Xilizhra wrote...
That being the case, it may be inevitable. Paragons simply leave more people alive to use again; Renegade playthroughs would need a bunch of totally new people to be invented for just that playthrough.
And? This is an overburdonsome thing... how?
It's not like anyone is demanding full bibliographies and backstories here: most cameo characters don't have it either. Let's take, oh, the Rachni decision: when we spared the Rachni, we got a totally new person invented just for the playthrough. And that was a Big Decision.
Most of the killable characters are barely a three-minute concept sketch as well. It's not like Fist was a particularly deep individual who would require a replacement with much backstory. Or Rana. Or, well, just about anyone.
And that's in cases where we DON'T have readily available characters who could have been cameos: Elizabeth from Feros couldn't be killed at all. Lorik Quin from Noveria was sitting in the wings if you killed Gianna.
Let's not make a mountain out of a sidewalk crack here. There's nothing inevitable or inherent about it: killable characters don't have to be the primary form of cameo, nor is it hard to circumvent them with a modicrum of planning.