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Hawke is powerless.


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#51
Elhanan

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harkness72 wrote...

Complain all you want, just don't be hypocrite by claiming to have moved on while arguing ****** for tat with others who may not have. :)


I haved moved on; currently in 4th replay, with 300+ hrs invested in game total. Just like to offer another POV for those that like whipping mares that are corpsified.

But pls go on; you have the right to be wrong if you wish.

Image IPB

Modifié par Elhanan, 16 août 2011 - 04:23 .


#52
Aradace

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Prince_12 wrote...

Ramza_1 wrote...
Well done.  A brick is a brick.  A frog is a frog.  A phone is a phone.  Your contribution is appreciated, but why don't you sit quietly and let the adults with the slightly more developed reasoning ability have their turn?


I wish adults would stop making old threads and bringing old topics up again and again...


They do it because they're old Image IPB (says the old man lol)

#53
King Cousland

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Elhanan wrote...

harkness72 wrote...

Complain all you want, just don't be hypocrite by claiming to have moved on while arguing ****** for tat with others who may not have. :)


I haved moved on; currently in 4th replay, with 300+ hrs invested in game total. Just like to offer another POV for those that like whipping mares that are corpsified.

But pls go on; you have the right to be wrong if you wish.

Image IPB

The arrogance is exquisite. 

#54
TheAwesomologist

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Xilizhra wrote...

Meh. Hawke may not have a lot of power to change things on a grand scale, but she sure felt to me a lot more like a person than my Warden, whom I sincerely believe was hit hard and negatively by the lack of a voice and general tone. Also, Hawke seems to have an actual normal-ish life, as do her companions, as opposed to the always adventuring Warden. I find it slightly more interesting in some ways.

This is a good point. I liked that Hawke had a personality and had a life. I just don't think that equated well in game beyond relationship with companions or minor characters. The Warden only had the personality I gave him, unvoiced and looking like a manequin half the time, but he got to do something about the problems at hand. DA:O is fairly linear itself, I'm not trying to kid myself, but the game did a better job of making my choices feel like they meant something. DA2 did not accomplish that.

#55
Vormaerin

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Why do people act like their choices matter in DAO, when they clearly don't? No matter which way you solve the demon of redcliffe issue, you are still buddy buddy with the Arl and you still go to the completely meaningless Landsmeet. Where, just in case you hadn't realized it yet, you learn that not one thing you've done so far to build (or not build) a coalition against Loghain means squat. All that matters is if you can beat him in a duel.

Sure, you can decide which of three ways to solve the werewolf-elf thing, but it doesn't mean anything except in your imagination. Just like the solution to the Feynriel situation. There are more decisions in DA2 that change which quests you can do or what subsequent events happen than there are in DAO.

Frankly, the Warden is the more irrelevant character. He has no personal impact on anything, as you can easily see by how it doesn't matter one jot whether the character is a ghetto raised elf or a child of one of the lords of Ferelden. Frankly, the warden would be utterly irrelevant except as a thug if Alistair wasn't such a wishy washy, spineless little git.

At least with Hawke, you don't feel like your companions are more important to the plot than you are (except maybe Anders, but then he's a villain).

#56
King Cousland

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Vormaerin wrote...

Why do people act like their choices matter in DAO, when they clearly don't? No matter which way you solve the demon of redcliffe issue, you are still buddy buddy with the Arl and you still go to the completely meaningless Landsmeet. Where, just in case you hadn't realized it yet, you learn that not one thing you've done so far to build (or not build) a coalition against Loghain means squat. All that matters is if you can beat him in a duel.

Sure, you can decide which of three ways to solve the werewolf-elf thing, but it doesn't mean anything except in your imagination. Just like the solution to the Feynriel situation. There are more decisions in DA2 that change which quests you can do or what subsequent events happen than there are in DAO.

Frankly, the Warden is the more irrelevant character. He has no personal impact on anything, as you can easily see by how it doesn't matter one jot whether the character is a ghetto raised elf or a child of one of the lords of Ferelden. Frankly, the warden would be utterly irrelevant except as a thug if Alistair wasn't such a wishy washy, spineless little git.

At least with Hawke, you don't feel like your companions are more important to the plot than you are (except maybe Anders, but then he's a villain).


But, things celarly would have gone wrong if not for the Warden as evidence in the Darkspawn Chronicles. And at least there's different endings to Origins eg. if Anora is queen she is an adept ruler, if an unhardened  Alistair rules alone he's doesn't really care about royal life. These things may only be metnioned and not seen, but at least some acknowledgement is there. 

Funnily enough, I felt like the Warden was most important in Origins, while in DAII I did actaully feel like the companions were more important and integral to the plot. I reiterate, everything could have happened if Hawke had never existed. 

#57
alex90c

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At least with Hawke, you don't feel like your companions are more important to the plot than you are (except maybe Anders, but then he's a villain).


LOL.

Isabela brought the Qunari over. Anders did ... his thing.

Hawke did ...

...well slashed his way through gazillions of faceless mooks which didn't even change anything.

#58
Aradace

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alex90c wrote...


At least with Hawke, you don't feel like your companions are more important to the plot than you are (except maybe Anders, but then he's a villain).


LOL.

Isabela brought the Qunari over. Anders did ... his thing.

Hawke did ...

...well slashed his way through gazillions of faceless mooks which didn't even change anything.


I find myself having a hard time romancing Isabella for that very reason.  Act 2 would never had happened if she hadnt but such a super c**t.   Anders, while I dont like his character personally, I do condone him exploding the Chantry because well, it's the chantry.  And Thedas (IMO) would be a better place without the chantry at its core.  As far as to actual relevance to this thread, Im not giving my opinion on the matter because this is obviously a "I love my warden and hate Hawke" thread. 

#59
PinkShoes

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I have to agree with you about the enermies. Seriously in DAO i was so worried when it came to mages i hated them! In DA2 however...mages are annoying at best. The only reason it takes you forever to take em down is cause that damn forcefield. Oh wow so scary! I want the mages to have the same spells i do i want to actually feel like i've taken something seriously powerful down.

Also yes what is that weird blue/gold swirly thing that goes around warriors. i cant tell because for some reason bioware took away the icons that tells you what hex/spell/talent has inflected you. Annoying.

I agree DA2 just feels way too gamey. Like i play this on hard/nightmare and at one point i was drinking my coffee in one hand and just pressing the x button for attack with the other.

Also, do you really need dispel magic? heh, it seems pretty damn useless.

#60
Aradace

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PinkShoes wrote...

. The only reason it takes you forever to take em down is cause that damn forcefield. Oh wow so scary! 


...Also, do you really need dispel magic? heh, it seems pretty damn useless.


The very thing you just stated as useless, is the very thing that will instantly drop that forcefield (and do damage if you get the upgrade) to them.  It's also good to use against commanders because they tend to use sustained abilities as well.  So it's not "completely" useless.

#61
Giubba

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Ramza_1 wrote...

I think one of the reasons DA2 is less enjoyable is that Hawke is powerless.  Many people have made the point already that nothing he does matters.  In act 3, for example, you can choose to side with the mages or the templars, but it makes zero difference in terms of gameplay or results to the world.  You still fight bajillions of blood mages demons, Orsino still somehow becomes the Harvester from the DAO golems dlc, and you still fight meredith. 


Explain to me why Orsino, Meredith or every other character in theadas should mind Hawke opinion over theirs?

The other reason Hawke feels powerless is because of the bloated combat.  After killing the 1000th faceless bandit, its more like mowing the lawn than overcoming powerful and worthy foes. 


Really i have this wonderful picture with Hawke and the Warden shouting at each other from the respective mountain of dead body.

Also, I noticed that in DAO all the human enemies used the same ruleset as you.  Enemy mages used the same spells, had reasonable hp for a pc mage, and the challenge was in their AI.  Emissaries, for example, were really scary when they would use fireball on your clumped up group.  The enemies felt like a threat, but also could be delt with because the rules they functioned by were the same as yours. 

In DA2 it feels more gamey, less like your beating a foe and more like overcoming a silly mechanic of the game because the enemies play by different rules than you; the bosses are ridiculous hp sponges that sit there and wave their swords around generating some weird aura while you stab them in the face for 30 minutes.  The mages sit there with their hp sponges and cast ineffective charging spells rather than just using fireball like you do.  Also everyone is a paratrooper.


I can agree to a point, in Origins Mobs use the same magic & abilities given to the Player but origins' mobs couldn't care less about the ruleset that the player have to follow.
Cannot spend a lot of time right now but in origins mage mobs usually kill you casting multiple aoe damage spells without care of their companion while you must take care of each member of your party.
And this situation happens a LOT of time basically in each situation you have to face groups of enemy that have access to AOE skills and besting those battles it gave you the same sensation of "overcoming a silly mechanic of the game because the enemies play by different rules than you"

Furthermore, almost every foe you kill in DA2 is characterized by some kind of extreme.  They are all completely fascist templars, insane blood mages, greed-possessed thugs, and all are one-dimensional and unmemorable.  There are no truly great adversaries with complex motivations.  I swear every mage is whiny or insane, and all sound victimized.  If you play through with a sarcastic Hawke overtone, you will notice that there are MANY lines where all hawke does is say "your insane" or "great, another crazy" or "why is everyone I meet crazy".  The reason this is so is because there is basically nothing else appropriate for hawke to say. 


This is a blunt oversimplification that can be applied to any character of DAO:

-Loghain an orlisian conspirancy paranoid

-Uldred a insane blood mages (ehi it happen even in DAO)

-Anora a power-greed ****

And so on but as i said those are blunt lies character were far more deeper than their core motivation but neverthless they can be described only with those short line.

You don't feel powerful unless you use skill and wit to overcome worthy foes. 


True, one of the many reason the witcher didn't impress me.

There ARE NO worthy villains in DA2.  Mages act like wimps or are insane.  Even end game bosses, like Orsino and Meredith, are just one dimensional crazies.  Orsino would have been a much more interesting boss fight if he had just behaved how an archmage should- by using every spell in the damned game intelligently.  Please see the end fight against Irenicus in BG2 for an example.  I felt badass after beating irenicus. 


So there are no worthy foes in DA2 because you don't like em as character and not for a gameplay reason?
Correct me if i'm wrong :mellow:

Modifié par Giubba1985, 16 août 2011 - 06:52 .


#62
Elhanan

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harkness72 wrote...

The arrogance is exquisite. 


Thanks, but again some seem to misperceive the message: Humor; not arrogance. But seeing as some are more involved with the latter rather than that of the former, such mistakes are understandable.

DA2 is a fine game; the OP has a different opinion. Play the game to form your own.

#63
King Cousland

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Elhanan wrote...

harkness72 wrote...

The arrogance is exquisite. 


Thanks, but again some seem to misperceive the message: Humor; not arrogance. But seeing as some are more involved with the latter rather than that of the former, such mistakes are understandable.

DA2 is a fine game; the OP has a different opinion. Play the game to form your own.




Actually I have played the game, five times, to get the two (count em') different endings. Despite claiming you were trying to be humorous, the final sentence of the last post is filled with ingnorance and arrogance. How do you know what I have and haven't played? 

Also, would you mind clarifying how "some" are more involved with arrogance than homour? 

Modifié par harkness72, 16 août 2011 - 09:09 .


#64
TheAwesomologist

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Vormaerin wrote...

Why do people act like their choices matter in DAO, when they clearly don't? No matter which way you solve the demon of redcliffe issue, you are still buddy buddy with the Arl and you still go to the completely meaningless Landsmeet. Where, just in case you hadn't realized it yet, you learn that not one thing you've done so far to build (or not build) a coalition against Loghain means squat. All that matters is if you can beat him in a duel.

Sure, you can decide which of three ways to solve the werewolf-elf thing, but it doesn't mean anything except in your imagination. Just like the solution to the Feynriel situation. There are more decisions in DA2 that change which quests you can do or what subsequent events happen than there are in DAO.

Perception is everything. To point out your example of Redcliff, there a bunch of different ways to handle that quest. Kill the boy, Get the mages and enter the Fade, Use Blood Magic by killing the arlessa to enter the Fade, and once you're in the Fade you can deal with the demon or kill it. In the end there are reprocusions to your actions. And that's just one quest. Name one quest in DA2 that had that many options on how to complete it.

Frankly, the Warden is the more irrelevant character. He has no personal impact on anything, as you can easily see by how it doesn't matter one jot whether the character is a ghetto raised elf or a child of one of the lords of Ferelden. Frankly, the warden would be utterly irrelevant except as a thug if Alistair wasn't such a wishy washy, spineless little git.

At least with Hawke, you don't feel like your companions are more important to the plot than you are (except maybe Anders, but then he's a villain).

The Warden is more irrelevant? The same guy/gal who gathered an army (of the player's chosing no less) to fight the Blight and either sacrifieced themselves or made a deal to create an old god baby? Yeah totally irrelevant... :pinched:

If Hawke never shows up in Kirkwall guess what? Anders still starts a war. Anders is far more important to the history of Thedas than Hawke will ever be. Isabella still steals from the Quanari and at best left Kirkwall in a mess, which doesn't matter because Anders is going to blow it up anyways. If you want to give Hawke credit for anything you can blame Hawke for allowing Flemeth to survive. Hawke is maybe the 5th or 6th most important person in DA2.

#65
LobselVith8

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Xilizhra wrote...

I think the lesson learned here is that advertising is simply advertising. The purpose is to make you buy the game, it's not necessarily trustworthy ever.


The "rise to power" of Hawke is mentioned in the prologue of the actual game and was mentioned by the creators, from Hamilton to Laidlaw. It's not simply an issue of advertising, but trusting that the creators weren't being misleading about the game they helped create.

#66
Aradace

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TheAwesomologist wrote...

The Warden is more irrelevant? The same guy/gal who gathered an army (of the player's chosing no less) to fight the Blight and either sacrifieced themselves or made a deal to create an old god baby? Yeah totally irrelevant... :pinched:

If Hawke never shows up in Kirkwall guess what? Anders still starts a war. .... If you want to give Hawke credit for anything you can blame Hawke for allowing Flemeth to survive...... Hawke is maybe the 5th or 6th most important person in DA2.



And thank you for proving the point in one of my earlier posts.  You know, the "I love my warden and Hawke sucks" part Image IPB

Edit:  Actually, looking at one of your other posts, you're actually more or less contradicting yourself right here. 

Modifié par Aradace, 16 août 2011 - 06:23 .


#67
Lestatman

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Agree maybe the problem was in the marketing of the game.

The sense I get from DA2 is that they wanted to make a character the opposite to what the Warden was. The Warden could if wanted determine the world if he/she chooses i.e. determine who rules Orzammar whereas Hawke is more a vulnerable character.

A good example of this and I am aware this is a no spoiler section is that no matter how powerful Hawke is he/she can't always save the day like some superhero. There is a specific storyline near the end of Act 2 which demonstrates this very well.

#68
Aradace

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Lestatman wrote...


A good example of this and I am aware this is a no spoiler section is that no matter how powerful Hawke is he/she can't always save the day like some superhero. There is a specific storyline near the end of Act 2 which demonstrates this very well.


And putting the warden in that exact scenario, it'd play out the exact same way as it does for Hawke.

#69
TheAwesomologist

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Aradace wrote...

TheAwesomologist wrote...

The Warden is more irrelevant? The same guy/gal who gathered an army (of the player's chosing no less) to fight the Blight and either sacrifieced themselves or made a deal to create an old god baby? Yeah totally irrelevant... :pinched:

If Hawke never shows up in Kirkwall guess what? Anders still starts a war. .... If you want to give Hawke credit for anything you can blame Hawke for allowing Flemeth to survive...... Hawke is maybe the 5th or 6th most important person in DA2.



And thank you for proving the point in one of my earlier posts.  You know, the "I love my warden and Hawke sucks" part Image IPB

Edit:  Actually, looking at one of your other posts, you're actually more or less contradicting yourself right here. 

People read what they want I guess. Not sure where I'm contradicting myself. I enjoyed Hawke the character who had a voice and romanced the dalish elf. I relished for hours the adventures my Warden had. It's less about the actual character and more about what the game and it's story let me accomplish. With Hawke I felt ineffective and as though my actions didn't matter. With the Warden I felt like I mattered.

I would have enjoyed Hawke more if he were given a better story to play along with and experience. How hard is that to understand?
EDIT: Also you're welcome that I some how proved some point of yours that I never bothered to read? You can pat yourself on the back now. There. Feel better about yourself?

Modifié par TheAwesomologist, 16 août 2011 - 06:29 .


#70
Aradace

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TheAwesomologist wrote...

Aradace wrote...

TheAwesomologist wrote...

The Warden is more irrelevant? The same guy/gal who gathered an army (of the player's chosing no less) to fight the Blight and either sacrifieced themselves or made a deal to create an old god baby? Yeah totally irrelevant... :pinched:

If Hawke never shows up in Kirkwall guess what? Anders still starts a war. .... If you want to give Hawke credit for anything you can blame Hawke for allowing Flemeth to survive...... Hawke is maybe the 5th or 6th most important person in DA2.



And thank you for proving the point in one of my earlier posts.  You know, the "I love my warden and Hawke sucks" part Image IPB

Edit:  Actually, looking at one of your other posts, you're actually more or less contradicting yourself right here. 

People read what they want I guess. Not sure where I'm contradicting myself. I enjoyed Hawke the character who had a voice and romanced the dalish elf. I relished for hours the adventures my Warden had. It's less about the actual character and more about what the game and it's story let me accomplish. With Hawke I felt ineffective and as though my actions didn't matter. With the Warden I felt like I mattered.

I would have enjoyed Hawke more if he were given a better story to play along with and experience. How hard is that to understand?
EDIT: Also you're welcome that I some how proved some point of yours that I never bothered to read? You can pat yourself on the back now. There. Feel better about yourself?


You forgot the part where you called the warden a mannequin.  ( I agree with that sentiment but that's currently not the point).  Then you go on to say in the next post and imply that a mannequin is somehow more important than Hawke. 

#71
whykikyouwhy

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@TheAwesomologist - I think Flemeth would have "survived" regardless. Hawke's errand, I suspect, was to set certain things in motion and maybe to show that Hawke could keep her end of the bargain - who knows what might have happened had Hawke not gone to Sundermount. Maybe she would have been barbequed along with some darkspawn (no one need cheer at that idea).

I think what may be part of the issue for a lot of players is perception and expectation. Some people expected an epic rise to power, but the rise to power was literal (refugee to noble to champion). Some people may have expected Hawke to change the world, but changes did occur to varying degrees and not all of them have manifested themselves in the game thus far.

I'm not saying that no one had a right to be disappointed or upset. I'm not saying one person's perception of what should have happened is better or more valid than anyone else's. But I think we can agree that we, as players, have approached the game from slightly different angles and we'll have our praise or our complaints (or both).

Personally, I felt that Hawke was a strong figure in the microcosm that was Kirkwall, just as the Warden was a strong figure in Fereldan. Different degrees, yes, and different plot arcs yet to be revealed/unveiled. I guess I just want to see how it all pans out. :)

#72
Aradace

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whykikyouwhy wrote...

@TheAwesomologist - I think Flemeth would have "survived" regardless. Hawke's errand, I suspect, was to set certain things in motion and maybe to show that Hawke could keep her end of the bargain - who knows what might have happened had Hawke not gone to Sundermount. Maybe she would have been barbequed along with some darkspawn (no one need cheer at that idea).

I think what may be part of the issue for a lot of players is perception and expectation. Some people expected an epic rise to power, but the rise to power was literal (refugee to noble to champion). Some people may have expected Hawke to change the world, but changes did occur to varying degrees and not all of them have manifested themselves in the game thus far.

I'm not saying that no one had a right to be disappointed or upset. I'm not saying one person's perception of what should have happened is better or more valid than anyone else's. But I think we can agree that we, as players, have approached the game from slightly different angles and we'll have our praise or our complaints (or both).

Personally, I felt that Hawke was a strong figure in the microcosm that was Kirkwall, just as the Warden was a strong figure in Fereldan. Different degrees, yes, and different plot arcs yet to be revealed/unveiled. I guess I just want to see how it all pans out. :)


I hope you take this as a compliment (as its intended as such lol) but have you ever considered politics? Image IPB

#73
TheAwesomologist

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Aradace wrote...
You forgot the part where you called the warden a mannequin.  ( I agree with that sentiment but that's currently not the point).  Then you go on to say in the next post and imply that a mannequin is somehow more important than Hawke. 

Well yes, if you played DA:O the Warden was a mannequin in that his lips never moved, he had no voice (outside of opening chests and battle cries). I liked that Hawke is a fully voiced protagonist. Thats a good thing about DA2.

When it comes to story and gameplay though the Warden has a better story and DA:O was a harder game because it required more tactics. (No DA:O wasn't super hard or whatever but if you didn't pay attention an enemy mage could take you out pretty quickly. In DA2 enemy mages are best a nuisance.) If we're just talking about game aesthetics Having a fully voiced protagonist who carries a tone through out the game is interesting and adds flavor.

Put it this way: The Warden is a glazed doughnut. Kinda staid but still sweet and you'll likely eat it. Hawke is a moldy jelly doughnut, but at least he has sprinkles on top.

Modifié par TheAwesomologist, 16 août 2011 - 06:44 .


#74
Lestatman

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Aradace wrote...

Lestatman wrote...


A good example of this and I am aware this is a no spoiler section is that no matter how powerful Hawke is he/she can't always save the day like some superhero. There is a specific storyline near the end of Act 2 which demonstrates this very well.


And putting the warden in that exact scenario, it'd play out the exact same way as it does for Hawke.


You might be right but I get the feeling that if the Warden had come up against the quest which involves the White Lily we might and I stress might have been given a choice as to how this quest line would have ended rather than they way it ended for Hawke but you could also be right it's just one of those things we could speculate.

#75
Aradace

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Lestatman wrote...

Aradace wrote...

Lestatman wrote...


A good example of this and I am aware this is a no spoiler section is that no matter how powerful Hawke is he/she can't always save the day like some superhero. There is a specific storyline near the end of Act 2 which demonstrates this very well.


And putting the warden in that exact scenario, it'd play out the exact same way as it does for Hawke.


You might be right but I get the feeling that if the Warden had come up against the quest which involves the White Lily we might and I stress might have been given a choice as to how this quest line would have ended rather than they way it ended for Hawke but you could also be right it's just one of those things we could speculate.


True, but why would the warden be given a "special" option and not Hawke in order to change the outcome of that particular quest?


TheAwesomologist wrote...


Put it this way: The Warden is a glazed doughnut. Kinda staid but still sweet and you'll likely eat it. Hawke is a moldy jelly doughnut, but at least he has sprinkles on top.


I personally prefer the metaphor the other way around, except having Hawke as a jelly doughnut with sprinkles, minus the mold.  And the warden as a moldy, crusty, year old glazed doughnut that has long since outlived it's "prime".  Gotta love diversity in opinion lol