Aller au contenu

Photo

Atari gives up D&D license


  • Veuillez vous connecter pour répondre
54 réponses à ce sujet

#51
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
That's great to know Mer1. It'd be even greater if during the course of explorations of code and the toolset, it could be done within the toolset as the trees are placed. It'd be kind of nice if we could make a module area with trees that do not move, and conversely, it'd be cool if it could be scripted so that if the weather was bad, a script changed those values and the trees whipped in the ferocious winds of a storm or hurricane.

dno

#52
foil-

foil-
  • Members
  • 550 messages

dunniteowl wrote...

That's great to know Mer1. It'd be even greater if during the course of explorations of code and the toolset, it could be done within the toolset as the trees are placed. It'd be kind of nice if we could make a module area with trees that do not move, and conversely, it'd be cool if it could be scripted so that if the weather was bad, a script changed those values and the trees whipped in the ferocious winds of a storm or hurricane.

dno


Better be careful with those swaying trees, they may be the end of you: Grave

#53
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
LOL! Speaking of Misery Stone...

#54
kamal_

kamal_
  • Members
  • 5 240 messages
incidentally, I did a test of the trees for mer1, and it works. Sway and non-sway trees right next to each other.

#55
Ranger Solo

Ranger Solo
  • Members
  • 96 messages
I'll support this for the very fact this is as close to D&D PnP as I'm going to get. LOL