health, damage, power-damage, duration...


Are you saying that leveling up Overload gives you the option to increase your paragon/renegade score? I certaintly don't hope so, as it makes very little sense for Shepard to become a more persuasive speaker by allocating points into a purely offensive ability.

Hopefully the decision to buff Shepard's dialogue influence is tied to his class passive like ME2. 



That's probably more likely, but I was hoping it'd be more like ME1's charm/intimidate skills.


No, of course not. I distinguished between active powers (Overload) and passive powers/boni (class-specific passive).

But I see I worded it not as good. Sorry.

#1565
Pepper4

Pepper4
  • Members
  • 1 040 messages

Neofelis Nebulosa wrote...

Biotic Sage wrote...

^ By the way, chain overload sounds sick. I will look forward to my engineer (formerly my least favorite class) sabotaging and overloading everything in his path.


Yeah, ... shame that it was normal difficulty only so I couldn't test how that Chain-Overload works (only three guys and the Atlas had shields, always only one at a time).

But you WILL LOVE the combat drone:

Evolution 4: Enhanced shields and damage vs exploding drone (aka attack drone vs explosive drone in ME2)

Evolution 5: Double damage vs shields vs shock attack that can stun enemies

Evolution 6: Rocketlauncher for long-range attacks vs Flamethrower for short-range


Engineer will be able to dish out TONS of pure, undiluted damage with his powers, free call on what weapons to use, combat drone AND Sentry turret  (which is basically just a stationary combat drone) all at the same time. I dare say the Engineer is among the top classes to make things go dead quick! Engineer in ME3 will be a glass-cannon on steroids if it keeps that way.

Sick.

#1566
Ieldra

Ieldra
  • Members
  • 25 174 messages
A question for everyone else who was at GamesCom: apparently there were "I love Miranda" stickers. I've totally missed those, if true. Does anyone have a scan?

#1567
-Skorpious-

-Skorpious-
  • Members
  • 3 081 messages

Neofelis Nebulosa wrote...


No, of course not. I distinguished between active powers (Overload) and passive powers/boni (class-specific passive).

But I see I worded it not as good. Sorry.


I'm just glad I can stop thinking about how the hell my Shepard was going to kill anyone with a watered down skillset (due to investing significantly in speech bonuses) if my assumption turned out to be true. :P

#1568
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Ieldra2 wrote...

A question for everyone else who was at GamesCom: apparently there were "I love Miranda" stickers. I've totally missed those, if true. Does anyone have a scan?


All I got was two inflateable Omniblades and one inflateable Staff of Parlathan ... plus the exclusive poster ... no sticker for me too.


edit://
-Skorpious- ... you know how pervasive a really big gun is when pointed at your kneecaps ... I could bet any tech-savvy guy worth his credits would start sweating blood when an engineer Shepard lights up his omni-tool:

"You want your wife to see pictures of you and your unborn children having intercourse? I can totally do that, so you better start talking!"

Image IPB

Modifié par Neofelis Nebulosa, 22 août 2011 - 06:22 .


#1569
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

No Snakes Alive wrote...

Great job with the educated guessing on how many powers we'll be able to max by end-game in ME3. As sound as your logic is, though, I can only hope you're wrong. With eight, maybe nine powers (depending on whether Fortitude is a place-holder for class passives or a place-holder for the bonus power slot) only being able to max four of those seems somewhat limiting. Five or six out of eight or nine, respectively, seems more reasonable to me, and hopefully with some points left over.

I have a feeling Engineers may end up too point-starved for my liking. Maxed Sentry Turret and Combat Drone are a must, class passive probably too if there is one and it reduces cooldowns, I love me some fire and ice flinging with Incinerate and Cryo Blast and Sabotage and Overload both sound awesome in this game. Ahhhhh choices! >_<


Allow me defend my hypothesis a bit.  While I agree that 4/8 maxed powers is low for a Mass Effect game, the way the power system is set up in ME3 lends itself to more choices, and one of those choices is the specialization route or the balanced build route, a choice that was previously non-existent in the other 2 games.  With 100 squad points, you could get 6 of your powers to Rank 5, which makes them really powerful already.  Choosing to spend that whopping final six points on maxing out a power then becomes a real conundrum: do I want to exclusively use only a couple abilities and be a beast at them, yet limited in versatility, or do I want to throw some points in everything and be respectably good at everything? 

Just my opinion, but I think this adds even more replayability, and also penalizes you for getting that AWESOME Rank 6 for powers (like 50% wider singularity or the flamethrower drone!).  I guess we'll see when the game comes out.  Cheers. B)

#1570
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Biotic Sage wrote...

No Snakes Alive wrote...

Great job with the educated guessing on how many powers we'll be able to max by end-game in ME3. As sound as your logic is, though, I can only hope you're wrong. With eight, maybe nine powers (depending on whether Fortitude is a place-holder for class passives or a place-holder for the bonus power slot) only being able to max four of those seems somewhat limiting. Five or six out of eight or nine, respectively, seems more reasonable to me, and hopefully with some points left over.

I have a feeling Engineers may end up too point-starved for my liking. Maxed Sentry Turret and Combat Drone are a must, class passive probably too if there is one and it reduces cooldowns, I love me some fire and ice flinging with Incinerate and Cryo Blast and Sabotage and Overload both sound awesome in this game. Ahhhhh choices! >_<


Allow me defend my hypothesis a bit.  While I agree that 4/8 maxed powers is low for a Mass Effect game, the way the power system is set up in ME3 lends itself to more choices, and one of those choices is the specialization route or the balanced build route, a choice that was previously non-existent in the other 2 games.  With 100 squad points, you could get 6 of your powers to Rank 5, which makes them really powerful already.  Choosing to spend that whopping final six points on maxing out a power then becomes a real conundrum: do I want to exclusively use only a couple abilities and be a beast at them, yet limited in versatility, or do I want to throw some points in everything and be respectably good at everything? 

Just my opinion, but I think this adds even more replayability, and also penalizes you for getting that AWESOME Rank 6 for powers (like 50% wider singularity or the flamethrower drone!).  I guess we'll see when the game comes out.  Cheers. B)


Oh I definitely agree... to an extent. Part of what makes the game so great and replayable is also what makes me want to tear my hair out playing it: the choice between maxing only so many powers and neglecting the rest or putting points in more overall but having less maxed.

My only qualm is, if we do end up with nine powers (including bonus), only being able to max less than half of those is just too limiting when there's such a draw for those final, epic evolution paths. And even if you did spread your points around instead of maxing them you'd probably have to end up ignoring a few powers entirely. I think having to neglect a couple or few powers entirely to max the rest makes sense, or putting points into almost all of them but having very few maxed, but having five unused powers just to max four is a bit over the top to me.

At that rate I'm kind of hoping there's no class passives and Fortitude is a place-holder for the bonus power slot instead lol. Talk about being point-starved. Decisions, decisions - the game isn't even almost out yet and it's driving me crazy trying to think of which powers to focus on lol.

#1571
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages

Ieldra2 wrote...

A question for everyone else who was at GamesCom: apparently there were "I love Miranda" stickers. I've totally missed those, if true. Does anyone have a scan?


Didn't see any of them, just the blades, staffs, posters and some beanies (oh and the avatar codes)

I had a blast (tech armor blast :lol: ) playing the demo and watching the other stuff (and of course playing other demos/games too), the panels were really cool too and was great to talk with the devs.

Anyway really knackered right now after finally getting home in ole blightly after a day spent travelling back heh, will post up a proper report tomorrow (looks at time and notices it gone midnight), err later this evening :lol:

#1572
RocketManSR2

RocketManSR2
  • Members
  • 2 974 messages

mineralica wrote...

Neofelis Nebulosa wrote...

<...>
But you WILL LOVE the combat drone:

Evolution 4: Enhanced shields and damage vs exploding drone (aka attack drone vs explosive drone in ME2)

Evolution 5: Double damage vs shields vs shock attack that can stun enemies

Evolution 6: Rocketlauncher for long-range attacks vs Flamethrower for short-range
<...>

That's the evolution of a drone? Thingy we can spam after 3 seconds each? :blink:

...wow


I suspect if you do pure damage-dealing on the drone, the cooldown suffers.

#1573
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

RocketManSR2 wrote...

mineralica wrote...

Neofelis Nebulosa wrote...

<...>
But you WILL LOVE the combat drone:

Evolution 4: Enhanced shields and damage vs exploding drone (aka attack drone vs explosive drone in ME2)

Evolution 5: Double damage vs shields vs shock attack that can stun enemies

Evolution 6: Rocketlauncher for long-range attacks vs Flamethrower for short-range
<...>

That's the evolution of a drone? Thingy we can spam after 3 seconds each? :blink:

...wow


I suspect if you do pure damage-dealing on the drone, the cooldown suffers.


Not really. However wht I can think of is that if you have your little combat drone blistening with weapons, enemies will go out of their way and make it a priority target, so the survivability gets traded off for pure damage.

Just a guess though.