PHub88 wrote...
Dragoonlordz wrote...
PHub88 wrote...
That is not true, what so ever. If that was the case you would see all genres growing and expanding. Instead of this "all games being multiplayer focused shooters" nonsense that is going on. Its destroying all the other genres for the sake of developers ONLY wanting to focus where the MAIN money makers are at for minnimum work required COD players have already shown they are willing to pay more and more for the same game once a year with no real improvements . Instead of focusing on where ALL the money makes are at. Single player RPGs still make money...problem is who is going to want to make one when the gamers have shown you can make some generic garbadge shooter and it will be eaten up?
All genres are expanding, Kotor sales are less than DAO or ME, Fallout 2 less than 3 etc. It's always expanding just like FPS titles sell more now than in past but it's all genres not one. I spend like most people [x] amount of money on FPS and [x] with RPG or with Action or any other genre, while one developer might get more of their products bought then say one other in a vs contest make no mistake I spend a lot more on other genres than FPS alone. The same applies for most people, multiplayer isn't the reason why the industry is getting bigger at all. The FPS genre as example merely benefits from the same increase in spending on games as every other genre.
The sales are better because the population is growing and overall gaming is now much more mainstream than it used to be. They may be selling better but to say they are improving or "exanding" is an opinion, one I do not share. Tradional RPGs are pretty much dying for the sake of trying to make them more like games the COD GOW crowd would enjoy. Look at DA2, christ.
Dragon Age 2 is a prime demonstration the RPG fanbase is less a vocal minority than people attempt to insinuate. The series was originally hailed the spiritual successor to Balder's Gate, the game that essentially made BioWare relevant as a viable company in this industry. Long time fans were elated with the opportunity to see what could arise with current generation technically, which had not be available in the past. DAO, while not perfect, delivered on this promised and speculation arose immediately where the series could progress from there. DA2 was a proverbial slap across the face for many, as it streamlined everything down in hopes of appealing to a different audience, all while simultaneously maintaining the fanbase the series garnered despite being based upon a promise no longer true.
Put bluntly BioWare, or rather the DA team, was arrogant and it blew up in their face. DA2 is actually a fairly good game. The dialogue, general writing and overall concept is solid but its many faults and blatant change of direction will forever leave it to mire in mediocrity. I would be willing to wager had they changed the title, DA2 would have sold better and better still. Likewise if a game that followed DAO had been released, albeit with improvements in lieu of a complete overhaul, it too would sell with similar figures.
tl;dr: Dragon Age 2's failure was due to arrogance and an unnecessary change in development of the series not because it could not emulate simplicity akin to Call of Duty or God of War.
Do you wish to know why I firmly believe multiplayer would continue EA's dubious track record? BioWare has never attempted a multiplayer with this degree of significance; and no Balder's Gate is not even remotely comparable. They have not only to climb that hurl, it must be done whilst rebalancing the entire ME series to adhere to death match style of gameplay and then must convince people it is worth giving up hours on the big time players. Tell me, why should I play a shoehorned multiplayer BioWare threw in when I can load up Gears of War 3 and play
the exact same game except this one was designed to accommodate the feature from the onset? We all know Mass Effect is bloody close to becoming Gears with magic after all.
See the fundamental qualm, and BioWare's undoing, is FPS fans dislike dialogue. It remains the most frequent complaint about RPGs, in that the characters drone on for hours when they simply want to play the game. In contrast, RPG fans love this and coincidently find games have devolved into shooting stuff solves everything. Plenty fall into the middle, myself among them, however they are few and far in between.
I am not claiming BioWare is incapable of developing an intriguing and entertaining multiplayer, one I and many could become addicted to; quite the contrary, I would love to see what they can produce, when, and only when, they do it under a proper development cycle, not six months late or in the midst of a trilogy.