Better known as diseases. After a search of these forums I turned up past questions about DC fetching, but I didn't find anything about editing the effect itself. I didn't find a 2da dealing with effects that has a column for what I'm looking for either.
My question is whether it's possible to change the way an effect plays itself out. I'm asking for disease, but this would be handy for other stuff too, eventually. What I want specifically for disease is to remove the HP bar turning olive colored, so that illness can be more of a presence in-game than something you detect before you even have symptoms and pop a heal kit. The diseased visual icon, maybe could be removed with effecticons.2da, but I haven't found if the HP bar thing can be done with 2da.
Thanks in advance for the information, even if it turns out impossible. Just looking for a lead since I'm only really familiar with 2da and scripts so far.
The Zeez
Débuté par
Hardcore UFO
, août 16 2011 01:54
#1
Posté 16 août 2011 - 01:54
#2
Posté 16 août 2011 - 02:30
I'd say you could most easily accomplish that with a custom on-hit effect, bypassing the standard disease system entirely. You could still use a save versus disease at the start, but the tracking of it would then be done entirely by pseudo-HB or the global one.
#3
Posté 18 août 2011 - 07:15
That's probably what I'll do, yeah. Thanks for the feedback. But does this mean that it's impossible to alter effects in any way?
An example of what I mean is to make Paralysis come with a fall-down animation. This isn't something I'm thinking of putting in anymore, since some spells would be "freeze"-like instead of "spinal cord malfunction"-like. But would this be possible to alter from where the effect is defined instead of in each case? It could be handy to know, this, as well as where effects are defined.
Thanks again!
An example of what I mean is to make Paralysis come with a fall-down animation. This isn't something I'm thinking of putting in anymore, since some spells would be "freeze"-like instead of "spinal cord malfunction"-like. But would this be possible to alter from where the effect is defined instead of in each case? It could be handy to know, this, as well as where effects are defined.
Thanks again!
#4
Posté 18 août 2011 - 11:25
#5
Posté 19 août 2011 - 01:50
That's very cool, and very helpful. I was going to script the disease effects independently of the existing systems, but I hadn't taken the delayed effects that can be applied with disease.2da which are pretty useful. I'll have to think about how to do this some more, but it'll probably be using the structure in that demo.
Thanks!
Thanks!
#6
Posté 19 août 2011 - 01:52
Double post, because the first one didn't show. I swear, these forums are trickier to learn than scripting.
Modifié par Hardcore UFO, 19 août 2011 - 01:53 .





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