Why does pro-Human = Renegade?
#626
Posté 17 août 2011 - 03:01
#627
Posté 17 août 2011 - 03:02
a) regain spectre status -paragon-
Renegades get to speak only with Anderson, and there is no chance whatsoever to ever try to justify your decision. To have a proper representation of both decisions, letting the council die should have allowed you to meet the 3 new councilors, with two options as well:
a) trying to explain why what you did was justified -paragon-
This is what players that chose "focus on sovereign" would like to have shepard say.
This is what players that chose "let the council die" would have shepard say.
Of course they would not get the spectre status back (unless Anderson is councilor), but at least renegades would get to see how the new council is and get the same level of content.
Modifié par Mykel54, 17 août 2011 - 03:03 .
#628
Guest_Luc0s_*
Posté 17 août 2011 - 03:03
Guest_Luc0s_*
Mykel54 wrote...
The worst offender is the consequences of saving the council or not, saving them gets you a chance to speak with them and either:
a) regain spectre status -paragon-telling them to shove it -renegade-
Renegades get to speak only with Anderson, and there is no chance whatsoever to ever try to justify your decision. To have a proper representation of both decisions, letting the council die should have allowed you to meet the 3 new councilors, with two options as well:
a) trying to explain why what you did was justified -paragon-
This is what players that chose "focus on sovereign" would like to have shepard say.call them a bunch of ungrateful morons and be annoyed that new council don´t believe in the reapers -renegade-
This is what players that chose "let the council die" would have shepard say.
Of course they would not get the spectre status back, but at least renegades would get to see how the new council is and get the same level of content.
Okay, I admit, I actually do agree with this.
#629
Posté 17 août 2011 - 03:04
So invent a total of six new Councilors whom we'll never get to see again? A productive use of time, that...Mykel54 wrote...
The worst offender is the consequences of saving the council or not, saving them gets you a chance to speak with them and either:
a) regain spectre status -paragon-telling them to shove it -renegade-
Renegades get to speak only with Anderson, and there is no chance whatsoever to ever try to justify your decision. To have a proper representation of both decisions, letting the council die should have allowed you to meet the 3 new councilors, with two options as well:
a) trying to explain why what you did was justified -paragon-
This is what players that chose "focus on sovereign" would like to have shepard say.call them a bunch of ungrateful morons and be annoyed that new council don´t believe in the reapers -renegade-
This is what players that chose "let the council die" would have shepard say.
Of course they would not get the spectre status back (unless Anderson is councilor), but at least renegades would get to see how the new council is and get the same level of content.
#630
Posté 17 août 2011 - 03:06
Which is good and all, but leaves 'my' universe wide open for a Reaper invasion without any of the Paragon benefits, or the Collector Base...
#631
Guest_wiggles_*
Posté 17 août 2011 - 03:07
Guest_wiggles_*
#632
Posté 17 août 2011 - 03:12
Living up to the promise of shaping the universe over the course of a trilogy, which is the main premise of the series to begin with? Yup, total waste of time. It's not like the team hasn't got any experience at all with creating new and exciting characters, or the time to create three 3-minute scenes which don't alter the course of ther story on themselves.Xilizhra wrote...
So invent a total of six new Councilors whom we'll never get to see again? A productive use of time, that...
We are apparently getting to see a possible new Council in ME3, though, although I'd argue that's too late...
#633
Guest_Saphra Deden_*
Posté 17 août 2011 - 03:14
Guest_Saphra Deden_*
Xilizhra wrote...
So, Saphra: Assume you get all your Renegade new content and none of the Paragon content changes. Are you now satisfied?
Yes.
#634
Posté 17 août 2011 - 03:16
Kaiser Shepard wrote...
We are apparently getting to see a possible new Council in ME3, though, although I'd argue that's too late...
They will never reach the greatness of Valern.
#635
Posté 17 août 2011 - 03:17
Well, that puts you a step above everyone clamoring for Paragons to be punished.Saphra Deden wrote...
Xilizhra wrote...
So, Saphra: Assume you get all your Renegade new content and none of the Paragon content changes. Are you now satisfied?
Yes.
#636
Posté 17 août 2011 - 03:17
#637
Guest_Saphra Deden_*
Posté 17 août 2011 - 03:21
Guest_Saphra Deden_*
Xilizhra wrote...
Well, that puts you a step above everyone clamoring for Paragons to be punished.
Paragons being punished is a minor issue for me. I think the Mass Effect universe would be more realistic if this happened from time to time, but if it doesn't I'll just rationalize it by saying that Paragon/Renegade aren't just the internal morality of Shepard, but are the actual tone of the Mass Effect universe itself.
If you want a crappy, predictable, boring story with no tension or drama then you go Paragon.
If you want uncertainty, ethical dilemmas, and lots of tension, you go Renegade.
#638
Guest_Saphra Deden_*
Posté 17 août 2011 - 03:22
Guest_Saphra Deden_*
Aaleel wrote...
The problem was with ME1, and not ME2, in the fact that the only options they gave in ME1 was kill someone or let them live. I don't see how you give extra content in a case where someone is dead. Like the Dr. on Virmire, it's just you and her in a room, no one else knows anything.
There are a few cases where I'm at a bit of a loss for how to provide a carry over too, but that's fine. Not every choice needs an equal Paragon/Renegade result.
#639
Posté 17 août 2011 - 03:29
Meh. I've felt plenty of tension/drama in my own playthroughs. It's not like I purely metagame.Saphra Deden wrote...
Xilizhra wrote...
Well, that puts you a step above everyone clamoring for Paragons to be punished.
Paragons being punished is a minor issue for me. I think the Mass Effect universe would be more realistic if this happened from time to time, but if it doesn't I'll just rationalize it by saying that Paragon/Renegade aren't just the internal morality of Shepard, but are the actual tone of the Mass Effect universe itself.
If you want a crappy, predictable, boring story with no tension or drama then you go Paragon.
If you want uncertainty, ethical dilemmas, and lots of tension, you go Renegade.
#640
Guest_Saphra Deden_*
Posté 17 août 2011 - 03:34
Guest_Saphra Deden_*
Xilizhra wrote...
Meh. I've felt plenty of tension/drama in my own playthroughs. It's not like I purely metagame.
I had plenty of tension back in ME1. It never ocurred to me that Bioware would play it so safe.
Going into ME3 though? I am apprehensive, but about the wrong things.
Going into ME2 I was afraid some decision I'd made in ME1 would turn out very bad. This was true for Paragon and Renegade.
Now though I'm pretty sure none of my decisions will really matter. What does worry me though is that certain decisions will just result in a complete lack of exclusive content. I worry that I'll wind up with consequences that are identical to the vanilla set-up that will come with the game (where you don't import at all).
Legion is a good example. Recruiting him or not is something I keep wrestling with. On one hand I think it might be a bit more in-character for my Shepard to give him to Cerberus, but then I worry that in ME3 I'll just wind up with an outcome identical to me having never played ME2 at all. I'll feel, not like I made a bad decision, but that I missed out.
That's how ME2 made me feel in several cases.
#641
Posté 17 août 2011 - 03:34
Meh, I'll take no bonus content at all over having to listen to that idiot again.Barquiel wrote...
Kaiser Shepard wrote...
We are apparently getting to see a possible new Council in ME3, though, although I'd argue that's too late...
They will never reach the greatness of Valern.
#642
Posté 17 août 2011 - 03:34
BP20125810 wrote...
Renegade = You don't need any help
Paragon = You gather help from others.
That's my take on it.
No, I think the correct assumption would be more like you don't want any help
#643
Posté 17 août 2011 - 03:38
Saphra Deden wrote...
Aaleel wrote...
The problem was with ME1, and not ME2, in the fact that the only options they gave in ME1 was kill someone or let them live. I don't see how you give extra content in a case where someone is dead. Like the Dr. on Virmire, it's just you and her in a room, no one else knows anything.
There are a few cases where I'm at a bit of a loss for how to provide a carry over too, but that's fine. Not every choice needs an equal Paragon/Renegade result.
Now as far as the council goes. They could have used focus on Soveriegn as the Renegade option, a few ships to help out the council. Then the DA could have escaped but with heavy casualties and more civiliam deaths, maybe a council member as well, we'll use the Turian for this example
Then after the fight Shepard could really blackmail the council, I just saved the two of you, and the galaxy, how will it look if you deny humanity a council seat. So the first decision was Renegade, as well as the way you get the council seat. Then you can defend your actions in ME2, with a new Turian council member and your choice.
#644
Posté 17 août 2011 - 03:40
His Shadow Broker dossier implies that giving him to Cerberus will yield some future consequence, although I personally doubt it'll be something noteworthy. Even more so considering how you gave up a potential squaddie and LM for it.Saphra Deden wrote...
Legion is a good example. Recruiting him or not is something I keep wrestling with. On one hand I think it might be a bit more in-character for my Shepard to give him to Cerberus, but then I worry that in ME3 I'll just wind up with an outcome identical to me having never played ME2 at all. I'll feel, not like I made a bad decision, but that I missed out.
#645
Guest_Saphra Deden_*
Posté 17 août 2011 - 03:40
Guest_Saphra Deden_*
#646
Posté 17 août 2011 - 03:42
Saphra Deden wrote...
Sure, they could do that. Or we could just meet a totally new Council. Characters dying in the previous game gives us a chance to meet completely new ones. Wreav is a good example. Too bad we also get him in a non-import game so he's not import-exclusive.
Well the default game is straight renegade, they didn't even try to mix it up.
#647
Posté 17 août 2011 - 03:45
Not entirely; the default ME2 gives you a file in which there are as few as possible confusing ties to ME1, which mostly happens to coincide with a full Renegade playthrough.Aaleel wrote...
Well the default game is straight renegade, they didn't even try to mix it up.
#648
Posté 17 août 2011 - 03:48
Lotion Soronnar wrote...
LGTX wrote...
Lotion Soronnar wrote...
LGTX wrote...
My argument still stands. If Sovy could hack the Citadel himself, he wouldn't send Saren. Saren was dead. Sovy took control of Saren, so killing the latter became priority #1. Saving or not saving the Council had little to do with the odds against the final boss.
Sovy was doomed. He was locked up in his own creative rat trap but his parents weren't coming home anymore.
No, it doesn't. He sent Saren because Saren is his pawn. Ensurance if you will.
Being a pawn is reason enough? How is sending a relatively average, and KILLABLE, organic an ensurance, as opposed to using that supposed hyper intelligent machine god haxor skills?
Because he couldn't hack the Citadel from a distance. By having Saren in, it's double insurance - ensurance that the citadel won't close it's door into it's face and ensurance that he will be able to get a connection.
Also, I see you ignored the rest of my point.
Yes, I ignored whatever was out of my logic span. I'm sorry for being too stupid for you.
You just proved my initial point by the way. If Saren is instrumental in hacking the Citadel, it is him that is priority #1, not Sovy.
#649
Guest_Luc0s_*
Posté 17 août 2011 - 03:48
Guest_Luc0s_*
Saphra Deden wrote...
Xilizhra wrote...
Meh. I've felt plenty of tension/drama in my own playthroughs. It's not like I purely metagame.
I had plenty of tension back in ME1. It never ocurred to me that Bioware would play it so safe.
Going into ME3 though? I am apprehensive, but about the wrong things.
Going into ME2 I was afraid some decision I'd made in ME1 would turn out very bad. This was true for Paragon and Renegade.
Now though I'm pretty sure none of my decisions will really matter. What does worry me though is that certain decisions will just result in a complete lack of exclusive content. I worry that I'll wind up with consequences that are identical to the vanilla set-up that will come with the game (where you don't import at all).
Legion is a good example. Recruiting him or not is something I keep wrestling with. On one hand I think it might be a bit more in-character for my Shepard to give him to Cerberus, but then I worry that in ME3 I'll just wind up with an outcome identical to me having never played ME2 at all. I'll feel, not like I made a bad decision, but that I missed out.
That's how ME2 made me feel in several cases.
You make a fair point here. And I do understand your feelings. It's just that I think in ME2, the game in general was just a bit empty and the choices just didn't matter. It's true that the Paragons get some extra content, but it's only really MINOR content. It's nothing to write home about. And that "extra content" didn't alter the story whatsoever. In the end, both Paragon ane Renegade played to almost exactly the same ME2 game, where the universe was almost exactly the same.
To put it extremely boldly: I hope ME3 will change this. I hope that Paragon will get an epic space-opera game with heroes and princesses that need to be saved (like Star Wars) and I hope that Renegade gets a grim, dark, apocalyptic game with no hope left (I can't think of a sci-fi movie that resembles this mood right now).
I think BioWare should play The Witcher and The Witcher 2 and learn from those games. Those games had WAY harder choices with WAY better (and more realistic) consequences. A minor choice really could make a difference in those games.
Also, BioWare could learn from The Witcher how choices don't need to be so awefully black-n-white. In The Witcher, almost every choice is morally grey. There is no "good" and "evil". There is no "paragon" and "renegade", there is no you, Geralt of Rivia, trying to get your stuff back from the badguys ASAP. Each and every choice you make is based on that goal, nothing else.
For example, the humans are fighting a war against the elves. You get to choose whether you join the humans, the elves or stay neutral. Every option is equality interesting and every option opens up new paths to your ultimate goal.
Modifié par Luc0s, 17 août 2011 - 03:53 .
#650
Posté 17 août 2011 - 03:48
Tis' very late here, only stopping by over cuppa.....Dr Ialis??? This is new to me....who is s/he he, where on Vimire?Saphra Deden wrote...
Aaleel wrote...
The only extra content I can think of is the Conrad Verner quest, the Detective Parsini quest, and seeing the Asari who tells you about the Rachni queen.
The Council, Dr. Ialis (Virmire), Fist, BDTS (though all you get is an email).
The Conrad Verner you meet is actually the Renegade one due to a bug back in ME1.
Modifié par Golden Owl, 17 août 2011 - 03:49 .





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