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Why I dislike unique appearances.


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#151
Zanallen

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nitefyre410 wrote...

Yes   someone who played the game would  know  that  to someone that does not know anything about  Bioware or its games it look  "Genric" Fantasy  warrior  #15  at lucnh on tuesday


Not to mention that a male Cousland can have that exact same armor and haircut, even at Ostagar. Also, there are several NPCs that share that armor and hair style. There is nothing uniquely Alistair about it.

#152
Gunderic

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hoorayforicecream wrote...

nerdage wrote...

ipgd wrote...

nerdage wrote...

Proof you don't need unique outfits to make characters recognizable?

The point was that visuals are important for iconic character recognition. Hair is one aspect that works towards accomplishing that.

If it's enough on its own then is it necessary or even good to have their entire outfit be so radically different from everyone else's, too? I wonder if the same realities even apply to some companions as apply to the rest of the world.

Zanallen wrote...

She is wearing Leia's signature outfit there. Of course, the real unique look is the hair, which is something that only Morrigan had in DA:O and is part of having a unique image.

Even if you cover the bottom half of the image it's still pretty obvious who she's meant to be.


Can you tell whose costume this is?

Posted Image

How about this one?

Posted Image



That's a bit of an unfair comparison. I don't remember Leliana wearing that outfit ( or seeing it in the game for that matter ), and I thought that thing in the picture looked like a staff at first. 

That picture of Isabela doesn't look like cosplay either.

#153
nitefyre410

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Gunderic wrote...

hoorayforicecream wrote...

nerdage wrote...

ipgd wrote...

nerdage wrote...

Proof you don't need unique outfits to make characters recognizable?

The point was that visuals are important for iconic character recognition. Hair is one aspect that works towards accomplishing that.

If it's enough on its own then is it necessary or even good to have their entire outfit be so radically different from everyone else's, too? I wonder if the same realities even apply to some companions as apply to the rest of the world.

Zanallen wrote...

She is wearing Leia's signature outfit there. Of course, the real unique look is the hair, which is something that only Morrigan had in DA:O and is part of having a unique image.

Even if you cover the bottom half of the image it's still pretty obvious who she's meant to be.


Can you tell whose costume this is?

*snip*

How about this one?

*snip*



That's a bit of an unfair comparison. I don't remember Leliana wearing that outfit ( or seeing it in the game for that matter ), and I thought that thing in the picture looked like a staff at first. 

That picture of Isabela doesn't look like cosplay either.

 

It cosplay  - its a REALLY good cosplay from someone who took time and effort in make the costoume.

#154
Zanallen

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That is Leliana's Sacred Ashes trailer outfit, I believe.

#155
nitefyre410

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Zanallen wrote...

nitefyre410 wrote...

Yes   someone who played the game would  know  that  to someone that does not know anything about  Bioware or its games it look  "Genric" Fantasy  warrior  #15  at lucnh on tuesday


Not to mention that a male Cousland can have that exact same armor and haircut, even at Ostagar. Also, there are several NPCs that share that armor and hair style. There is nothing uniquely Alistair about it.

  


exactly  - what is there that makes DA  characters   stand out from any othe WRPG characters  -  not much  IMHO 

which was  been one of my grips  from the start  with boths games  DA 2 still suffers from this because the world itself does not stand out all. 

And I do believe  you are right  Zanallen  that is her Trailer outfit.

Modifié par nitefyre410, 17 août 2011 - 12:41 .


#156
Gunderic

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nitefyre410 wrote...

Gunderic wrote...

hoorayforicecream wrote...

Firky wrote...

@icecream Hahaha. Cool example.

Maybe it also highlights something about technology these days, though. If 16x16 is all you've got to work with, people can hardly get worried if they don't like the way a character looks. Fenris needs black feet pixels instead of orange?

It's probably too off-topic, so I wont dwell on it but, to my old school brain, cinematics/visual storytelling still really add very little to an RPG. (Part of the reason Leliana in a leather bikini irked me is that I could see her. In BG2, everyone was so tiny, who cares if you're in Ankheg green armour or some other colour?)

(Which is not to detract from the good job cinematic designers are doing. 90% of it goes over my head, sadly. But, I think it's an evolving part of gaming, and maybe it'll impact me more in the future, who knows?)


*snip*


Eh? It's pretty obvious that this is Alistair. Or did I miss the point?

 

Yes   someone who played the game would  know  that  to someone that does not know anything about  Bioware or its games it look  "Genric" Fantasy  warrior  #15  at lucnh on tuesday


But someone who doesn't know anything about BioWare would recognize a Dragon Age 2 cosplay?

#157
Gunderic

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Zanallen wrote...

That is Leliana's Sacred Ashes trailer outfit, I believe.


Ah, I think you're right. But that would make it a unique appearance that I didn't recognize.

#158
Zanallen

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Gunderic wrote...

Ah, I think you're right. But that would make it a unique appearance that I didn't recognize.


A unique appearance that Bioware scrapped to allow you to pick and choose what armor she wore, yes.

#159
nitefyre410

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Gunderic wrote...

nitefyre410 wrote...

Gunderic wrote...

hoorayforicecream wrote...

Firky wrote...

@icecream Hahaha. Cool example.

Maybe it also highlights something about technology these days, though. If 16x16 is all you've got to work with, people can hardly get worried if they don't like the way a character looks. Fenris needs black feet pixels instead of orange?

It's probably too off-topic, so I wont dwell on it but, to my old school brain, cinematics/visual storytelling still really add very little to an RPG. (Part of the reason Leliana in a leather bikini irked me is that I could see her. In BG2, everyone was so tiny, who cares if you're in Ankheg green armour or some other colour?)

(Which is not to detract from the good job cinematic designers are doing. 90% of it goes over my head, sadly. But, I think it's an evolving part of gaming, and maybe it'll impact me more in the future, who knows?)


*snip*


Eh? It's pretty obvious that this is Alistair. Or did I miss the point?

 

Yes   someone who played the game would  know  that  to someone that does not know anything about  Bioware or its games it look  "Genric" Fantasy  warrior  #15  at lucnh on tuesday


But someone who doesn't know anything about BioWare would recognize a Dragon Age 2 cosplay?



Someone who has never played a game in their life  knows who  Mario is 

So yes someone who has not played Dragon Age  can know who Isabella is - that is the importence of imagery and brand recognition something the DA as video game series(outside it's gerne) does not have.  

Modifié par nitefyre410, 17 août 2011 - 12:47 .


#160
Gunderic

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nitefyre410 wrote...

Gunderic wrote...

hoorayforicecream wrote...

nerdage wrote...

ipgd wrote...

nerdage wrote...

Proof you don't need unique outfits to make characters recognizable?

The point was that visuals are important for iconic character recognition. Hair is one aspect that works towards accomplishing that.

If it's enough on its own then is it necessary or even good to have their entire outfit be so radically different from everyone else's, too? I wonder if the same realities even apply to some companions as apply to the rest of the world.

Zanallen wrote...

She is wearing Leia's signature outfit there. Of course, the real unique look is the hair, which is something that only Morrigan had in DA:O and is part of having a unique image.

Even if you cover the bottom half of the image it's still pretty obvious who she's meant to be.


Can you tell whose costume this is?

*snip*

How about this one?

*snip*



That's a bit of an unfair comparison. I don't remember Leliana wearing that outfit ( or seeing it in the game for that matter ), and I thought that thing in the picture looked like a staff at first. 

That picture of Isabela doesn't look like cosplay either.

 

It cosplay  - its a REALLY good cosplay from someone who took time and effort in make the costoume.


My bad; I thought it was a CGI render.

#161
nitefyre410

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Gunderic wrote...

*snip*

My bad; I thought it was a CGI render.

 

NP   -   a Really  good cosplay  can  trick you like that plus it was professionally  photo shot  most likely from  Comic Con this year.

Modifié par nitefyre410, 17 août 2011 - 12:51 .


#162
Gunderic

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Zanallen wrote...

Gunderic wrote...

Ah, I think you're right. But that would make it a unique appearance that I didn't recognize.


A unique appearance that Bioware scrapped to allow you to pick and choose what armor she wore, yes.


Why would they scrap it if items like Morrigan's robes made it into the game? 

#163
nitefyre410

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Gunderic wrote...

Zanallen wrote...

Gunderic wrote...

Ah, I think you're right. But that would make it a unique appearance that I didn't recognize.


A unique appearance that Bioware scrapped to allow you to pick and choose what armor she wore, yes.


Why would they scrap it if items like Morrigan's robes made it into the game? 

 

That is a good question  because I see no reason why 

#164
Il Divo

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Gunderic wrote...

But someone who doesn't know anything about BioWare would recognize a Dragon Age 2 cosplay?


Who doesn't know anything about Bioware? Probably not, but that's because Dragon Age 2 isn't widely recognized enough. Now, if you're looking for a better point of comparison, compare an Origins character (Alistair, Zevran, or Sten) to a Final Fantasy character. In terms of visual recognition, the latter is more easily accomplished because outfits are 100% independent of the player (in terms of cut-scenes).  

#165
hoorayforicecream

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Gunderic wrote...

My bad; I thought it was a CGI render.


Here's another shot of the Leliana costume from a different cosplayer. It's probably the best quality costume I could find via google on a bunch of cosplay sites.

Posted Image

It's entirely based on her Sacred Ashes look, which is tied to her concept art: Posted Image

Click for full image of cosplayer in Leliana costume (link is SFW, site is not). She did a fantastic job with her costume, but recognition of the character is limited to those familiar with the concept art, or the sacred ashes trailer. Note that even DAO fans in this thread weren't able to recognize her outfit.

Click for full image of cosplayer in Isabela costume. She also did a fantastic job with her costume, and anyone who has seen promotional materials or played the game and met the character will likely recognize exactly who she is.

Modifié par hoorayforicecream, 17 août 2011 - 04:43 .


#166
axl99

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Dragon Age may have its own tabletop RPG game, but DA:O and DA2 are not really meant to be represented in the same "I determine anything and everything about this game" manner.

Because really? It just doesn't work with the gameplay design. And let's not forget how much of a pain in the ass it can be to implement for developers, and for other players who just want to experience the world without feeling like they gotta do it from scratch themselves.

#167
LiquidGrape

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Sylvius the Mad wrote...

hoorayforicecream wrote...

Suppose they are both wearing the same helmets that obscure their faces and hair. You know, the kind that are everywhere in Dragon Age.

Isabela isn't supposed to look like a generic rogue, because she's not a generic rogue. She's a pirate, a swashbuckler, and a duelist, and her outfit helps show that. Quickness and speed, some armor for defensive fighting, just like she says. Isabela is supposed to look like Isabela. That's why I want her to look recognizable.

That's no reason to require that Isabela look exactly that way for every player.


If we want to respect the integrity of the character, yes there is.

#168
Eollodwyn

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nitefyre410 wrote...

Gunderic wrote...

hoorayforicecream wrote...

Firky wrote...

@icecream Hahaha. Cool example.

Maybe it also highlights something about technology these days, though. If 16x16 is all you've got to work with, people can hardly get worried if they don't like the way a character looks. Fenris needs black feet pixels instead of orange?

It's probably too off-topic, so I wont dwell on it but, to my old school brain, cinematics/visual storytelling still really add very little to an RPG. (Part of the reason Leliana in a leather bikini irked me is that I could see her. In BG2, everyone was so tiny, who cares if you're in Ankheg green armour or some other colour?)

(Which is not to detract from the good job cinematic designers are doing. 90% of it goes over my head, sadly. But, I think it's an evolving part of gaming, and maybe it'll impact me more in the future, who knows?)


*snip*


Eh? It's pretty obvious that this is Alistair. Or did I miss the point?

 

Yes   someone who played the game would  know  that  to someone that does not know anything about  Bioware or its games it look  "Genric" Fantasy  warrior  #15  at lucnh on tuesday


I played DAO twice through and I only recognized him because of the hair and the rose.  All the armor in the game was so generic that the only character who had an "image" in my mind was Morrigan.  I even kept her armor around much longer (at the cost of her stats) because I thought it was a part of her.

#169
nitefyre410

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hoorayforicecream wrote...

Gunderic wrote...

My bad; I thought it was a CGI render.


Here's another shot of the Leliana costume from a different cosplayer. It's probably the best quality costume I could find via google on a bunch of cosplay sites.

*snip*

It's entirely based on her Sacred Ashes look, which is tied to her concept art: Posted Image

Click for full image of cosplayer in Leliana costume (link is SFW, site is not). She did a fantastic job with her costume, but recognition of the character is limited to those familiar with the concept art, or the sacred ashes trailer. Note that even DAO fans in this thread weren't able to recognize her outfit.

Click for full image of cosplayer in Isabela costume. She also did a fantastic job with her costume, and anyone who has seen promotional materials or played the game and met the character will likely recognize exactly who she is.

 

Why did Bioware not go  with this Concept - it looks great 

#170
Dubya75

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Sylvius the Mad wrote...

I like Fenris.  I like having Fenris around.  I like using Fenris as an active party member.

I hate Fenris's outfit.  Luckily, I've installed a mod to let me change Fenris's outfit, because I dislike his default outfit so much that I can't tolerate having him in my party as long as he looks like that.

I had the same problem with Jack in ME2.  I didn't like her appearance, either, but I liked having another Biotic around, so I modified her apperance to remove her tattoos.

Being unable to change the appearance of companions whose appearances I genuinely dislike means that I won't use those companions, and that's a big problem.  Given the small number of companions available in these newer games, having that number reduced further by poor fashion choices has severe gameplay consequences.

Having the companions "look cool" doesn't help if we don't all agree what "cool" is.  And we clearly don't.  Adventuring in bare feet is very silly.

For future games, if you insist on unique companion appearances, I would willingly buy a DLC that enabled dressable companions.


Considering this is a "role playing" game, do you take the same approach with your friends in real life, chasing them around trying to dress them in something you approve of?
Fenris decides what Fenris wants to wear...just a thought.

#171
nitefyre410

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Eollodwyn wrote...

*snip*

I played DAO twice through and I only recognized him because of the hair and the rose.  All the armor in the game was so generic that the only character who had an "image" in my mind was Morrigan.  I even kept her armor around much longer (at the cost of her stats) because I thought it was a part of her.



exactly  - Morrigan a was in her regular robes till i get her upgraded verison from  Flemeths hut.  

examplie like to use  in my current play of DA:O 
my Arcane  Warrior has the  Ancient Elven Armor on and Allaistar has the Heavy Chainmail and they both  are just reskins of the same armor design.   Why would elves  make armor in the same fashion as humans.  The  Uniqueness  adds life the world  and that is something the DA  series desperately needs.

Modifié par nitefyre410, 17 août 2011 - 05:08 .


#172
Dubya75

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nitefyre410 wrote...

hoorayforicecream wrote...

Gunderic wrote...

My bad; I thought it was a CGI render.


Here's another shot of the Leliana costume from a different cosplayer. It's probably the best quality costume I could find via google on a bunch of cosplay sites.

*snip*

It's entirely based on her Sacred Ashes look, which is tied to her concept art: Posted Image

Click for full image of cosplayer in Leliana costume (link is SFW, site is not). She did a fantastic job with her costume, but recognition of the character is limited to those familiar with the concept art, or the sacred ashes trailer. Note that even DAO fans in this thread weren't able to recognize her outfit.

Click for full image of cosplayer in Isabela costume. She also did a fantastic job with her costume, and anyone who has seen promotional materials or played the game and met the character will likely recognize exactly who she is.

 

Why did Bioware not go  with this Concept - it looks great 


Excellent question! They always come up with great concepts but hardly ever see it through in the game designs.
("hardly ever" is a deliberate exaggeration)

Modifié par Dubya75, 17 août 2011 - 05:18 .


#173
Wusword77

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bEVEsthda wrote...

I said "squad" not "squad control". And I assumed a familiarity with the term. CoD is a squad game. A squad game is a single char game. But with companions. Your companions follow you around (or not, as the script see fit), but the player has no control over any char but the one and only he plays.
(The big annoying flaw of squad games (single player mode) is that your companions tend to commit suicide asap. This forces the player to adopt tactics that centers around avoiding this. CoD solves the problem by having new squad members spawn.)

Since a decade ago, DA was promised us to be a party control game, in the style of BG or IWD, where the player controls the entire party.
They could go back on that of course, and do whatever. But there are reasons for a party control game. One is that this precise property was very emphatically wanted by the forumites. All kinds of alternatives where discussed, against the backdrop of NWN and KoTOR, but the verdict came down pretty conclusive: No, - exactly like BG, that's what we want.
Another reason is that it adds a dimension of gameplay. Dimensions of gameplay is something BG had a lot of. Those have been gradually removed in Biowares games, as they take step after step backwards, towards the ideals of the arcaic console platformer from the 80'ies.

They've added movies. In other ways they've just steadily been diminishing their games.


Steadily diminishing their games is a matter of opinion.  I personally feel that equipping companions with different armor isn't a dimension, it's something to satisfy the min/maxers.  If you can tell me how you consider choosing full equipment for a companion adds a "dimension" beyond "hey Fenris lives longer now" (meaning beyond just min/maxing companions) please let me know.

Strange? Really? You had a problem with this? But not with having to give instructions in combat?
No problem with that the player char always keep all loot and income for self? Party members getting nothing?
And no problem with never knowing what your character was going to say?
And no problem with...  - Oh Myyy God!...
This is a game, right?

But in terms of realism, it's more realistic than not. Your companions would want better equipment. You'd stop at a merchant and go, "look, we should really invest in better protection for X, see here's this nice one for 200gp, expensive but worth it." X: "Ooh, can I really? Oh yes thankyou!" 
"And Y need a sword with better bite, look at this."  Y: "Oh, that is really, really nice. I've always wanted one of those. But are you really going to pay for that?"
"Yes, yes. It's worth it. Need to have my companions as effective as possible."


See my problem (and I should have been more specific) is with Morrigan in terms of armor for DA:O.  She starts the game with a rather unique look, which is then lost the instant you equip anything else.  It's not until the completion of her quest that you can get a decent set of robes with that same look back.  Why give an inconic look to a character then take it away for the whole game unless you do an optional quest?  It's stupid.

As to the main character keeping all loot for themselves, I like to think that the companions divide up their loot after a battle (like you would in a PnP rpg).

But lets move into the "realism" part you bring up.  No one would walk around town in heavy/massive plate armor to run basic errrands, hell most people wouldn't walk around in real armor at all unless they were heavily expecting trouble.  Your companions would also only want better equipment that fits their combat style, Isabella wouldn't want any armor that would restrict her movement and Aveline would want armor to allow for extra protection.  Plus with "realism" armor would be amazingly expensive, not easily available (as it would need to be sized), and most companions would be unwilling to give up on their investment for a marginal increase in an armors protective abilities.

#174
Sylvius the Mad

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Zanallen wrote...

Gunderic wrote...

Ah, I think you're right. But that would make it a unique appearance that I didn't recognize.

A unique appearance that Bioware scrapped to allow you to pick and choose what armor she wore, yes.

A good decision, and one I would like to see them make again.

LiquidGrape wrote...

If we want to respect the integrity of the character, yes there is.

Maybe we don't want to.  Maybe we have different ideas about who the character is and what she would wear.

It's a single-player game.  There's no reason at all to enforce how each individual player handles any given NPC.

#175
Sylvius the Mad

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Wusword77 wrote...

Steadily diminishing their games is a matter of opinion.  I personally feel that equipping companions with different armor isn't a dimension, it's something to satisfy the min/maxers.  If you can tell me how you consider choosing full equipment for a companion adds a "dimension" beyond "hey Fenris lives longer now" (meaning beyond just min/maxing companions) please let me know.

You're assuming that armour is chosen solely for its effectiveness.  There could be any number of RP reasons to choose armour, or even just to satisfy the player's aesthetic preferences.

But, let's say you're right, and it's all about min/maxing.  That still allows the player to make important statistical decisions about the characters' equipment.  If Leliana is an archer, she would want to wear Medium armour for most of the game   But if she's the only melee fighter in a party filled with mages, she'd probably be better served by wearing Massive armour.  There are benefits and drawbacks to both, and each suits different character builds differently.

Because Isabela can't wear decent armour, she can't stand and fight nearly as well as Carver can, even if she has the stats and abilities to do so.

Why give an inconic look to a character then take it away for the whole game unless you do an optional quest?  It's stupid.

The distinctive look (the term iconic look is itself a value judgment) introduces her.  Her background is different from the other characters, and you can see it in her clothing.  Just as we first meet Leliana wearing chantry robes, but once she's adventuring those are no longer appropriate.  And they're no longer approrpiate as determined by us.  We're free to decide that she insists on wearing the chantry robes forever, perhaps believing that the Maker will protect her and she doesn't need armour.

Letting the player select clothing gives us far more roleplaying control over the characters.  And it's a roleplaying game, isn't it?

Modifié par Sylvius the Mad, 17 août 2011 - 08:09 .