Saphra Deden wrote...
The Renegade is first and foremost concerned with making sure there IS a future rather than worrying about an IDEAL future.
The renegade option doesn't guarantee a future while the paragon option doesn't. That's a gross distortion of the meaning of the options, and frankly, a large straw man fallacy.
Saphra Deden wrote...
Yes it is. Veetor may be uncooperative (though he hasn't been so far), but as Miranda points out if he is given to the quarians they may never get the intel they need. Honestly, what reason do the quarians have to ever forward that intel to Cerberus? It is great that they did, even if it was useless, but all indications up to that point implied that cooperation was not likely.
Distrust with the quarians is already present and is secondary to the task of stopping the colony abductions. In fact a good way to try and restart relations with the quarians is for Cerberus to return Veetor to them (rather than just killing him once he's no longer useful). Recall that when you find Veetor later and he is a mess that Tali will start accusing Cerberus but even Veetor's doctor will confirm that Cerberus did not torture him. So it seems Cerberus made an effort to engender some good will between themselves and the quarians.
The fact that Cerberus made an effort to be humane is meta-gaming. You don't know that. At the time of the encounter, you simply knew that Cerberus was a terrorist organization that you probably couldn't trust.
Furthermore, you already have the full security footage, and if reapers are to attack you, you need all the help you can get. Risking alienating the largest fleet in the galaxy is a BAD idea.
Saphra Deden wrote...
That's quite simple. We are going to war with a technologically superior enemy and to date we don't really have any effective means of countering their abilities. To survive we need information on possible Reaper weaknesses as well as a better understanding of their technology so that we can close the tech gap and devise counter-measures. That can't be done if we blow up the base.
And that comes with risk. The reaper tech inside the collector base could indoctrinate the scientists that tried to work on it. The human reaper may have been defeated or dead, but it doesn't mean it fails to exert its influence over organics. Further, as mentioned, there is no guarantee that there weren't more collectors that could reclaim the base before Cerberus could get there.
If renegade is about ensuring a future and eliminating risks, there's still just as many risks to that plan as the other.
Saphra Deden wrote...
I would say that this choice is mostly callous rather than logical. That said he could have been used as a distraction if Shepard would have attacked instead of standing there and waiting for the cutscene to finish.
Fun fact: if Miranda is with you she will advise that Niftu Cal could complicate things, indicating that she thinks it is best if he is knocked out instead of allowed to charge into battle.
Your argument is that the renegade is "more logical." in this case, the renegade can be deliberately illogical, seeing as how Niftu was likely to get in the way more than help as a distraction.
Saphra Deden wrote...
This is a question of morals, not logic. Same with Aresh, same with Jacob's dad.
In the case of Miranda's sister she tells you precisely what the reasons are.
And all of these arguments undermine your assertion that renegade = more logical. Giving up even one gun (as is the case with Ronald Taylor) is illogical. The most logical solution would be to simply leave him there.
Miranda is nervous about the possibility of speaking to her "twin." She's making excuses. It's far more logical that Oriana knows that Miranda is looking out for her. As mentioned, if Miranda has to move her again, it'd make more sense if Oriana knew her, instead of needing to convince her when time is of the essence.
Saphra Deden wrote...
As with Miranda's case, it is made clear what the reasoning is. If you opt to destroy the data it is either because Shepard feels it is too dangeorus and/or because he doesn't see the krogan as possible asset. If Wrex is alive then the data could undermine him as his system is built upon the value of females and with a cure females will lose a lot of their value.
IF they created a cure for the genophage, it would likely be years in the future, and not something that would happen over night. Even IF it did happen overnight, it would also mean that Wrex would no longer need to preside over clan Urdnot and could join you on your quest against the Reapers. Seeing as how Wrex is a legendary battlemaster, this would bolster your chances and would thus be the logical thing to do.
Saphra Deden wrote...
Samara is a danger to everyone she comes into contact with too. That was the entire backdrop to her recruitment mission, remember? Morinth is only dangerous if you sleep with her and Shepard has no intention of doing that. By being in the position to recruit her he has also proven he is resistant to her charms.
At least she isn't bound by a code which may compel her to kill you as soon as the mission is done. Samara's code actually makes her a lot less predictable. Morinth just wants to survive.
Samara is also obligated to follow you due to her oath. Morinth is not obligated to do anything. She's in fact trying to seduce Shepard, which would obviously be disastrous to the mission. As far as loose ends are concerned, someone who is addicted to sex and killing, and trying to seduce the commander is far more dangerous than someone who nebulously "might kill you if you force [her] to do something particularly dishonorable."
Saphra Deden wrote...
What is more important, one party member or an entire species with a huge fleet? Shepard points out if you do this that the quarians were preparing for war and to make an informed decision they need to have all the facts. He couldn't have known beforehand that doing so woul cause the fleet to split or that Tali would resent him for it.
Don't meta-game.
You can't pick and choose when to pick the individual over the fleet. Tali is an individual that is more important than any other individual in the fleet. She's going with you on the suicide mission that will determine if humans even have a shot at survival. It's obviously grossly important to ensure that she's in the right frame of mind and devoted to the mission.
Secondly, the fleet is going to be more likely to attack the geth if they know "all the facts." And a unified geth and quarian resistance is preferable. Even if quarian and geth never make amends, having both there to soak up damage from the reapers is helpful. Having them go to war with each other, is not.
Saphra Deden wrote...
The crew is expendable. As Shepard says "Us dying doesn't do them any favors." The priority is the mission, the Collectors, not the crew. At this point they're useless to you anyway. You don't need them to pilot the ship and on the Collector base they are a burden which requires that you lose part of your team to keep them safe.
It sucks, but they must be sacrificed.
They "must" be sacrificed? I wasn't aware of that.
Secondly, the fact that they are expendable doesn't mean it's advantageous to treat them like crap. Common sense dictates that if they would be more willing to support a commander that's nice to them. Even if they are expendable, it wouldn't hurt to have them more firmly in your corner.