I think I know how Lelianna is still alive
#51
Posté 16 août 2011 - 05:49
#52
Posté 16 août 2011 - 05:52
Neminea wrote...
I don't really understand why one choice being taken away makes people so upset. I kinda see the games themselves as seperate from each other, even though the general storyline is connected. To me, the story is more important then the choices I make. If the story needs a certain character to be dead or alive that I killed or let live, then I can easily overlook that. My gameplay choices do not have to be canon. Your warden will be called the Hero of Ferelden no mater what, even if you played a complete ****** who murdered everyone he/she could get her hands on but no one seems to complain about that.
And you're free to feel that way. However, dont try to imply that others should have your mentality on the matter. Because to some folks, it does matter.
#53
Posté 16 août 2011 - 06:07
Rifneno wrote...
TobiTobsen wrote...
Leliana is Andraste reborn.
Wha? Leliana isn't Dumat.
Ah... your first OGB theory... I forgot about that.
But I like to think that my dwarf commoner girl had sex with the bride of the maker.
#54
Posté 16 août 2011 - 06:07
#55
Posté 16 août 2011 - 06:20
Neminea wrote...
I don't really understand why one choice being taken away makes people so upset. I kinda see the games themselves as seperate from each other, even though the general storyline is connected. To me, the story is more important then the choices I make. If the story needs a certain character to be dead or alive that I killed or let live, then I can easily overlook that. My gameplay choices do not have to be canon. Your warden will be called the Hero of Ferelden no mater what, even if you played a complete ****** who murdered everyone he/she could get her hands on but no one seems to complain about that.
For starters, making those choices is a big reason I play rpg's instead of fps's. As for the general story, don't forget that 3 of the 4 LI's are recurring characters from DAO and DAA, and one of those a recurring companion. Plus in games like this if the choices are forgotten, the story itself suffers. It's the lack of continuity based on those choices that detract from it.
So while you may be able to make that disconnect from story and choices within the story, not everyone can. Yes, I have already decided that my headcanon warden's story is finished in DAO and DAA and will never progress beyond that stage. But it would have been nice to see what had happened to him, and now I will never know beyond what I write myself.
#56
Posté 16 août 2011 - 06:22
#57
Posté 16 août 2011 - 06:28
RagingCyclone wrote...
Neminea wrote...
I don't really understand why one choice being taken away makes people so upset. I kinda see the games themselves as seperate from each other, even though the general storyline is connected. To me, the story is more important then the choices I make. If the story needs a certain character to be dead or alive that I killed or let live, then I can easily overlook that. My gameplay choices do not have to be canon. Your warden will be called the Hero of Ferelden no mater what, even if you played a complete ****** who murdered everyone he/she could get her hands on but no one seems to complain about that.
For starters, making those choices is a big reason I play rpg's instead of fps's. As for the general story, don't forget that 3 of the 4 LI's are recurring characters from DAO and DAA, and one of those a recurring companion. Plus in games like this if the choices are forgotten, the story itself suffers. It's the lack of continuity based on those choices that detract from it.
So while you may be able to make that disconnect from story and choices within the story, not everyone can. Yes, I have already decided that my headcanon warden's story is finished in DAO and DAA and will never progress beyond that stage. But it would have been nice to see what had happened to him, and now I will never know beyond what I write myself.
Now that I can understand.
Modifié par Neminea, 16 août 2011 - 06:28 .
#58
Posté 16 août 2011 - 06:28
Sajuro wrote...
Simple, she bought a life ward potion last time you were in town and used it.
If it werent for the fact that Im assuming you're joking, I'd be having a Lewis Black moment right now lol.
#59
Posté 16 août 2011 - 06:28
Sajuro wrote...
Simple, she bought a life ward potion last time you were in town and used it.
Or smashed a Mythal's Favor in her back pocket when she went down?
#60
Posté 16 août 2011 - 06:49
LadyJaneGrey wrote...
Sajuro wrote...
Simple, she bought a life ward potion last time you were in town and used it.
Or smashed a Mythal's Favor in her back pocket when she went down?
Phoenix down! Oh wait, wrong game....
#61
Posté 16 août 2011 - 06:56
#62
Posté 16 août 2011 - 07:04
Torax wrote...
She quickly typed Up Up Down Down Left Right Left Right B A Start
No no...The Contra cheat doesnt work in this instance unless she did it at the title screen. The Ikari Warriors cheat is much better in this instance; A,B,B,A start.
#63
Posté 16 août 2011 - 07:09
#64
Posté 16 août 2011 - 07:35
T3H Fish wrote...
Leliana initiated God Mode before entering the Gauntlet.
Why do I think of her looking like Duke Nukem at that point? lol
#65
Posté 16 août 2011 - 07:37
Filament wrote...
The gauntlet is shifted into a layer of the Fade due to all of the lyrium in the walls, that is my current favorite theory. So when she dies in the Fade, she doesn't actually die, same as your companions in Feynriel's dream.
Nice, I like this idea. I'd previously just been working off 'twas game mechanics and she actually survived her wounds'.
#66
Posté 16 août 2011 - 07:40
Apollo Starflare wrote...
Filament wrote...
The gauntlet is shifted into a layer of the Fade due to all of the lyrium in the walls, that is my current favorite theory. So when she dies in the Fade, she doesn't actually die, same as your companions in Feynriel's dream.
Nice, I like this idea. I'd previously just been working off 'twas game mechanics and she actually survived her wounds'.
Here's the problem I have with that theory, and the quest in DA2 as well. If you "killed" your companions in the fade during Night Terrors, they simply "woke up". But if you killed Feynriel, he ends up Tranquil? Is there some sort of explanation for this or is it a slight plot hole?
So if the tranquility part is true in this instance, wouldnt she in fact be tranquil? Because if non mages can be possessed by demons, Ill assume that non mages can be made "tranquil" as well as essentially all youre doing is cutting them off from their dreams?
Modifié par Aradace, 16 août 2011 - 07:42 .
#67
Posté 16 août 2011 - 07:41
@ Aradace
The Half-Elf in question is unique. He is able to shape things in the fade. A normal mage cannot. As in he is able to create things there. So think of him as part of the fade not like a normal mage or dreamer. That is why killing him there cuts him off of the fade and makes him a Tranquil. It's a unique situation. In fact that area where you are is fueled by him dreaming. That is why when you enter his vicinity you are transformed into something he wishes to see subconsciously.
Modifié par Torax, 16 août 2011 - 07:43 .
#68
Posté 16 août 2011 - 07:46
#69
Guest_Puddi III_*
Posté 16 août 2011 - 07:49
Guest_Puddi III_*
It's like the gods in D&D. If they die on their home plane, sucks to be them. If they die on another plane, they're just booted back to their home plane.
#70
Posté 16 août 2011 - 07:51
So does that mean the Rite of Tranquility might involve Templars (or whomever) "invading" a Mage's dreams and killing them there? OT I know but thats something else Ive always wondered.
Modifié par Aradace, 16 août 2011 - 07:53 .
#71
Posté 16 août 2011 - 07:56
#72
Posté 16 août 2011 - 07:58
#73
Guest_Puddi III_*
Posté 16 août 2011 - 07:59
Guest_Puddi III_*
Aradace wrote...
So does that mean the Rite of Tranquility might involve Templars (or whomever) "invading" a Mage's dreams and killing them there? OT I know but thats something else Ive always wondered.
Hm... could be. Marethari had a way to send your warrior companions into the Fade. Maybe the Circles also have this knowledge.
I was thinking the lyrium brand on their forehead literally acted as some kind of magical lobotomy. Something a lot more simple like that. Of course... the tranquils in Origins weren't branded. Was that just an aesthetic omission/retcon or were they canonically not branded?
Modifié par Filament, 16 août 2011 - 07:59 .
#74
Posté 16 août 2011 - 07:59
Torax wrote...
Don't think it requires someone entering the mind. That process seems a process of branding to the forehead I.E. an effect close to the mind aka brain. That could do it right there. There are parts of the brain that control your sleep patterns. So there is premise for it. We can't assume either way though.
So Im not the only one who's wondered exactly what the Rite entails then?
@Filament - That's what I thought as well, that it was possibly simply an aesthetic aspect. But seeing as how everything else was retconned (and it comes full circle *shakes fist at Leliana) I can see the brand being among them
Modifié par Aradace, 16 août 2011 - 08:01 .
#75
Posté 16 août 2011 - 08:00
T3H Fish wrote...
I agree with Filament, if someone 'dies' in the Fade in a dream not their own, they would just return to their body and wake up. If the person dies within their own dreams, I'd imagine they would become Tranquil.
No, Wynne states in Origins that the benevolent spirits shape the dreams when people dream within the fade. That implies that you do not shape anything within the fade only the spirits. Besides say the normal things you could do. Shoot an arrow or a fireball. But you can't will a sword into being like a spirit a can. The spirits do that for everyone else. A dreamer like Feyn is unique and different than all other mages.
Edited to add. The original Magisters were supposedly these kinds of Dreamers. They used the power of shaping things in the fade to trap elven mages that were dreaming in the fade to force them to teach the future Magisters about everything including the lyrium and it's uses. The Elven Mages were helpless in this because they cannot will themselves out of it or stop it from happening. The Dreamers are that powerful.
Modifié par Torax, 16 août 2011 - 08:04 .





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