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Why I dislike unique appearances.


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#251
Nerdage

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Cutlass Jack wrote...

Also, Aveline is the captain of the City Guard. Next time you run into a police officer, try giving fashion tips and see how well it works out.

She's off duty while she's following Hawke around, at least some of the time, she may be there in an official capacity sometimes too, but not always. If you had a friend who was a police officer and they always wore their uniform, I think you'd be allowed to call them on it.

Edit: It might well be that her guard uniform is the best armour for her at the time, it is a proper suit of armour after all, but if you happened to have a better set why not have her wear that instead while she's not on duty?

Modifié par nerdage, 18 août 2011 - 06:47 .


#252
Sylvius the Mad

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Wusword77 wrote...

It's not hard to compare stats in for Armor in a Bioware game. 

In DAO there were costs and drawbacks associated with wearing the most powerful armour.  Heavy Armour slowed down archery unless you spent a talent point to overcome it.  Massive Armour always slowed down archey.  And then there was the fatigue system.

BioWare's been pretty open about how they don't think the fatigue system worked very well, but that means they should replace it with something else, not discard armour costs altogether.  With costs, then every armour you could choose offers tradeoffs.  Some will be unequivocally better than others, but at each level of quality there should be armour that does some things well, while other armour does other things well.  And you should have to choose.

I don't ever want there to be an armour that is good at everything.

#253
tmp7704

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Sylvius the Mad wrote...

BioWare's been pretty open about how they don't think the fatigue system worked very well, but that means they should replace it with something else, not discard armour costs altogether.  With costs, then every armour you could choose offers tradeoffs.  Some will be unequivocally better than others, but at each level of quality there should be armour that does some things well, while other armour does other things well.  And you should have to choose.

I don't ever want there to be an armour that is good at everything.

Could be argued the armour without fatigue system stll carries built in "choice cost" in form of the attribute requirement to equip it -- a mage or rogue who wants to wear something heavier needs to spend attribute points which could otherwise be used to improve in the main functionality area.

Doesn't really apply in similar manner to the warriors, though.

#254
Sylvius the Mad

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tmp7704 wrote...

Could be argued the armour without fatigue system stll carries built in "choice cost" in form of the attribute requirement to equip it -- a mage or rogue who wants to wear something heavier needs to spend attribute points which could otherwise be used to improve in the main functionality area.

Doesn't really apply in similar manner to the warriors, though.

There are some in DA2.  The special powers (by the way, why is basically all of the equipment in Kirkwall magical?  there was lots of non-magical equipment in Ferelden.) have you choose between a few extra armour or stamina points (or something similar), but  there's nothing like the DAO choices here.

As for the attribute cost, that only apples if you're going outside their planned builds.  If you want top dress a mage in mage robes, you can.  There's nothing at all stopping you from choosing one set over another, because there's no real cost associated with choosing one set over another.

#255
Gunderic

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Wusword77 wrote...

Gunderic wrote...

axl99 wrote...

Would there be a point beyond aesthetics if follower armor is just as strong as what you're wearing?


Complexity/Challenge + a sense of progression? It's easier for casuals to not have to constantly change character equipment after leveling up and 'just follow the story', I imagine.


It's not hard to compare stats in for Armor in a Bioware game.  Especially because Bioware usually only puts one good endgame armor in their games.  It's also not hard to follow a JRPG equipment progression (New Town the gear is automaticlly better).

If Bioware put in a varity of endgame armors that had were designed with specific builds in mind then you might have a case of the min/maxing aspect of the game being to "hard" for casuals.

It would also help if Bioware did more with their character stats beyond using 2 of them and making the others pointless for each class.

Please don't make it out like it takes an indepth analysis to make the most out of armor in RPGs.  It does not.


It might not be 'hard', but it's definitely harder than not having to bother with equipment at all. Probably more tedious for some too since you have to constantly make sure your party members are using up to date equipment.

It's also obviously a more complex mechanic since you can't rely on one permanent item set to have an efficient party; the latter is the very definition of streamlining since it implies simplifying something to make it more efficient ( thus reducing challenge ).

Now imagine playing World of Warcraft with one item set through the entire game; the sense of progression would be lost on everyone.

#256
Zanallen

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Gunderic wrote...

It might not be 'hard', but it's definitely harder than not having to bother with equipment at all. Probably more tedious for some too since you have to constantly make sure your party members are using up to date equipment.

It's also obviously a more complex mechanic since you can't rely on one permanent item set to have an efficient party; the latter is the very definition of streamlining since it implies simplifying something to make it more efficient ( thus reducing challenge ).

Now imagine playing World of Warcraft with one item set through the entire game; the sense of progression would be lost on everyone.


Speaking of World of Warcraft, Blizzard is implementing a new system that lets you upgrade your armor while keeping the same look. Therefore, you can have your awesome new stats, but have the armor look like a specific set that you thought looked cool or unique.

#257
Wusword77

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Sylvius the Mad wrote...
BioWare's been pretty open about how they don't think the fatigue system worked very well, but that means they should replace it with something else, not discard armour costs altogether.  With costs, then every armour you could choose offers tradeoffs.  Some will be unequivocally better than others, but at each level of quality there should be armour that does some things well, while other armour does other things well.  And you should have to choose.

I don't ever want there to be an armour that is good at everything.

 

I agree with you here.  I never want one armor set to be the clear cut winner.  There should be several sets avilable at every item level that would provide you with different benefits based on different builds.