Aller au contenu

Photo

Why does pro-Human = Renegade?


  • Veuillez vous connecter pour répondre
708 réponses à ce sujet

#651
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests

Luc0s wrote...

You make a fair point here. And I do understand your feelings. It's just that I think in ME2, the game in general was just a bit empty and the choices just didn't matter.


Yes, we definitely agree there.

The Paragon content is minor on its own in each individual instance, but it adds up. Even if it is just table scraps, it is still better than the nothing most Renegade choices wind up with.

I just hope ME3 surprises me.

#652
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests

Golden Owl wrote...

Tis' very late here, only stopping by over cuppa.....Dr Ialis??? This is new to me....who is s/he he, where on Vimire?


She's the asari scientist you meet who you can choose to kill or not. If you don't kill her she turns up in Grunt's recruitment mission.

#653
Golden Owl

Golden Owl
  • Members
  • 4 064 messages

Saphra Deden wrote...

Golden Owl wrote...

Tis' very late here, only stopping by over cuppa.....Dr Ialis??? This is new to me....who is s/he he, where on Vimire?


She's the asari scientist you meet who you can choose to kill or not. If you don't kill her she turns up in Grunt's recruitment mission.


Rana Thanoptis...okay, thanks Saphra.

#654
LGTX

LGTX
  • Members
  • 2 590 messages
Isn't she called Rana Thanoptis?

EDIT: ninjas everywhere.

Modifié par LGTX, 17 août 2011 - 03:55 .


#655
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests
....right, that's the name I was thinking of. I was confusing her name with that other one. The one on Noveria who works for Benezia.

#656
Guest_Luc0s_*

Guest_Luc0s_*
  • Guests

Saphra Deden wrote...

I just hope ME3 surprises me.


Well, at least at the end of ME2 you can no longer say that Renegade blows up EVERYTHING. You now got your Collector Base, something the Paragons don't have. Lets just hope, for your sake, that the Collector Base turns up something interesting, or at least some extra Renegade-exclusive content.

I personally wouldn't care if my Paragon Shep would miss out on extra tech from the base, unless it would result in an insant game-over screen, but I doubt that would happen.

#657
Aaleel

Aaleel
  • Members
  • 4 427 messages
I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.

Modifié par Aaleel, 17 août 2011 - 04:02 .


#658
Mr.House

Mr.House
  • Members
  • 23 338 messages

Aaleel wrote...

I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.

They said choices would be big in ME2, look how that turned out :whistle:

#659
Tyrannosaurus Rex

Tyrannosaurus Rex
  • Members
  • 10 792 messages

Saphra Deden wrote...

Luc0s wrote...

You make a fair point here. And I do understand your feelings. It's just that I think in ME2, the game in general was just a bit empty and the choices just didn't matter.


Yes, we definitely agree there.

The Paragon content is minor on its own in each individual instance, but it adds up. Even if it is just table scraps, it is still better than the nothing most Renegade choices wind up with.

I just hope ME3 surprises me.


Didn't Bioware state that we will finally get to see the new council in ME3?

Hopefully Bioware will finally decide to felsh out both alligment systems.

#660
Aaleel

Aaleel
  • Members
  • 4 427 messages

Mr.House wrote...

Aaleel wrote...

I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.

They said choices would be big in ME2, look how that turned out :whistle:


But there was no way to make them big in ME2 because you were not dealing with the real enemy the reapers.  The game was a bridge game.
- If the rachni pop us as an ally the decisions was big. 
- If Wrex turns the Krogan into an  strong ally, whereas the fill in does not, the decision is big. 
- If the re-written Geth turn on you an become a problem, the choice was big, if they become and ally the choice was big
- If the Quarians and Geth can't help you because they're at war, the decision was big.
- If the Collector base provides a significant advantage, that was a big decision

Much more room to do these things in ME3 than there were in ME2. 

#661
Mr.House

Mr.House
  • Members
  • 23 338 messages

Aaleel wrote...

Mr.House wrote...

Aaleel wrote...

I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.

They said choices would be big in ME2, look how that turned out :whistle:


But there was no way to make them big in ME2 because you were not dealing with the real enemy the reapers.  The game was a bridge game.
- If the rachni pop us as an ally the decisions was big. 
- If Wrex turns the Krogan into an  strong ally, whereas the fill in does not, the decision is big. 
- If the re-written Geth turn on you an become a problem, the choice was big, if they become and ally the choice was big
- If the Quarians and Geth can't help you because they're at war, the decision was big.
- If the Collector base provides a significant advantage, that was a big decision

Much more room to do these things in ME3 than there were in ME2. 

Just saying, Bioware has a habbit of saying something and not really doing it. I doubt our choices will have really any big impact on the game.

#662
Guest_Saphra Deden_*

Guest_Saphra Deden_*
  • Guests

Aaleel wrote...

I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.


Apparently Bioware saw it that way too, which I feel was a mistake. ME2 should have been a true sequel that moved the main plot forward. Instead it was mostly filler and a little set-up.

#663
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages

Aaleel wrote...

Mr.House wrote...

Aaleel wrote...

I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.

They said choices would be big in ME2, look how that turned out :whistle:


But there was no way to make them big in ME2 because you were not dealing with the real enemy the reapers.  The game was a bridge game.
- If the rachni pop us as an ally the decisions was big. 
- If Wrex turns the Krogan into an  strong ally, whereas the fill in does not, the decision is big. 
- If the re-written Geth turn on you an become a problem, the choice was big, if they become and ally the choice was big
- If the Quarians and Geth can't help you because they're at war, the decision was big.
- If the Collector base provides a significant advantage, that was a big decision

Much more room to do these things in ME3 than there were in ME2. 

There's no reason why some of the bigger decisions couldn't come back in ME2, or even the game in which you made them. The way things are looking now - assuming BioWare does indeed live up to the promise of reflecting the consequences of your actions - we'll only see said results in ME3's endgame.

#664
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

Arppis wrote...

Last Vizard wrote...

MacCready wrote...

Put your question in real life terms, for example, change pro-human to pro-white. Are you a paragon? No, you are a dick!


Yoda's tells us that "Fear leads to hate, hate leads to suffering"

I don't think Pro-human is in the same league as Pro-white, Pro-white is the unjustified hate/fear of other races while Pro-Human is for the protection of our species.... First contact war anyone? ME universe in fairly realistic when it comes to politics, Humanity is at peril as long as there are Aliens and that isn't propaganda because the events during the Rachni wars, Krogan rebellions and the morning War are events where sentient species have been brought to the brink of extinction by other sentients. 

Pro-Human doesn't involve Hate, its just survival of the most paranoid in a galaxy of dangerous elements waiting for an opening to exploit.  Theres nothing wrong with wanting peace however your very naive if you think it'll last forever and when push comes to shove Humanity should've been ready to stand alone due to constant preperation for war...

Did Humanity learn from the first contact war? don't hear anything about denfence around and from the relay to Earth against the chance the Turians try something, did the writters overlook this?  Was the Defeat of the Reapers have left the living memory of most sentient species its going to be business as usually and a countdown to war.


And that's how racial tensions begun. If you really want to have humans in safer postion, you need to build relations with diplomacy. Otherwise we will live in same sittulation that happens in middle-east. Sure, humans need advantage too, but there is no reason to get a sollution that helps everyone involved, thus helping towards the peace.

But fine, if  you want constant war, go for it.


sorry for the late reply, picked my younger brother up from the airport and watched rise of planet of the apes... pretty **** explaination on how we lost the world.
 
i'm not against diplomacy however peace isn't forever and to trust in a happy galactic family is naive.  middle-east was caused by Americas hunger for oil and obsession with overthrowing governments by training terr#orists that apparently don't like being sold out by their benefactors once they are no longer needed.... but thats another disscussion that involves the industrial complex and corruption in US government.

Businesses that sell weapons wish for constant war, anyone in their right mind wants peace but you need to understand that its only possible for a short time.  Very few solutions end with "everyone" being happy, they say it would require the resources of several earths for all nations to operate on a first world level... well how long until we mine the asteroid belt? should help a bit.

Back to ME, either directly after the Reapers are defeated all species will  fight for control of surviving infastructure or will eventually return to business as usual once the conflict with the Reapers is gone from living memory.

#665
Dean_the_Young

Dean_the_Young
  • Members
  • 20 676 messages

Xilizhra wrote...

That being the case, it may be inevitable. Paragons simply leave more people alive to use again; Renegade playthroughs would need a bunch of totally new people to be invented for just that playthrough.

And? This is an overburdonsome thing... how?

It's not like anyone is demanding full bibliographies and backstories here: most cameo characters don't have it either. Let's take, oh, the Rachni decision: when we spared the Rachni, we got a totally new person invented just for the playthrough. And that was a Big Decision.

Most of the killable characters are barely a three-minute concept sketch as well. It's not like Fist was a particularly deep individual who would require a replacement with much backstory. Or Rana. Or, well, just about anyone.

And that's in cases where we DON'T have readily available characters who could have been cameos: Elizabeth from Feros couldn't be killed at all. Lorik Quin from Noveria was sitting in the wings if you killed Gianna.

Let's not make a mountain out of a sidewalk crack here. There's nothing inevitable or inherent about it: killable characters don't have to be the primary form of cameo, nor is it hard to circumvent them with a modicrum of planning. 

#666
Seboist

Seboist
  • Members
  • 11 974 messages
There's plenty of replacement cameos and references that could have been done.

Here's some off the top of my head,

Shiala: Liz or Juliana Baynham

Gianna: Maeko Mutsuo,Lorik Quin or Anoleis

Fist and Helena Blake: Just a mention that either crime has gone down or that another criminal group or person filled the void they left behind.

Rana Thanoptis: A brand new assistant for Okeer or at least a datapad to cover the information Rana provides.

Rachni Queen: Either a generic Binary Helix worker or some Krogan who congratulates Shepard on honoring the memory of his ancestors.

Old Council: New alien or human council....... duh.

Modifié par Seboist, 18 août 2011 - 12:20 .


#667
Guest_The Big Bad Wolf_*

Guest_The Big Bad Wolf_*
  • Guests

Saphra Deden wrote...

Aaleel wrote...

I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.


Apparently Bioware saw it that way too, which I feel was a mistake. ME2 should have been a true sequel that moved the main plot forward. Instead it was mostly filler and a little set-up.


What else was it going to be?

#668
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages

The Big Bad Wolf wrote...

Saphra Deden wrote...

Aaleel wrote...

I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.


Apparently Bioware saw it that way too, which I feel was a mistake. ME2 should have been a true sequel that moved the main plot forward. Instead it was mostly filler and a little set-up.


What else was it going to be?

More relevant plot?

The whole game felt like a way to introduce Cerberus as some more than meets the eye type organization,the whole game they just want you to form an opinion on them...

#669
DRUNK_CANADIAN

DRUNK_CANADIAN
  • Members
  • 2 275 messages
I too was surprised by the number of choices which fell into renegade which are perfect examples of military tactics....both major decisions at the end of each game were perfectly sound military tactics...and logical choices as well...

#670
DeathDragon185

DeathDragon185
  • Members
  • 717 messages
keeping collector base is more pro-galaxy because it will help fight the reapers. I think it should have been switched

#671
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages
Keeping the collector base is too forced dilemma.

#672
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

The Big Bad Wolf wrote...

Saphra Deden wrote...

Aaleel wrote...

I've always looked at ME2 as a bridge game, and thought that the ME1 & ME2 decisions would come to fruition in ME3.


Apparently Bioware saw it that way too, which I feel was a mistake. ME2 should have been a true sequel that moved the main plot forward. Instead it was mostly filler and a little set-up.


What else was it going to be?


Lair of the Shadow Broker and Arrival should have been the main plot in the second game, imo.

#673
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages

KnightofPhoenix wrote...

Lair of the Shadow Broker and Arrival should have been the main plot in the second game, imo.

:bandit: Agreed.

#674
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages

Humanoid_Typhoon wrote...

KnightofPhoenix wrote...

Lair of the Shadow Broker and Arrival should have been the main plot in the second game, imo.

:bandit: Agreed.

I can't help but still agree with this as well.

#675
khordlambert

khordlambert
  • Members
  • 178 messages
I swear to the Biotic Deity himself but you Renegades are a bunch of fragging WHINERS! You run around killing or sploding everything in sight and are just shocked, SHOCKED, that you have less people returning to talk to you.

I could understand it if you lost out on experience points, or weapons, but all of this over what amounts to 10 minutes of dialog!? I thought you guys were supposed to be the Dirty Harrys of space! Hardcore people who didn't care what others thought as long as the job gets done! Yet here you all are whining over little more than nothing!

To heck with you wannabees. If anyone needs me I'll be punching out that annoying reporter.