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What Would Be More Useful to the Community? 1.24 Patch or Source Code Released?


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#51
Luminus

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That's a great dilemma:

1) Easiest solution. Release post-final 1.24 Patch but breaking current content and plugins? Many would refuse to use it for those reasons.

2) Almost wishful thinking. Release the source code. Can fix almost anything. Extend the life of NwN2 A LOT. Personally it would raise Atari and Obsidian more in my eyes and I would be more than happy to buy new games from them.
Good reputation makes good business I believe.

Diablo 2 and Arx Fatalis got their last patch some months ago. Arx Fatalis actually got it's source code released also, and it's as old as NwN1. More sells or not, that is respect for the company and publisher in my eyes.

Releasing the source code is an investment, they won't get much more money and they won't lose either BUT they would get a better reputation for future games.
This is how you do good business in my eyes, by satisfying your fans.

Bearbeitet von Luminus, 21 August 2011 - 11:02 .


#52
Whiteblade9999

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Source code is easier and benefits the community much more.

#53
slowdive.fan

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Source code for both the game and the toolset would be great, but I'm not sure how that could happen. Maybe if only a few have it and they sign NDAs similar to being OEI employees without pay ;) Then that group would be in charge of releasing semi-official patches.

#54
Guest_Chaos Wielder_*

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slowdive.fan wrote...

Source code for both the game and the toolset would be great, but I'm not sure how that could happen. Maybe if only a few have it and they sign NDAs similar to being OEI employees without pay ;) Then that group would be in charge of releasing semi-official patches.


As far as unrealistic options go, this seems the most realistic. Just saying.

#55
Usheen

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I'd prefer source code as a more long term solution...

#56
Guest_CKew_*

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 Source code.

I don't think Obsidian will be able to put much resource for an old game like NWN2 since it won't net them money. So even if they made a final patch it would be merely an official intergration of already made fixes... No reaallly cool things.

Bearbeitet von CKew, 22 August 2011 - 07:41 .


#57
c i p h e r

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I don't see how they would justify either... Source code.. well that's their game. How do they keep selling it if they've given the code...

There are these things called laws. They can release their code under whatever licensing terms they want. Unless they *allow* you to resell the game, you wouldn't *legally* be able to resell it, source code or not. Of course people break laws all the time, but that's why we build prisons and how grown men end up with boyfriends. <3

#58
c i p h e r

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Allowing the community to build upon the existing code would bring a whole lot of interest and energy back to NWN2, I think.

#59
Follow Me on Twitter

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Source code--

#60
foil-

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Okay, I vote that the most disturbing Avatar on this site. I feel like I'm in a Pulse movie or something.

#61
Avalon Aurora

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I vote source code. But if it is impossible, open source toolset and/or a patch approved by some of the top modders.

#62
Shockwolf

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This is a tough one.  

I would say a final patch would be the best option, except that my faith in Obsidian and Atari to actually get it right and produce a final polished fix for everything is virtually non existent.

The source code is an excellent idea also and would open everything up for the community to fix it all, but then again how well will that go?   

It could be a chaotic and daunting task for players to search and find bits and pieces of mods and tweaks and assemble them in a puzzle like fashion in order to make their NWN2 comfortable for them... or will the devs band together in an orderly manner and release an “Unofficial NWN2 Patch”?  Rather like Quarn and Kivarn did for Oblivion, though I don't believe they needed the source code for that.

In my opinion, I don't think that the source code route will help NWN2 pull in more players.  It will stagnate it amongst those that that can mod and those that can be bothered, have the patience or be brave enough to even use mods.  Which in my experience is a minority of gamers.
 
So I'm going to say:

1   SOURCE CODE for selfish reasons.  But please guys work together and release an Unofficial Patch that's easy to find, easy to install and most importantly, puts Atari and Obsidian to shame. :D

2   PATCH only because if they actually get it right it might help bring in newcomers and improve the multiplayer population.  Wishful thinking?  <_<

Bearbeitet von Shockwolf, 31 August 2011 - 12:12 .


#63
MachinSin

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Hi to all,

Source code, of course. Yes, there will be some problems in the beginning as pointed by some of the wise veterans here, but on the long run (or even at middle term) the benefits will be really greater than the few ones provided by one last patch. Also, remember that all patches in the NWN2 history except 1.23, greatly affected by Grinning Foul participation, introduced bugs too,

MachinSin

#64
Gilradthegreat

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I vote release the source code, but ONLY under the condition that those who receive the source code make efforts to streamline custom content distribution. This could be anything from creating a content loader that shuffles around files before loading a module to eliminate the threat of conflicts, to utilizing the official patcher. If all the custom content creators simply continue doing what they're doing now (make awesome content that only a true hardcore fan could bother wading through due to conflict and compatibility issues) this community will only shrink.


Failing that, I would like to see a final patch that incorporates and consolidates all the community created content. Again, the idea is I don't want to have to wade through sixteen billion different files that could be conflicting with other files I have stashed away from other modules I am running. I want to open the game, update, and be able to play stuff.


Beyond those two options, I don't really care. Anything less than the above options are functionally the same as the team doing absolutely nothing as far as I am concerned.

#65
Ugly_Duck

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My vote is for them to release the source code.

Reason:
the community could use it to improve/add to the system.

Also, the source code for the toolset would be cool, that way we could fix bugs and make new tools and functionality for the toolset.

#66
Sir_Rule

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Bug-fixes and to implement the things they never got a chance to get around to finish implementing, like boomerang weapons, throwable daggers and etc..

#67
darkling lithely

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Code, for sure.

#68
Quixal

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Huh. I forgot to vote.

Code before patch, not that I would turn either down.

#69
Kanbyen

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Baring the licensing issues for source code being open, client and server.

Client fixes:
I'd actually vote they they bring in skywing and some other very deep knowledge folks in to fix issues they can for a comprehensive patch. I'd love to see some of the client extension stuff brought into a patch for the client.

Toolset would also be a really big help if that could be opened up a bit more, I'd love to see that and the server working well on linux/wine and Mac/bootcamp..

Open the Server code up if thats possible. Its not going to hinder any sales and probably has a lot less licensing issues with other companies. I could see a serious boost in actual sales if the servers could support more stuff and the AI/compiler could be streamlined on the server end. We might be able to have large scale combat if we put some thought into it, and fix some of the serious issues that just require that level of access. Examples: ASOC/RWoT bug perhaps, or Hipster working for first 4 seconds even if it fails, causing targeting to disengage.

#70
Batmanis64

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Source code.

A finalized patch is just that: final. Releasing the source code would extend the life and malleability of the toolset even further. Since nothing remotely like the NWN2 toolset appears to be a priority for future game releases, source code would be the closest "successor."

#71
azaz1234

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so, dunnite owl, is any of this actually going to happen -- one way or the other?
or is this all just the stuff of pipe dreams?

#72
dunniteowl

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As much as possible I have to pitch it. I have to write it up and then present it on the Citadel for critiqueing. Then a final draft that no one hates and I'll pitch it. I'll be sending PMs to certain folks whose opinions I value highly to ensure that whatever is presented has a Community force behind it. The worst that can happen is nothing. This would be worse off than now how?

Who knows, properly worded, logically sound -- and made to be the least trouble or inconvenience or even a way to make a small profit -- and we'd certainly have a shot at getting someone's attention. And, while maybe not highly likely, it could still happen that we somehow get something that allows the Community to foster a longer and livlier experience for NWN2 and maybe even something more for NWN, who can say?

Right now, though, I am evacuated from my home due to those fires on the news in Texas. Until I can get back home and find out where things stand, my other plans are mostly on hold.

dno

#73
BigfootNZ

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Wow, only heard of this a day ago. While Im not gonna hold up any hope ill throw my opinion in for the Source Code option.

Thing with a final patch is, if it breaks anything that is working fine now it wont ever get fixed... and given we've been working with 1.23 for a year or more we've effectivly been working with a pseudo final patch anyway, and working around its innate bugs. A new final patch would just have the huge potential to screw that up seriously for lots of people.

Now if they did a 1.24 release AND the source code then that would be interesting, we'd benefit from any fixes they've done and the potential to continue in the same vein, and fix any 'Fu'  class bugs that get introduced from 1.24 through the community.

Id love to see what people would do with the source code personally, through my time in using the toolset (not for anything even remotely finnished) some things I run into really do just make me scratch my head and wonder what Obisdian were thinking, hell stripping out any requirements for all those unused columns in the 2da's that are left overs from NWN1 would be great begin with (I mean theres a good 5 or more unused columns in most of the primary 2da's just wasting space and making them bigger and harder to work with than normal, heck 25% of the columns in baseitems.2da do nothing) and if possible getting things added like say... a new column in skills 2da for referencing skill focus feat IDs for new skills would be wonderful :P ... oh and unlocking the damn mouse gui icons, and the base nude models for player races... and the possability of adding or expanding to the partical engine everything that should be in it and isnt.

Thinking what the community could become and might accomplish with the source code makes my brain tingle...  heres hoping something comes of this.

**signs a contract with a Baatezu from the Minestry of Mortal Affairs to make it so**


#74
Ranger Solo

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If I am not too late to chime in on this. The code is the way to go. As a Mac user on here if they only did the patch then we would be shut out of not just the MP part of the game but any future mods that would be made that would need the 1.24. Now if the code was released then at least everyone should be able to enjoy the same level of content and more at what patch we are now. Now if somebody did make another patch after the released of the code then that would mean all would have a chance to update if all parties are involved to help. Thus Mac users helping to make a patch along side the PC along side the Linux users.

Though I've been known to sleep and type about my dreams on here.

#75
Khanquer

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Souce Code