nerdage wrote...
I'd say that if you were given the freedom to equip them however you want and you chose to give them amour with identical models, that's your fault.
But there's the helmet toggle there now if you're willing to hand wave their not visibly wearing a helmet, and *only* allowing them to wear outfits that don't even resemble amour isn't the same, that's like not even giving me the option to see the helmet I equip in the first place, it's a hand wave made for me and not one I agree with in this case.
And I never said she needs to look like every other rogue, or that she shouldn't look unique, but she could at least follow conventions set by other fighters, namely: armour. Cailan looked unique; Loghain looked unique; Duncan looked unique, they were still all wearing armour. There's still plenty of room for characterization and uniqueness within 'realistic' parameters.

You haven't brought up realism in any post until now. Why didn't you say that was what you wanted in the first place? We've just been talking about how iconic and unique looks are a benefit to establishing character and ambient storytelling, while you've been saying that since they look different than NPC examples of similar classes, it's weird for you.
I just want my characters to look the way they say they look. If I dress Varric in the same armor as Carta Thug #35, then it takes away from his uniqueness as a character, and removes the ambient storytelling element of his visuals. I've said from the beginning that I am not against alternate outfits (or even realistic outfits, such as they are in a world where weapons can be perpetually on fire, demons can appear from thin air, and dragons the size of houses can fly) for the companions. However, I am against
generic outfits for the followers (like there were in DAO), because I feel it takes away from that ambient storytelling element. I didn't like how my dwarf warrior Warden was completely indistinguishable from Oghren once suited up. I didn't like how my female human rogue Warden was indistinguishable from Leliana from behind.
I don't have these issues in DA2, because the followers in DA2 are clearly recognizable.
Modifié par hoorayforicecream, 17 août 2011 - 12:57 .