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Why I dislike unique appearances.


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#26
AtreiyaN7

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@Sylvius. No, I'm not. I didn't see myself saying "Shepard" anywhere in there, and I am not saying that Shepard is Jack's friend, etc. What I said was that I wouldn't make such a request of a friend in real-life. Everything I said still stands as far as I'm concerned, since I was addressing your obvious personal bias on the subject.

Jack's tattoos are part of her design and her character. They're an integral part of who she is as designed by the BW artists. Her life story is in those tattoos, and no, sorry, but I don't think you or I am so very important that our aesthetic desires should override something that is so very fundamental to who Jack is as a person. If it's bad enough/distasteful enough, then don't take that person. I detest Geralt, but I wouldn't mod the guy even though because his appearance is very much a part of who he is.

Modifié par AtreiyaN7, 16 août 2011 - 09:08 .


#27
ipgd

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Sylvius the Mad wrote...

My point here is that preventing us from giving them clothing adds nothing to the game aside from the designers
give them all different models and different animation rigs.  That's not nearly as valuable as being able to dress Isabela in armour.

That is, shockingly, a subjective measure. What you personally value is not the same as what all other people personally value, and judging by the direction taken regarding unique follower models in ME2 and DA2, it's not what the developers personally value, either.

You are of course entitled to not give a **** about visual characterization, but that does not erase its existence or importance to people who may not be Sylvius the Mad.

#28
Nerdage

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Wusword77 wrote...

Sylvius the Mad wrote...
No, I'm complaining that I can't make her wear a jacket.  I found the tattoos unsightly, and since I couldn't modify her model I had to modify her texture.


But what if she doesn't want to wear armor?  Why are all companions supposed to be nothing but puppets for the player, when the player is only supposed to be a single character?

How many more controls would you have to remove before the player was really only controlling their one character? It's a party-based game, taking control of the party away is a dangerous precedent.

Modifié par nerdage, 16 août 2011 - 09:10 .


#29
bEVEsthda

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nerdage wrote...

Wusword77 wrote...

Sylvius the Mad wrote...
No, I'm complaining that I can't make her wear a jacket.  I found the tattoos unsightly, and since I couldn't modify her model I had to modify her texture.


But what if she doesn't want to wear armor?  Why are all companions supposed to be nothing but puppets for the player, when the player is only supposed to be a single character?

How many more controls would you have to remove before the player was really only controlling their one character? It's a party-based game, taking control of the party away is a dangerous precedent.


Exactly. We bought into this idea of DA precisely because it was supposed to be a party-control game, like BG. Not a squad game or whatever you'd call it.

#30
bEVEsthda

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ipgd wrote...

Sylvius the Mad wrote...

My point here is that preventing us from giving them clothing adds nothing to the game aside from the designers
give them all different models and different animation rigs.  That's not nearly as valuable as being able to dress Isabela in armour.

That is, shockingly, a subjective measure. What you personally value is not the same as what all other people personally value, and judging by the direction taken regarding unique follower models in ME2 and DA2, it's not what the developers personally value, either.

You are of course entitled to not give a **** about visual characterization, but that does not erase its existence or importance to people who may not be Sylvius the Mad.


In this case, where there clearly is a major market reception failure, with "what the developers personally value", and where discussion at least superficially try to help developers for the next round, you have no point.

If you had phrased it differently, you might have had. But we already know that you like DA2, so your opinion would not really be part of DA2's problem. That doesn't mean it shouldn't be part of the solution though. Maybe it's time leave people like Sylvius and me behind?

#31
Firky

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hoorayforicecream wrote...

leggywillow wrote...

-snip-
It sounds like you basically want a CC for every single character, not just your PC.  And that's just not how it's ever going to work, nor should it.


Actually, it was entirely available for Baldur's Gate (along with Multiplayer, actually).
-snip-



Icewind Dale II. I think I spent more time customising the party, over and over again, than I did playing the game! (Not for looks, and stuff, obviously, but trying out different mixes of class/race etc.) *nostalgia* Much as I love chatting with NPCs, total party customisation was better. (In that instance, for me.)

I'm totally for being able to equip whatever armour the player wants onto everyone. (But I'm also oblivious to how they look, generally. Having Isabela in a "dress" irked me slightly because of the "what if you get hit by an arrow" argument, but I had Leliana in that elf bikini for a while too, because it was the best armour I had for her. That irked me a little, too.)

#32
ipgd

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bEVEsthda wrote...

In this case, where there clearly is a major market reception failure, with "what the developers personally value", and where discussion at least superficially try to help developers for the next round, you have no point.

If you had phrased it differently, you might have had. But we already know that you like DA2, so your opinion would not really be part of DA2's problem. That doesn't mean it shouldn't be part of the solution though. Maybe it's time leave people like Sylvius and me behind?

I don't think we have the necessary data to divine what exact aspects were responsible for DA2's relative negative reception. Judging by the success of ME2, which also moved away from a equipable armor system to unique follower models, I think we can rule this particular issue as unlikely to be a colossal factor.

And, yes, what the developers personally value is important -- I'd say much more than what we value, even. The developers do not exist to cater to our every whim; they are, ultimately, making the games they want to make, because they want to make them. While money is a factor and they have to make some concessions in order to ensure a consumer base, they are entitled to their own vision and artistic intent; judging by the direction they took both ME2 and DA2, one could assume enhanced visual characterization is part of that intent. And if you don't like that direction, you are entitled to complain about it, but just because you do not like it -- hell, even if everyone did not like it -- they are not obligated to change anything to please you or anyone.

Maybe they will change it, maybe they won't -- but they're going to do what they want to do, and that's the way it should be. Entertainment and art in general would be in a pretty sorry state if pandering to the consumer was truly the only consideration in the creation of a product.

#33
hoorayforicecream

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Firky wrote...

Icewind Dale II. I think I spent more time customising the party, over and over again, than I did playing the game! (Not for looks, and stuff, obviously, but trying out different mixes of class/race etc.) *nostalgia* Much as I love chatting with NPCs, total party customisation was better. (In that instance, for me.)

I'm totally for being able to equip whatever armour the player wants onto everyone. (But I'm also oblivious to how they look, generally. Having Isabela in a "dress" irked me slightly because of the "what if you get hit by an arrow" argument, but I had Leliana in that elf bikini for a while too, because it was the best armour I had for her. That irked me a little, too.)


Given the choice between homogenous armor and iconic looks for individual characters, I will choose the iconic looks each time. I turn helmet displays off, and I fully support iconic looking characters, because I think that characterization and visual storytelling is more important than a sense of "realism" in a game where there are fire breathing dragons, people who can kill others with their brains, and magical demons that spring out of the ground.

To me, Oghren as a character in DAO was effectively reduced to a unique voice. After I outfitted him, I couldn't see his face, and there was nothing about him that made him unique besides his voice. If he was fully armored, I wouldn't be able to pick him out of a lineup, and that bothered me.

Compare that to Varric, who has both a unique weapon and an iconic look. His chest hair is the stuff of legends, his leather duster and orange tunic immediately allow you to pick him out of the crowd, and they help express who he is. Even if all I saw were silhouettes, I'd still be able to pick Varric out of a lineup, because he's different from the other dwarves. If he was dropped into the uniform leather armor, all of a sudden the talk about his chest hair is immediately made hollow and worthless. How he looks helps make him special. 

I'm not saying that appearances should remain static. I like the costume changes in DA2, and I wish there were more for each character. But I do like the iconic looks because it helps tell the story of who they are. As John Epler said, it's ambient storytelling. It helps the developers tell the story they want to tell. I'm sorry if that isn't the story you wish to be told.

#34
Firky

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hoorayforicecream wrote...

I'm sorry if that isn't the story you wish to be told.


Yikes, where did that come from? I loved DAII. (Doesn't mean I care about Varric's chest hair, though.:lol:) I think it's entirely possible to love a game, even if you're concurrently missing more traditional RPG features. (For me it's all about stats etc, not appearance.)

In general, I'm not really interested in the cinematic style stuff in RPGs, and everything that seems to come along with it, like fixed follower outfits - although I just did that bit where you go into the Fade last night, and I actually really noticed how well it was put together. It's all good but, despite thinking Merrill is the greatest thing ever, I could not tell you what she was wearing.

#35
hoorayforicecream

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Firky wrote...

hoorayforicecream wrote...

I'm sorry if that isn't the story you wish to be told.


Yikes, where did that come from? I loved DAII. (Doesn't mean I care about Varric's chest hair, though.:lol:) I think it's entirely possible to love a game, even if you're concurrently missing more traditional RPG features. (For me it's all about stats etc, not appearance.)

In general, I'm not really interested in the cinematic style stuff in RPGs, and everything that seems to come along with it, like fixed follower outfits - although I just did that bit where you go into the Fade last night, and I actually really noticed how well it was put together. It's all good but, despite thinking Merrill is the greatest thing ever, I could not tell you what she was wearing.


The last sentence was more directed toward Sylvius and bEVEthda, but it's still true regardless of who I aimed it at. Sorry if that wasn't clear. I meant no offense with it in any case. 

From what I understand, the goal of the development team has been to focus more on the role-playing aspects (specifically, the choices and story) and less on the internal nuts and bolts of the systems. As such, cinematics and storytelling elements (camerawork, facial expressions, characterization) are emphasized more than they used to be, and overall system complexity is decreased to help smooth the process. 

Iconic looks really help players remember a character, even if you can't consciously recall what a character looks like. One of the best franchises that does this is Street Fighter. Here's an example:

Posted Image

Each of these is nothing more than a 16x16 block of pixels, but people who are at all familiar with Street Fighter can start picking out characters easily, because they remember them. If we reduce the characters of DA2 to 16x16 pixel blocks, I bet I could pick out who's who too. You can't do that with DAO, and I find that it suffers for it.

#36
willholt

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Personally, the inability to customise my companions' armour and look to whatever I like is very much a deal breaker.

This time round I bought DA2 on release, and on the back of loving Origins. The lack of companion armour customisation meant that after playing for a couple of hours I gave up on the game in frustration. I only started again recently, after discovering an 'Equip Your Companion' mod on Nexus. It made DA2 palatable enough to complete one playthrough. The added mod also gave me the impetus to buy and play Legacy (I wanted to see whether Bioware were taking on board fan criticism.).

Next time round (DA3), if full customisation of companion armour is not an option I will definitely not be buying it... until/unless a mod to correct this surfaces (providing it's even possible)

As an aside... I get really annoyed at what amounts to people being selfish when it comes to what they wish to see in DA3.

What do I mean by that?

I have no problems with companions each having a distinctive, upgradeable look that levels up with them. If that's how people wish to play their game, well that's cool ... more power to them.

Where I get really annoyed is when people say that's what they want, and ALSO they don't wish to see the ability to change their look to whatever the player wishes as a feature in-game. What you are essentially saying is ' This is how I want the game to play for me, and I demand that everyone else be limited to playing it in this fashion too.'

I hope the developer gives us options next time around ... the more the merrier. I hope two of those options are unique companion armour for those who like them, and the ability to change them to whatever you like for those who prefer that.

#37
grregg

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willholt wrote...

(...)

As an aside... I get really annoyed at what amounts to people being selfish when it comes to what they wish to see in DA3.

What do I mean by that?

I have no problems with companions each having a distinctive, upgradeable look that levels up with them. If that's how people wish to play their game, well that's cool ... more power to them.

Where I get really annoyed is when people say that's what they want, and ALSO they don't wish to see the ability to change their look to whatever the player wishes as a feature in-game. What you are essentially saying is ' This is how I want the game to play for me, and I demand that everyone else be limited to playing it in this fashion too.'

I hope the developer gives us options next time around ... the more the merrier. I hope two of those options are unique companion armour for those who like them, and the ability to change them to whatever you like for those who prefer that.


I don't think it's people being selfish as much as it is people recognizing the inherent trade-offs. If a companion is supposed to have a unique look, as in unique body model, animation rig, etc, that means that every armor they are able to equip has to have "their" version. So if Aveline, Varric, Fenris and Isabela are supposed to be able to equip a set of armor, BioWare has to create Aveline's version, Varric's version, etc. Doesn't seem likely that they would want to spent all the effort required.

#38
Firky

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@icecream Hahaha. Cool example.

Maybe it also highlights something about technology these days, though. If 16x16 is all you've got to work with, people can hardly get worried if they don't like the way a character looks. Fenris needs black feet pixels instead of orange?

It's probably too off-topic, so I wont dwell on it but, to my old school brain, cinematics/visual storytelling still really add very little to an RPG. (Part of the reason Leliana in a leather bikini irked me is that I could see her. In BG2, everyone was so tiny, who cares if you're in Ankheg green armour or some other colour?)

(Which is not to detract from the good job cinematic designers are doing. 90% of it goes over my head, sadly. But, I think it's an evolving part of gaming, and maybe it'll impact me more in the future, who knows?)

#39
willholt

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grregg wrote...

willholt wrote...

(...)

As an aside... I get really annoyed at what amounts to people being selfish when it comes to what they wish to see in DA3.

What do I mean by that?

I have no problems with companions each having a distinctive, upgradeable look that levels up with them. If that's how people wish to play their game, well that's cool ... more power to them.

Where I get really annoyed is when people say that's what they want, and ALSO they don't wish to see the ability to change their look to whatever the player wishes as a feature in-game. What you are essentially saying is ' This is how I want the game to play for me, and I demand that everyone else be limited to playing it in this fashion too.'

I hope the developer gives us options next time around ... the more the merrier. I hope two of those options are unique companion armour for those who like them, and the ability to change them to whatever you like for those who prefer that.


I don't think it's people being selfish as much as it is people recognizing the inherent trade-offs. If a companion is supposed to have a unique look, as in unique body model, animation rig, etc, that means that every armor they are able to equip has to have "their" version. So if Aveline, Varric, Fenris and Isabela are supposed to be able to equip a set of armor, BioWare has to create Aveline's version, Varric's version, etc. Doesn't seem likely that they would want to spent all the effort required.


Sorry... but no, not really. I don't know if you've used the 'Equip Your Companions' mod, but it basically allows you to equip your companions with pretty much any armour found in game.

Yes, when you do that your companion's body shape turns into the standard generic male or female mesh (shapewise)... but that is my whole point. Those who prefer their companions looking unique can keep them unique by using their custom armours. Those of us who don't mind trading their unique look for the option to have them wear whatever we like can also have that option.

Every companion being able to use every armour in game does not mean that every armour in game has to have a unique companion version.

I hope I've explained that well enough so that it makes sense? ... Apologies if I haven't

#40
grregg

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willholt wrote...

grregg wrote...

I don't think it's people being selfish as much as it is people recognizing the inherent trade-offs. If a companion is supposed to have a unique look, as in unique body model, animation rig, etc, that means that every armor they are able to equip has to have "their" version. So if Aveline, Varric, Fenris and Isabela are supposed to be able to equip a set of armor, BioWare has to create Aveline's version, Varric's version, etc. Doesn't seem likely that they would want to spent all the effort required.


Sorry... but no, not really. I don't know if you've used the 'Equip Your Companions' mod, but it basically allows you to equip your companions with pretty much any armour found in game.

Yes, when you do that your companion's body shape turns into the standard generic male or female mesh (shapewise)... but that is my whole point. Those who prefer their companions looking unique can keep them unique by using their custom armours. Those of us who don't mind trading their unique look for the option to have them wear whatever we like can also have that option.

Every companion being able to use every armour in game does not mean that every armour in game has to have a unique companion version.

I hope I've explained that well enough so that it makes sense? ... Apologies if I haven't


Understood. I was wondering how the mod managed to work without making a mess out of character models and that makes sense. How does it handle animations? Any problems there?

#41
Zanallen

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grregg wrote...

Understood. I was wondering how the mod managed to work without making a mess out of character models and that makes sense. How does it handle animations? Any problems there?


It doesn't even handle the character models well. For example, there are no armors designed to fit Varric.

#42
Nerdage

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Take the helmets off and all the companions were recognizable in DAO, even from the isometric view, or at least I thought so. With the helmet toggle from DA2 I would've though that's problem solved for people who want recognizable characters.

Not that I have a problem with the game giving them iconic appearances, but I don't think they need to be so wildly divergent from the norm. How many other rogues rely on an old duster for protection? Or a corset? They look like they don't even belong in the same setting. They could do with either jazzing up the enemies' visuals or toning down the companion visuals, maybe a bit of both.

Loghain's armour was pretty generic as heavy armour went, but it was instantly recognizable. It was clearly his armour, but it was also a lot like other armour, which was good. Or Duncan's armour, an entirely unique model, but it still held to some of the armour conventions in the game; shoulder pads lifted from the light armour models, plate metal. That's what I want from 'iconic' armour, any more and I'd say they're moving too much of the characterization into the character appearances at the cost of coherent visuals.

#43
MonkeyLungs

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Wusword77 wrote...

Sylvius the Mad wrote...
No, I'm complaining that I can't make her wear a jacket.  I found the tattoos unsightly, and since I couldn't modify her model I had to modify her texture.


But what if she doesn't want to wear armor?  Why are all companions supposed to be nothing but puppets for the player, when the player is only supposed to be a single character?


Then they need to auto level up and never be controllable by the player character for your logic to make any sense. Alos when you issue a command in battle it would need to just be a suggestion and maybe they listen and maybe they don't.

#44
Maconbar

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I will always prefer unique body models for companions in BW games. I found it odd that Wynne, Morrigan, and Lelianna had the same build if you put them in the same armor. However, I would have liked DA:2 more if BW had provided a range of runes for the companions' armor so I could try out different builds.

#45
bEVEsthda

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ipgd wrote...

bEVEsthda wrote...

In this case, where there clearly is a major market reception failure, with "what the developers personally value", and where discussion at least superficially try to help developers for the next round, you have no point.

If you had phrased it differently, you might have had. But we already know that you like DA2, so your opinion would not really be part of DA2's problem. That doesn't mean it shouldn't be part of the solution though. Maybe it's time leave people like Sylvius and me behind?

I don't think we have the necessary data to divine what exact aspects were responsible for DA2's relative negative reception. Judging by the success of ME2, which also moved away from a equipable armor system to unique follower models, I think we can rule this particular issue as unlikely to be a colossal factor.

And, yes, what the developers personally value is important -- I'd say much more than what we value, even. The developers do not exist to cater to our every whim; they are, ultimately, making the games they want to make, because they want to make them. While money is a factor and they have to make some concessions in order to ensure a consumer base, they are entitled to their own vision and artistic intent; judging by the direction they took both ME2 and DA2, one could assume enhanced visual characterization is part of that intent. And if you don't like that direction, you are entitled to complain about it, but just because you do not like it -- hell, even if everyone did not like it -- they are not obligated to change anything to please you or anyone.

Maybe they will change it, maybe they won't -- but they're going to do what they want to do, and that's the way it should be. Entertainment and art in general would be in a pretty sorry state if pandering to the consumer was truly the only consideration in the creation of a product.


If I had said "yes", I'd still have to add: but you still have no point. It is YOU who use words like "entitled" and "not obliged" (with obliged in italics even Posted Image).

But I'm not going to say "yes". I'm going to say this instead:
Artists can do whatever they want if they play with only their own money. In this case they don't.
Do you really think we would have got DA2 if the developers had been left to their own visions?
No, you just have to look at what EA have invested in Bioware and realise what sort of return they must expect, to understand that there was a strong motive to do something about DA:O's business model.
So they obviously sat down and came up with a lot of ideas of how to move DA. I can recognize many of them and I can sort of reluctantly agree with a lot. What I don't agree with is the change in style to appeal to (supposedly) a different demographic group. This is where I believe they stepped very wrong.
(Recycled areas was just an accident. It was never intended. M.L. decided to make the game longer by adding cheap content, and I previously held that decision for correct. However, I have changed my mind on that, it simply risks becoming a precedent too much. And it draws too much flak ofc.)

The bigger the audience, the more resources can be spent on the franchise, eventually maybe reaching CoD's production values. This is clearly what M.L. want and it's a worthwhile goal. But I suspect the task he got was: "DA gets one more chance. You get 18 months and this much money. See what you can do".
And as much as I dislike DA2, I'm quite impressed by how much he accomplished. Pity they launched it as "DA2".
But I do believe DA:O's more serious flavor ultimately has a much larger potential audience than DA2's, including the one they specifically set out to target.
Of course the developers have their jobs because of their judgement, creativity and taste. Those are the tools they have to work with. So it is somewhat important that they somewhat get to do what they want, and trust their own judgement. But why do you think Bioware always stress "learning from mistakes" and "listening" so much? Creating a game is a very calculated procedure. And inside Bioware and EA, it very much considers market research. This is very obvious from what information has leaked through. Problem with market research is that you have to read it right. It's an art in itself (and an art EA doesn't have). So how 'polluted' are the designers opinions? From false data? This is where an experience like DA2 comes in as a sort of reality check.

Modifié par bEVEsthda, 16 août 2011 - 11:10 .


#46
LadyJaneGrey

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MonkeyLungs wrote...

Wusword77 wrote...

Sylvius the Mad wrote...
No, I'm complaining that I can't make her wear a jacket.  I found the tattoos unsightly, and since I couldn't modify her model I had to modify her texture.


But what if she doesn't want to wear armor?  Why are all companions supposed to be nothing but puppets for the player, when the player is only supposed to be a single character?


Then they need to auto level up and never be controllable by the player character for your logic to make any sense. Alos when you issue a command in battle it would need to just be a suggestion and maybe they listen and maybe they don't.


Sounds like Anders' healing tactics...

#47
MonkeyLungs

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grregg wrote...

willholt wrote...

(...)

As an aside... I get really annoyed at what amounts to people being selfish when it comes to what they wish to see in DA3.

What do I mean by that?

I have no problems with companions each having a distinctive, upgradeable look that levels up with them. If that's how people wish to play their game, well that's cool ... more power to them.

Where I get really annoyed is when people say that's what they want, and ALSO they don't wish to see the ability to change their look to whatever the player wishes as a feature in-game. What you are essentially saying is ' This is how I want the game to play for me, and I demand that everyone else be limited to playing it in this fashion too.'

I hope the developer gives us options next time around ... the more the merrier. I hope two of those options are unique companion armour for those who like them, and the ability to change them to whatever you like for those who prefer that.


I don't think it's people being selfish as much as it is people recognizing the inherent trade-offs. If a companion is supposed to have a unique look, as in unique body model, animation rig, etc, that means that every armor they are able to equip has to have "their" version. So if Aveline, Varric, Fenris and Isabela are supposed to be able to equip a set of armor, BioWare has to create Aveline's version, Varric's version, etc. Doesn't seem likely that they would want to spent all the effort required.


And why should we, as customers, defend Bioware's laziness. I don't give a flying forklift if the poor little Bioware artists think it's too hard. Do it or lose sales.

#48
MonkeyLungs

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LadyJaneGrey wrote...

Sounds like Anders' healing tactics...


Anders is a badA healing machine for me. Also at any time I can take full control of him and play the game as him for everything except conversations. The logic stating that maybe the party members don't want to do x,y,z is completely nullified by the fact I can directly control them. It's marketing PR streamlining cover up double speak that uninformed drone brain youth can't see through because they have been trained to listen and accept not question and resist.

#49
leggywillow

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MonkeyLungs wrote...
It's marketing PR streamlining cover up double speak that uninformed drone brain youth can't see through because they have been trained to listen and accept not question and resist.


People always find the strangest ways to play the "EVERYONE IS A STUPID SHEEP BUT ME, I BE INTELLIGENT REBEL" card.

#50
LadyJaneGrey

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MonkeyLungs wrote...

LadyJaneGrey wrote...

Sounds like Anders' healing tactics...


Anders is a badA healing machine for me. Also at any time I can take full control of him and play the game as him for everything except conversations. The logic stating that maybe the party members don't want to do x,y,z is completely nullified by the fact I can directly control them. It's marketing PR streamlining cover up double speak that uninformed drone brain youth can't see through because they have been trained to listen and accept not question and resist.


Hmm?  I was just poking fun at the fact that Anders' default healer tactics were initially bugged.  Cracked me up every time because Fenris would go down first and Anders wouldn't do jack.  :lol:

Edit: grammar fail

Modifié par LadyJaneGrey, 16 août 2011 - 11:26 .