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Hawke is powerless.


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#476
LobselVith8

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Thor Rand Al wrote...

How does that NOT prove that Meredith knew, she obviously KNEW that Hawke's mom died of a blood mage or she wouldn't of said it n if she KNEW that then she would know the rest. You don't think that the evidence was turned over to her. Then how did she know mom died by a blood mages hand???


There's no evidence that Hawke provided the incriminating letter to Meredith. All we know is that Hawke didn't cover up the fact that Quentin was a blood mage or a serial killer.

#477
KnightofPhoenix

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Thor Rand Al wrote...

How does that NOT prove that Meredith knew, she obviously KNEW that Hawke's mom died of a blood mage or she wouldn't of said it n if she KNEW that then she would know the rest. You don't think that the evidence was turned over to her. Then how did she know mom died by a blood mages hand???


The evidence is a letter. A letter that Hawke keeps.

And good questions, that's exactly my problem with this entire situation. None of that is shown or implied. Meredith somehow finds out about the murder now, but never once mentionned the evidence of a blood mage in the Circle, when you'd think she would. Hawke is never shown being active in at least demanding an investigation.

So what you end up with is a vague and obscure situation, that only makes sense if you speculate and say that in your head, Hawke told Meredith and gave her the evidence, but we never see it happen and for some reason she never mentions it again when she should have, and they try to investigate and fail, but we never see or even hear of it.

And that is the flaw in the game, for that particular situation. Nothing is shown, and very little is even told. The game just forgets about it.

EDIT: And I gtg. Cheers ^_^

Modifié par KnightofPhoenix, 17 août 2011 - 09:28 .


#478
Kimberly Shaw

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Great thread.

I really think Act 3 is just a big face palm especially regarding Hawke's powerlessness. Well everything after the Qunari invasion really.

Love people bringing up that everyone just sits there when Anders blows up the Chantry and no one moves to do anything to arrest or kill him. Just leave him to Hawke. So ridiculous and such bad writing given Sebastien, Meredith, and Aveline are right there.

#479
Morroian

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DuskWarden wrote...
The majority of us are not saying that Hawke is powerless, as he clearly isn't. He has a great deal of power, its just that he doesn't seem to use it. The Warden could use his influence in several situations, going so far as to decide the fate of entire kingdoms. Where does Hawke make decisions on this magnitude? He has the ability to; as champion, he is popular enough with the people, and powerful enough as a character to simply remove the Templars from Kirkwall, declare himself Viscount and free the mages.

The Warden has his power purely by virtue of being a warden only, not because of who he is. Hawke has a ceremonial title (not a rank) with no real role in Kirkwall attached to it and no alignment to the institutions which rule the city. I disagree strongly that Hawke could just wave his hands and remove the templars. The chantry is powerful in Kirkwall they installed Dumar, the Guard are clearly not strong enough to challenge the templars. He garners some support amongst the nobles but they mostly seem to be a useless lot and the situation escalates in Act 3 before Hawke really has a chance to capitalise on his alignment with the few nobles that are opposing Meredith.

DuskWarden wrote...Well, from a blood mage's point of view, the templars won't pose of problem when they're dead . And the champion is a rank granted based on services to Kirkwall; immediately after the Qunari battle, when everything was in disarray, I think Hawke could easily have gathered the support to overthrow the Templars. Especially if he could point to Chantry/Templar sympathetic figures such as Mothe Petrice who instigated the whole thing and caused the deaths of so many. 

Why would he want to at that stage? Meredith's lunacy is not yet evident, blood mages are not yet running rife. At the end of Act 2 using the templars for security probably seems like a good idea at the time while the city settles.

DuskWarden wrote...
I think we've established that Hawke has power, and are now arguing about his application (or lack thereof) of said power. With the inability to investigate the murder of Leandra being the main case in point.

While he has power of a sort I still disagree that he has any real power to dictate events, and indeed I reiterate that IMHO this is one of the points of the game.

Modifié par Morroian, 18 août 2011 - 01:24 .


#480
Elhanan

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Monica21 wrote...

If you play a mage you're walking around Kirkwall with a staff strapped to your back. Even if people can't "see" the magey-ness about you, how do they ignore the staff strapped to your back? Is that magically invisible too?


As a guess, I venture it is; veiled from logic or sight. If I recall, once we enter the city, even Hawke begins to lose the ability to put this obvious clue into motion. Little things like Merrill surprising us with her abilities started me on this possible path.

I began to consider a more in game reason after playing Legacy a few times, and puzzled over why those willing to pay Hawke's entrance fee would need to be informed of such spellcraft.

Currently in Act 1 of a Mage playthrough, and am trying to look for more details since my other sessions which included Legacy. Perhaps one of the more astute story aficionados on these forums would not mind performing such a run, as I am not a Sherlock Holmes, esp while I convalesce.

*offering one of those Olive branches for stories sake*

#481
Vormaerin

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KnightofPhoenix wrote...

Realmzmaster wrote...
The warden gets a treaty and blunders his way to gather an army. Without said treaty the warden would be unable to get help from elves or dwavres.


Except no one cared about the treaty (2 armies don't even have a treaty) and it's not enforceable by anyone, and the Warden had to help them before. Yes, he acted like an errand boy. But it also provided opportunity to be pro-active. To do something from your own volition.

For instance, playing both Bhelen and Harrowmont. No one tells you to do that. Recruiting the Werewolves. An entirely pro-active choice. Seeking to save the mages when you are told they are all dead, is a choice out of your own volition. Backstabbing Kolgrim...etc

These are things the warden can do from his own volition amnd it involves more than just killing. I do nto recal a single instance of that in DA2, except siding with Petrice, which has a stupid logic to it.

Yes, all Bioware PCs are killing machines. Some however have more choice / options / opportunity to show skills...etc than others.


What the heck are you talking about?    Flemeth tells you to go run along and play with your treaties, which you only have because she bothered to save them (and you, for that matter).  Further, everyone acknowledges the treaties, they just beg off on the grounds of incompetence. 

You don't have any more choice about gathering armies and doing what you are told than Hawke does with his storyline.  You can't make any decision except doing what Flemeth told you to do or the game stalls.  Once finish Flemeth's instructions, you get handed off to the keeping of Eamon and have to do what he says.

I'm not really sure how choosing to slaughter the elves instead of the werewolves exactly counts as more proactive than choosing to kill the templars or give them false leads or warn them about the surviving mages in the Decimus quest.

There's a lot more effort involved in resolving the Sundermount situation without killing all the elves than anything I recall from DAO.

You are right that DA2 does suffer more than most from the fact that all Bioware games fail completely at anything resembling investigation.  One advantage the warden has is that his storyline is pretty much "find and kill the bad guys" so the limitations of Bioware's design isn't as obvious.  The only investigative technique a Bioware PC has is "kill the bad guys and take their notes".

#482
csfteeeer

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TheAwesomologist wrote...

Vormaerin wrote...

TheAwesomologist wrote...

The Warden is more irrelevant? The same guy/gal who gathered an army (of the player's chosing no less) to fight the Blight and either sacrifieced themselves or made a deal to create an old god baby? Yeah totally irrelevant... :pinched:

If Hawke never shows up in Kirkwall guess what? Anders still starts a war. Anders is far more important to the history of Thedas than Hawke will ever be. Isabella still steals from the Quanari and at best left Kirkwall in a mess, which doesn't matter because Anders is going to blow it up anyways. If you want to give Hawke credit for anything you can blame Hawke for allowing Flemeth to survive. Hawke is maybe the 5th or 6th most important person in DA2.


Yes, the Warden is more irrelevant.   The only reason you get credit for doing those things is because the person who should be doing them, namely Alistair, says "oh, you be the leader."   It doesn't even make any sense storywise that they pay attention to you instead of Alistair, given that he's senior to you and not a commoner and felon, like most of the warden origins. Besides which, either Alistair or Loghain are equally capable of doing the "godbaby or sacrifice" thing.

The Warden's only important because he's the POV character and the devs said  "people listen to you just because".

Alistar conceeds to you because he's incompetent (sorry Alistar fans but he says it himself, as do other companions). But the bolded part tickled me the most. You've just described every video game ever made. No one wants to play Robin, they want to play Batman.


The thing that Hawke does that no one else seems likely to be able to do is deal with the Qunari.  No one else has the chance to sort it out without massive bloodshed.  Only Hawke, by virtue of his personality (not his job description), can convince Isabella to return the book (or not) and only Hawke is able to garner enough respect from the Arishok to settle the matter by a duel instead of all out war.

Hey I'm in full agreement that the Qunari quest line is the best in DA2 even if you're just the errand boy for the Arishok and the Viscount. If you take Fenris with you the first time you speak with the Arishok in Act 1 you'll find he's pretty competent as well with dealing with the Qunari, so shouldn't he be taking the lead? No because it's a game where you get to play the main character not the sidekick. See the Alistair falicy swings both ways.

If you want an example of a quest that can play out multiple ways, the Sister Petrice story arc is a good example.   You can kill all the human fanatics, you can let them go, or you can join them in inciting the Qunari to violence.    There's also Feynriel, a quest with a number of distinct endings.  Grace's quest line plays differently depending on various decisions you make at various stages. 

DA:O had tons of these moments, that had a bigger impact on Ferelden and Thedas as a whole no less (The fate of Redcliff, the fate of the Dalish Elves/Werewolves, The fate of the Circle in Ferelden, The fate of Orzimar. At best Hawke deals with a angry Sister, a scared elf boy, and a bunch of inexplecable psychotic blood mages. His influence only ever extends to one city and it's tenous at best (you get 3 years of being a Champion yet you see or gain nothing for it. If you become Viscount you see even less and still disappear).

Hawke is important because of what he does.  There's no Duncan to wander up and tap him with the "be important for no reason" wand.  100% of the Warden's significance comes from the fact that Duncan picked him or her to be Alistair's sidekick.  People listen to Hawke after he does impressive stuff, not before.  And not because he's part of some group or has papers telling people they have to.

100% of what Hawke does is because Flemeth tapped him on the shoulder. Your point? None of what Hawke does matters because at the end, Anders starts a war. At best you're Anders' sidekick.

IMHO, the real reason that some people are dissatisfied with Hawke compared to the Warden is not Hawke is less effective or has fewer choices.  Its entirely because the Warden story is a traditional epic with a clear cut  "yay, we win" moment at the end.   Hawke doesn't win in that sense.  The story is set up so that the villain wins no matter what you do, except perhaps be a knowing ally of the villain.

I'm fine if Hawke loses. In fact I would have preffered if he had died at the end of DA2 since it would have made much more sense being a Martyr for either cause. Oh wait we have a Martyr already in Anders... I'm also fine with a cliff hanger ending, but this one sucked. I know that's entirely my opinion but I can't help but look at the last Act of DA2 and wonder what kind of stupid pills were taken to write that story. Orsino and Meredith are last minute scooby-doo bad guys, Hawke is utterly innefective, Cullen and Thrask are dumber than bricks, and every mage is batshiat crazy. How does that make for a compelling story? This has nothing to do with a Traditional story or not. When Varric finished his story you know what I expected? A Kaiser Soze moment where it's revealed that Varric and Anders planned the whole thing all along and Casandra doesn't figure it out until Varric has left the building.

The devs want the world in a worse place, so they told a story of hopeless heroism and the best Hawke can do is save some lives along the way.   The villain, Anders, wins and gets his war.   A good friend of mine hated "Crouching Tiger, Hidden Dragon" the first time he saw it, because the heroes didn't win like you'd expect in a Hollywood movie.  DAO is a Hollywood style action movie.   DA2 is like one of those Chinese epics where the hero doesn't get a clean victory.

What the devs got was the Dragon Age franchise in a worse place.
Look I see your point. You bought DA2, hook, line, and sinker. I'm glad you enjoyed it, I really am. I thought the ending sucked and made it feel like I wasted my time playing second fiddle to a companion character. I don't play video games to feel helpless and sidelined (though moments like that in game are great for dramatic effect). Real life offers enough of those opportunities. Perhaps this ending could have worked if they sold it and packaged it better but the way it was executed it just sucked.


QFT

#483
KnightofPhoenix

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Vormaerin wrote...
What the heck are you talking about?    Flemeth tells you to go run along and play with your treaties, which you only have because she bothered to save them (and you, for that matter).  Further, everyone acknowledges the treaties, they just beg off on the grounds of incompetence. 

You don't have any more choice about gathering armies and doing what you are told than Hawke does with his storyline.  You can't make any decision except doing what Flemeth told you to do or the game stalls.  Once finish Flemeth's instructions, you get handed off to the keeping of Eamon and have to do what he says.


And no where did I claim that you could deviate from the main narrative, and nor was I asking for it in DA2 (thought it would have been better if it had a 2 or 3 path narative. Yea it's feasible).

The Templars, Werewolves and Eamon do not acknowledge a treaty they never signed. It ends up being ****** for tat. Is it done in a great way? No. But in at least the Redcliffe and Werewolf situation, the Warden displays some semblance of leadership and independent thinking.

I'm not really sure how choosing to slaughter the elves instead of the werewolves exactly counts as more proactive than choosing to kill the templars or give them false leads or warn them about the surviving mages in the Decimus quest.


Because no one suggested the idea, it came entirely from the Warden's head. And it has *some* consequence. Instead of ranged units, you get werewolves (and the diference, while not significant, is not tiny either), and you can see them interact with the army in Castle Redcliffe (inside). And of course the Dalish camp is annihilated.

The example you provided is completely inconsequential (or has the exact same consequence, which led up to the rather stupid Grace going nuts scene), and Hawke didn't come with the idea, he was told and he picked one option or the other, based on what others tell him.

There's a lot more effort involved in resolving the Sundermount situation without killing all the elves than anything I recall from DAO.


I would not call a horrible paraphrase to be effort. Rather guessing. 
Something that a lot of people said, including those who love DA2.

You are right that DA2 does suffer more than most from the fact that all Bioware games fail completely at anything resembling investigation.  One advantage the warden has is that his storyline is pretty much "find and kill the bad guys" so the limitations of Bioware's design isn't as obvious.  The only investigative technique a Bioware PC has is "kill the bad guys and take their notes".


Kotor had something better. In ME1, you could investigate the situation with Major Kyle without firing a shot, for instance 

Sure Bioware is not that great when it comes to quests not involving violence (Kotor is the best I played when it comes to that), but DA2 was the worst in the bunch from my experience.

Modifié par KnightofPhoenix, 18 août 2011 - 05:56 .


#484
Vormaerin

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IanPolaris wrote...


I have no issue if Hawke is allowed to try something and it fails.  It's not being able to try that gets under my skin.

-Polaris


Yes, Bioware is terrible at writing investigative stories.  Period.

#485
Vormaerin

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KnightofPhoenix wrote...



I would not call a horrible paraphrase to be effort. Rather guessing. 
Something that a lot of people said, including those who love DA2.


Not at that point. That conversation is just badly done.  I meant working your way towards getting Merrill not to be in that situation at all.

#486
KnightofPhoenix

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Vormaerin wrote...

KnightofPhoenix wrote...



I would not call a horrible paraphrase to be effort. Rather guessing. 
Something that a lot of people said, including those who love DA2.


Not at that point. That conversation is just badly done.  I meant working your way towards getting Merrill not to be in that situation at all.


What do you mean? There is a way to avoid "A New Path" or change it drastically?

#487
Monica21

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Uh, nevermind. Misread post.

Modifié par Monica21, 18 août 2011 - 04:04 .


#488
Darkrider296

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"furthermore, almost every foe you kill in DA2 is characterized by some kind of extreme. They are all completely fascist templars, insane blood mages, greed-possessed thugs, and all are one-dimensional and unmemorable. There are no truly great adversaries with complex motivations. I swear every mage is whiny or insane, and all sound victimized. If you play through with a sarcastic Hawke overtone, you will notice that there are MANY lines where all hawke does is say "your insane" or "great, another crazy" or "why is everyone I meet crazy". The reason this is so is because there is basically nothing else appropriate for hawke to say."

The Arishok was an amazing advisory that did make me question my surroundings and motivations. In the grand scheme of things he needed to die but many of his points made sense. I don't understand why your giving give Dragon Age 2's villains a hard time. I found many of the enemies in DA 2 to be fun and over the top just like in Dragon Age Origins. I mean were playing a dark fantasy game, of course I want there to be screwed up enemies that make my stomach churn. Similar to a dark manga I like called Berserk.

#489
happy_daiz

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Every time I see this post, I keep thinking it says, "Hawke is powderless". :?

#490
Xilizhra

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The example you provided is completely inconsequential (or has the exact same consequence, which led up to the rather stupid Grace going nuts scene), and Hawke didn't come with the idea, he was told and he picked one option or the other, based on what others tell him.

Not wholly accurate. It's possible for Hawke to come up with the idea of lying to the templars without Grace suggesting it.

#491
Lord Gremlin

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happy_daiz wrote...

Every time I see this post, I keep thinking it says, "Hawke is powderless". :?

Sure is - only Qunari have gun powder. And they ain't selling it.

But OP really got the point, hence this discussion just keeps appearing again and again. When people buy an RPG they expect to be able to influence the story, especially in case of Bioware RPG. I had a hard time with this game, played as female blood mage and a lot of times game made my character look like an idiot, and just generally plot felt idiotic.
Here's something for you to think about: Unreal 2 has better story than this game. If you think about the whole Idol thing and Orsino... This IS Unreal 2's story. Just some name switching is in order.

#492
IanPolaris

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Xilizhra wrote...


The example you provided is completely inconsequential (or has the exact same consequence, which led up to the rather stupid Grace going nuts scene), and Hawke didn't come with the idea, he was told and he picked one option or the other, based on what others tell him.

Not wholly accurate. It's possible for Hawke to come up with the idea of lying to the templars without Grace suggesting it.


Only if you are sarcastic Hawke (successfully anyway).  Otherwise you need to have Varric bail you out if you have him with you.  Otherwise you are out of luck.

-Polaris

#493
Xilizhra

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IanPolaris wrote...

Xilizhra wrote...


The example you provided is completely inconsequential (or has the exact same consequence, which led up to the rather stupid Grace going nuts scene), and Hawke didn't come with the idea, he was told and he picked one option or the other, based on what others tell him.

Not wholly accurate. It's possible for Hawke to come up with the idea of lying to the templars without Grace suggesting it.


Only if you are sarcastic Hawke (successfully anyway).  Otherwise you need to have Varric bail you out if you have him with you.  Otherwise you are out of luck.

-Polaris

It's still Hawke being proactive, even if it's a failure.

#494
Guest_Fiddles_stix_*

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I agree with the OP except I do not consider it a negative thing. Hawke is a victim of circumstance all the power is vested in those that control the Kirkwall, when Hawke starts to make waves the power in the city starts to constrict. Hawke is effectively blocked from becomming an important power in the city right until the end/epilogue.

For me, this was a totally new theme to experience in a video game and I'm glad to see more thematic narratives. It obviously isn't everyone's cup of tea but I enjoyed it.

*Hides from half of her friends list now reaching for the de-friend button*

#495
smigetz

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Ramza_1 wrote...

whykikyouwhy wrote...

Quite a few people have felt that Hawke was "powerless." I saw Hawke as someone moving along, trying to do the best thing for the family, and getting caught up in the circumstances and events around him/her. There is still a matter of choice in that. The end result will be the same - it's a game with a defined end bit after all, but the journey is what matters. Maybe 8 role-played Hawke somewhat differently than you.

And sure there were some extremes - it's a fantasy game. Lobbing fireballs from the sky is extreme. Wielding a greatsword and felling an ogre is extreme. That's part of the charm and beauty.

And you seem to have a negative connotation of sponges. I find sponges quite helpful when I'm doing the dishes.


It felt more like being caught on rails.  The witcher 2 had the same premise; huge political events were in motion, and the witcher was just a piece in the chess set, but he could still change the shape of the board.  If Hawke hadn't been there, it seems as though absolutely nothing would have changed.  I agree, there should have been a matter of choice in the situation hawke was in, but gameplay and poor characterization of everyone but hawke and his companions made it seem like the only choice hawke had was in how he delivered his lines, which all amounted to the same thing: your wrong, and now lets fight.

Perhaps what I meant is that most of the bugs you squash in DA2 are characterized ONLY by extremes, and are uninteresting.  Again, Irenicus from BG2 is a great example of an engaging villain.  He wasn't going to end the world, he wasn't an unrelenting ancient evil like the Archdemon, his goals weren't even really known until 3/4 of the game was over even though you had been interacting with him throughout the entire game and he had somehwat hinted about them. 

Same with Loghain from DAO.  He was a complex individual; even at the very end it is arguable that he was a villain or simply misled.  There is contention about whether he should be killed or not.  There is no contention in DA2 about whether anyone should be killed.  There is no choice.  Meredith obviously needs to be killed when she goes bat crazy.  Orsino too.  There is no reason or desire to get to know these people before you kill them because there is nothing to know.  Meredith is bat crazy.  That is her entire story.  Hawke has no power to choose- he must kill these lunatics like he killed the 1000s of other lunatics earlier when he was mowing the lawn.

gettin to know mereidith you find her sister was a mage and for various reasons shes crazy it s because the repressed memory resurffaces after well no spoilers allowed so i wont mention what specifically but you can probably figur it out since if your making this thread you have probably beaten it

#496
IanPolaris

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Xilizhra wrote...

IanPolaris wrote...

Xilizhra wrote...



The example you provided is completely inconsequential (or has the exact same consequence, which led up to the rather stupid Grace going nuts scene), and Hawke didn't come with the idea, he was told and he picked one option or the other, based on what others tell him.

Not wholly accurate. It's possible for Hawke to come up with the idea of lying to the templars without Grace suggesting it.


Only if you are sarcastic Hawke (successfully anyway).  Otherwise you need to have Varric bail you out if you have him with you.  Otherwise you are out of luck.

-Polaris

It's still Hawke being proactive, even if it's a failure.


Not really because it makes absolutely no difference.  Grace goes bloodmagic bonkers in the end no matter what you do.

-Polaris

#497
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Ramza_1 wrote...

Prince_12 wrote...

Old topic is old


Well done.  A brick is a brick.  A frog is a frog.  A phone is a phone.  Your contribution is appreciated, but why don't you sit quietly and let the adults with the slightly more developed reasoning ability have their turn?



Idk what no spoilers allowed means. :whistle:

#498
LobselVith8

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Xilizhra wrote...

It's still Hawke being proactive, even if it's a failure.


If Hawke is proactive, why does he allow bad guys to walk away when it's within his power to stop them and do nothing about an oppressive dictatorship for three years?

#499
Icy Magebane

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I think the main reason for this is that the developers don't want to worry about accounting for a ton of choices, both in DA2 and carrying over to sequels... either that, or they just didn't want Hawke to be very influential. I mean, I am still mad about that one spoilerific moment where he let that one guy kill that one person that I can't talk about, when he was just a few feet away... bah... that wouldn't have even had an effect on DA3 or any other game and they still didn't let us stop the murder. Oh well.

#500
Nerevar-as

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Most RPGs I´ve played don´t have import or much decision making, but the main character is always the driving force behind the events of the main plot. Hawke isn´t, regerdless of choices or lack of them.