I'd like to start by congratulating the OP for making a perfectly sensible post,
thought yeah, the title may ruffle a few feathers. Hopefully nobody's gotten too jumpy about this (you know who you are...

)
(also sorry I keep posting on threads I see my friends posting in, it's the only way I keep up with anything going on in these threads these days, I swear I'm not stalking you guys >.>)
Now, I believe it's been stated that you, the player, will have to initiate any romantic contact. I'm guessing this goes for brand-new relationships (IE, ones that can be started in ME3, not active player-pursued romances that will carry over from the other two games). I also imagine that, given the community backlash over
every little thing, there will be some obvious indication that you are about to initiate romance-connected dialogue.
So really, as long as it's a well-done relationship sequence, it should be implemented just fine. You'll be the one in control of it, if twitter and dev posts that I think I remember seeing are to be believed. Ultimately you'll be in control of what you see and don't see, via the game dialogue and how you steer it.
I'd also like to bring up the point that a character's orientation could be different from game to game. Ideally I'd like to think that we're past the idea of gender-restricted relationships, and that we're basing our values on the personality of a character rather than their genitals. But aside from that, a character's orientation is exclusive to
your run of the game. I may
choose to pursue a relationship with Miranda, for example. For all intents and purposes, it is a homosexual relationship in
my game. This doesn't suddenly mean Miranda is bisexual. In
your game, she may be straight as an arrow. This is especially so, if we are indeed the ones to start a relationship.
Modifié par Crimmsonwind, 17 août 2011 - 04:14 .