Aller au contenu

Photo

how am i supposed to build a good tank?


  • Veuillez vous connecter pour répondre
10 réponses à ce sujet

#1
kroosaydur

kroosaydur
  • Members
  • 157 messages
im finding it difficult to figure out were to put attr points to be the most effective tank. if i put them too many in con then i wont be able to wear better armor becuase of str requirements. if i put them in str them i dont have enough hp and i die to fast. and i need willpower too and a little dex. if i just put 1 in each then they go up to slow.
is there any good way to spend them for building a tank?

#2
Terwox_

Terwox_
  • Members
  • 506 messages

kroosaydur wrote...

im finding it difficult to figure out were to put attr points to be the most effective tank. if i put them too many in con then i wont be able to wear better armor becuase of str requirements. if i put them in str them i dont have enough hp and i die to fast. and i need willpower too and a little dex. if i just put 1 in each then they go up to slow.
is there any good way to spend them for building a tank?


social.bioware.com/forum/1/topic/9/index/66762 should give you a clue

#3
Darpaek

Darpaek
  • Members
  • 1 080 messages
You need 26 Dex for Shield Mastery. Buddy up with Alistair and he'll boost his Con for you. Get the shield skills that nullifies flanking ASAP and then go straight for Mastery. Then put everything in Strength. You should have Alistair in Massive Armor by lvl 13. Put everything else into Con after that.

#4
Relshar

Relshar
  • Members
  • 682 messages
I put 2 points in str each level and one in dex. Till I can get all the shield skills. Then I put some in willpower and con.

My tank can now hold agro and tank a orange npc while the rogues and mage kill it. Champion spec helps alot as well for this.

#5
jdeneweth

jdeneweth
  • Members
  • 83 messages
I beat the game on normal without putting any points into con on my tank. I think I ended with ~70 str and the highest str required for armor is 48 IIRC. I was using an item that granted a bonus to HP but between heals and items I was usually fine without it. The trick is to keep your health topped off and it never hurts to have lifeward up and a rez available.



The second most important part of tanking IMO is proper crowd control and debuffing. Keeping adds off the tank or debuffing bosses can help reduce tank damage a lot more than a few stat points. The most important part is holding agro, but stats don't really play a huge part in that.

#6
Thanatos45

Thanatos45
  • Members
  • 110 messages
2 handed wepons: I'd put most of my points in Str and Con. High Str will allow you to deal adequate damage, raises your to hit chance and qualifies you for better armors, Con will obviously give you more HP. I'm starting to doubt the effectiveness of this build though as in my experience a lot of the enemies you encounter seem to have shattering shot or sunder armor (hard mode). Might be different on lower difficulty settings though.



sword and shield: I've really just though of this, but I'm thinking that it might actually be better to pump Str and Dex and have a much lower Con, relying on simply not getting hit at all (and when you do get hit take as little damage as possible with a high armor rating) instead of being able to soak up a lot of damage because of the aforementioned easy time your enemies seem to be having to reduce your armor rating. Thi is just theorycrafting though, I haven't tried it out in practice.

#7
Darpaek

Darpaek
  • Members
  • 1 080 messages
Maybe! I thought he was looking for the more "classical" tank.



My first playthru was a dualy rogue and he made a better tank than Alistair (but I put everything into Str with that Alistair - I've had better luck since with Con)



If the OP's willing to pop 15 bucks, Shale with Stoneheart LOL

#8
kroosaydur

kroosaydur
  • Members
  • 157 messages
so as sword and board tank i should not focus on stam because the shield provides extra defense, and as a 2h tank i should go for stam to make up for a shield? i guess thay makes sense. just different than in other games ive played.

#9
marshalleck

marshalleck
  • Members
  • 15 645 messages

kroosaydur wrote...

so as sword and board tank i should not focus on stam because the shield provides extra defense, and as a 2h tank i should go for stam to make up for a shield? i guess thay makes sense. just different than in other games ive played.


that's not how I'd do it, but there are lots of ways to play the game

frankly I'd rather have my tank able to hold a good swarm of mobs without worrying about his health too much, so I invested in constitution after getting enough strength for massive armor and dex for the shield talents. a sword and board warrior will never do as much damage as a mage, so why not use him for what he's good at--soaking damage

#10
Lord Phoebus

Lord Phoebus
  • Members
  • 1 140 messages
Build a Mage, get Arcane Warrior, max out those talents, put up miasma and fight in a glyph of warding.



Talking about a Warrior: Obviously sword and shield for weapon talents. For specializations, champion and reaver should work the best. First off pump strength to 38, every last stat point you get should go there.then raise dex to 26 after that I would go 1 strength, 1 willpower, 1 constitution every level.

#11
DragoonKain3

DragoonKain3
  • Members
  • 423 messages
All tanks need to get taunt ASAP. This is undeniably the best source of keeping aggro towards you, and its AoE as well.

And there are two types of tanks... CON tanks, and DEX tanks. The former gets enough STR for massive armor (which is 42, though that can be lessened by Helm of Honnleath, Key to the City, Andruil's Blessing, and/or Veshiale) then dumps the rest on CON. The latter gets enough STR for either Champion's Shield (needs 30 STR) or none at all (for dw guys), and dumps the rest on DEX. 

This will focus on the latter, because as good armor is, the fact that stacking defense means that you can't be practically hit with those attacks that require a hit roll. This is particularly effective at higher difficulties, because enemy damage scales but enemy attack ratings does NOT.


Shield dodge tank (assuming Alistair)
Stats
26 STR for skill prereqs
Rest on DEX

Equips (alternatively, dalish set for chest/glove/boot gives a much cheaper alternative)
Rose of Thorns - buy from Orzammar merchant in the commons (the crazy one), around 130g
Champion's Shield - pickpocket from Vastgar (Bhelen's right hand man)
Silverhammer's Trackmasters - party camp merchant, around 8g IIRC
Felon's Coat - Buy from Wade in Denerim, around 90g
Helm of Honnleath - Stone Prisoner DLC, or alternatively Bergen's Honor if you have CE for better resists
Wade's superior Drakeskin gloves - drakescale quest, around 30g for the entire set if you so choose
Magister's Shield - Deserted building in Denerim (one of the side quests)
Andruil's Blessing - Circle tower quartermaster, around 100g
Key to the City - Orzammar's Key to the City quest line
Lifegiver - Orzammar commons merchant for 80g, or alternatively Seal of the Rat Red for better Resists


Talents (order taken)
Taunt 2
Shield Balance 2
Bravery 2
Cleanse 1
Shield Mastery 2
War Cry ( assuming you take Champion specialty at lvl 14)
Rally
Shield Expertise 2
Holy Smite 2 (or get Superiority 2 first, if your party is war/rogue heavy)
Superiority 2
Overpower/Rapid Shot


DW DEX tank (assuming dwarf commoner origin)
Stats - just pump DEX, you'll get enough STR in the fade

Equips - same as above except offhand dagger
Thorn of the Dead Gods - do drifter's sidequest in Caridin's Cross during Orzammar quest line

Talents
Origin - Dual Weapon sweep
Dual Weapon Finesse 2
Flurry
Momentum
Taunt 2
Riposte 2
Threaten 2
Rest as you see fit, though try to fill out specilization talents first, and bravery as well (you need at least +1 str though if you don't get berserker)

This build has noticeably less defense than the shield version (Shield defense +15 vs DW finesse +5, Champion's Shield +15 vs ~6 attribute points not wasted to STR, so around 19 defense), but much better damage due to DW talents. Also note the lack of shield tactics, which means this build is much more prone to being swamped by multiple enemies as they can still get flanking bonuses.

For specializations, I suggest Champion for +1 CUN (to help get Coercion 4), Rally (+10 DEF) and War cry (-10 ATK debuff, AoE knockdown with Superiority), and Reaver for its AoE skill, since this build does not employ anything vs flanking bonuses, and increased damage via frenzy . Note that Lifegiver is crucial to offsetting the health drain, so you should get it ASAP, second only to maybe Rose of Thorns.

Note that in the sacred urn quest line, you can save before you meet Kolgrim, side with Kolgrim first to unlock Reaver (doing the gauntlet does not take long), reload the save before Kolgrim, and then don't side with him if you so choose. Allows you to get Reaver w/out going the 'evil' path.