bEVEsthda wrote...
I said "squad" not "squad control". And I assumed a familiarity with the term. CoD is a squad game. A squad game is a single char game. But with companions. Your companions follow you around (or not, as the script see fit), but the player has no control over any char but the one and only he plays.
(The big annoying flaw of squad games (single player mode) is that your companions tend to commit suicide asap. This forces the player to adopt tactics that centers around avoiding this. CoD solves the problem by having new squad members spawn.)
Since a decade ago, DA was promised us to be a party control game, in the style of BG or IWD, where the player controls the entire party.
They could go back on that of course, and do whatever. But there are reasons for a party control game. One is that this precise property was very emphatically wanted by the forumites. All kinds of alternatives where discussed, against the backdrop of NWN and KoTOR, but the verdict came down pretty conclusive: No, - exactly like BG, that's what we want.
Another reason is that it adds a dimension of gameplay. Dimensions of gameplay is something BG had a lot of. Those have been gradually removed in Biowares games, as they take step after step backwards, towards the ideals of the arcaic console platformer from the 80'ies.
They've added movies. In other ways they've just steadily been diminishing their games.
Steadily diminishing their games is a matter of opinion. I personally feel that equipping companions with different armor isn't a dimension, it's something to satisfy the min/maxers. If you can tell me how you consider choosing full equipment for a companion adds a "dimension" beyond "hey Fenris lives longer now" (meaning beyond just min/maxing companions) please let me know.
Strange? Really? You had a problem with this? But not with having to give instructions in combat?
No problem with that the player char always keep all loot and income for self? Party members getting nothing?
And no problem with never knowing what your character was going to say?
And no problem with... - Oh Myyy God!...
This is a game, right?
But in terms of realism, it's more realistic than not. Your companions would want better equipment. You'd stop at a merchant and go, "look, we should really invest in better protection for X, see here's this nice one for 200gp, expensive but worth it." X: "Ooh, can I really? Oh yes thankyou!"
"And Y need a sword with better bite, look at this." Y: "Oh, that is really, really nice. I've always wanted one of those. But are you really going to pay for that?"
"Yes, yes. It's worth it. Need to have my companions as effective as possible."
See my problem (and I should have been more specific) is with Morrigan in terms of armor for DA:O. She starts the game with a rather unique look, which is then lost the instant you equip anything else. It's not until the completion of her quest that you can get a decent set of robes with that same look back. Why give an inconic look to a character then take it away for the whole game unless you do an optional quest? It's stupid.
As to the main character keeping all loot for themselves, I like to think that the companions divide up their loot after a battle (like you would in a PnP rpg).
But lets move into the "realism" part you bring up. No one would walk around town in heavy/massive plate armor to run basic errrands, hell most people wouldn't walk around in real armor at all unless they were heavily expecting trouble. Your companions would also only want better equipment that fits their combat style, Isabella wouldn't want any armor that would restrict her movement and Aveline would want armor to allow for extra protection. Plus with "realism" armor would be amazingly expensive, not easily available (as it would need to be sized), and most companions would be unwilling to give up on their investment for a marginal increase in an armors protective abilities.