I sort of touched upon this earlier, but is it possible that the perception of consequences may have something to do, if only in part, with the size of the world within each game? You have a much broader map to play with in DA:O - more villages/towns/etc. More people to encounter, more ruins to explore, more trouble to get into.harkness72 wrote...
Actaully, there are. There's lots of them. Even if it's only mentioned in the epilogue, there's at least some acknowledgement. There is very little in DAII, despite promises prior to release.Morroian wrote...
By the same token there are no consequences to any choice in DAO.Yrkoon wrote...
You can imagine all the UNCREATED-BY-THE-DEVS consequences... in your head. But they don't exist outside of it, and therefore, they don't exist in DA2.
In DA2, the world is smaller - it's seemingly just Kirkwall. A lot happens, yes, but the feel and scope is reduced. And a lot of what happens in Kirkwall is political, which is inherently more difficult to track by miles tread or loot acquired.
So too, DA2 didn't have the epilogue that DA:O had. We didn't get the scrolling updates. It was left as a sort of cliffhanger.





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