Thanks.
Modifié par rjshae, 16 août 2011 - 07:16 .
Modifié par rjshae, 16 août 2011 - 07:16 .
MokahTGS wrote...
but adding new ones is pretty hard.
Banshe wrote...
Couldn't one use the NWN2 dinosaur skeletons for dinosaur skeletons?
Modifié par -Semper-, 19 août 2011 - 07:45 .
The new Hellfire is out there somewhere... he isn't dead, he's just been reincarnated!kamal_ wrote...
It's a matter of someone picking it up.
MasterChanger wrote...
If there weren't the cost barrier someone could try their hand at it and see whether they might have the knack.
phil76 wrote...
I don't know how i must understand that ???
phil76 wrote...
they are textured with multimaterials, which implies you must redo the uvmap and redo the texture map
phil76 wrote...
@Semper, I meant that multi meshes with different UV need a lot of work , but it seems I missed something. If there is a simple method, please explain it to me, it will save me a lot of work, especially when converting DAZ objects to NWN 2
Indeed, but when you have a body and a head separated, you have two mdb and two sets of textures, no ?
phil76 wrote...
Indeed, but when you have a body and a head separated, you have two mdb and two sets of textures, no ?
Modifié par -Semper-, 20 novembre 2011 - 11:16 .