I'm sure you know but not ALL of BioWare developed Dragon Age 2. I'm sure Mass Effect 3 will be fine.su66otnik wrote...
They haven't shown us much yet, so I'm holding my breath. I have quite a lot of confidence in BioWare, so I'm almost positive that Mass Effect 3 will deliver. But I'm not 100% sure - there's this nagging feeling in me. BioWare has already disappointed me gravely once (Dragon Age 2), so they might turn on us and do the same, though I hope they learned their lesson.
Anyone else feeling disappointed and pessimistic from what they are seeing from Mass Effect 3 so far?
#301
Guest_Catch This Fade_*
Posté 17 août 2011 - 01:16
Guest_Catch This Fade_*
#302
Posté 17 août 2011 - 01:51
And we can only ponder why Dragon Age 2 turned out the way it did, even though it was developed by the same studio behind Dragon Age: Origins. If EA decided the course of BioWare Edmontons development with an ironfist, the studio(s) behind Mass Effect 3 might suffer the same fate.jreezy wrote...
I'm sure you know but not ALL of BioWare developed Dragon Age 2. I'm sure Mass Effect 3 will be fine.su66otnik wrote...
They haven't shown us much yet, so I'm holding my breath. I have quite a lot of confidence in BioWare, so I'm almost positive that Mass Effect 3 will deliver. But I'm not 100% sure - there's this nagging feeling in me. BioWare has already disappointed me gravely once (Dragon Age 2), so they might turn on us and do the same, though I hope they learned their lesson.
It will probably be fine, but there's still a slight risk that it might turn out as horribly as DA2.
#303
Posté 17 août 2011 - 01:55
P.S. I didn't hate DA2, I actualy enjoyed it.
#304
Posté 17 août 2011 - 02:00
#305
Posté 17 août 2011 - 02:11
#306
Posté 17 août 2011 - 02:13
/threadShadowSplicer wrote...
Nope, Mass Effect 3 will kick ass.
#307
Posté 17 août 2011 - 02:14
#308
Posté 17 août 2011 - 02:16
#309
Posté 17 août 2011 - 02:27
Even though I think certain marketing decisions are highly questionable, and I do have a bit of fear that they're going the "this was cool in that other game so let's do it too" route with certain decisions such as the giant mechs, I still think the finished product will be good, and possibly incredibly awesome.sympathy4saren wrote...
I'm a huge Mass Effect fan, but it seems like they just turned it into a pure shooter with dialogue. The introduction with the omnitool is cheesy. The ending with Shepard waiving the omniblade is cheesy. The new Atlas or whatever gives me nightmarish chills of a game I despise....Halo. So does the omniblade. The premise of this game revolves around saving Earth from an alien invasion. It's clear rpg elements that are allegedly in the game are playing second fiddle by far to the shooting...almost like its thrown in just to appease. Default FemShep got a plastic redo.
I'm pretty sure the series has changed forever...and not for the good. Am I the only one who feels this way? Let's have a respectful discussion.
That said, there is a severe danger here--it's one thing to look at things critically and try to make clever compromises; improvements which capitalize on what is popular while making more sense and looking much less dorky. It's another to try to make things too much like a cartoon come to life, or to change your style with a lot of concessions that make you lose "who your game is", so to speak; to be influenced so much that you stop being original, which is what people liked in the first place.
I loved, for instance, the fact that guns were explained differently and worked differently. They still worked as you'd expect--there were pistols, snipers, assault rifles, shotguns--they even felt the same in general, but there were subtle differences which I think are the reason they are so interesting. You had to sort of figure each category out, but it was intuitive at the same time. That balance is important; those instinctive elements are great. It's one of the reasons Vanguard gameplay in ME2 was so brilliant; you had to think on your feet, you were challenged in the moment, but you still felt reckless, quick, and strong. It came easily to you, but the more you learned about your enemies, the more you could apply strategy while on the move and get better and better at using it right. That's what combat should be like. Something that doesn't make you compare it to other experiences, but *feels* organically and naturally intuitive.
It's not important for them to resist all outside influences from other games. They don't have to reinvent the wheel in order to be original. It's not a bad idea to look at what works in other games. They just have to make sure they don't lose the soul of Mass Effect while they're at it. Take what worked in ME1 and ME2, improve them, add some new elements and you've got an absolute unparalleled winner.
As to Default FemShep's "plastic redo", as you put it, I have to confess that I am not looking forward to the FemShep trailer very much at this moment, or maybe I should say "anticipating it with a healthy dose of dread," but I nevertheless have some slight hope that the finished model will be aged appropriately and not have terrible black eyebrows. Hell, she might even have a different hair color if enough people ask for it; David Silverman of EA said in an article recently that "we have received some comments from people that they like -- the hair
style of one with the color of another -- so we may decide to take the
winning one and do a 2nd round of voting where we change some cosmetic
things like hair and eye color just to ensure that fans get the FemShep
they want." So even that is not 100% settled if enough people make the request for a change.
In conclusion, I'm feeling--a little disappointed and pessimistic about some elements... but overall, two very good games is a good record to work with. Overall, I have complete faith that this will be the sequel we've been hoping for; I'm just worried that certain things will drag the overall awesomeness down.
Like this--I can't believe they haven't married ME1's system to ME2's. I hate thermal clips.Jorina Leto wrote...
Well thermal clips still suck.
Modifié par Wynne, 17 août 2011 - 02:28 .
#310
Posté 17 août 2011 - 02:48
#311
Posté 17 août 2011 - 02:49
Except it's developed by BioWare and published by EA, exactly like the Mass Effects. I'm sorry, but you can't deny they're linked in any way.KotorEffect3 wrote...
I get annoyed when pessimists say "but DA2" when they are being pessamistic about ME 3. DA has nothing to do with ME.
It was enjoyable, not good. We've come to expect the latter out of BioWare, one of the premier videogame-companies.P.S. I didn't hate DA2, I actualy enjoyed it.
Being pessimistic will most likely make you more likely to be positively suprised by the final product. If you expect it to be perfect, it'll be much more easy to find flaws in it, whereas a pessimist might expect a dull affair but end up being swayed by all the good things included.lovgreno wrote...
Life is what you make it. By being
optimistic you will probably have more fun for your valuable money and
time even if the game won't be all you expected it to be.
#312
Posté 17 août 2011 - 02:49
I am very much anticipating this game. It is rare that I keep a game any longer than it takes me to beat it. I have KOTOR 1 & 2, DA 1 & 2 and ME 1 & 2, will add 3 to my collection upon release, if past experiences are any indication.
#313
Posté 17 août 2011 - 03:14
su66otnik wrote...
It was enjoyable, not good. We've come to expect the latter out of BioWare, one of the premier videogame-companies.P.S. I didn't hate DA2, I actualy enjoyed it.
You'll be hard pressed to find a 'premier videogame-company' that has been around for a while and never had a game below its usual standard. And while DA2 was lacking in some areas, I would only go so far as to call it the worst Bioware RPG - there are many worse RPGs out on the market that DA2 far exceeds (play Infinite Undiscovery for an hour. You'll go running back to DA2)
Every company makes mistakes. The trick is what they do in light of those mistakes. Bioware has shown, more than just about any developer, that they do give weight to player opinion and at least try to address issues and improve, instead of simply sticking to what they know. They've proven to be fairly flexible. Mass Effect has been a quality series up to now, and I don't see any real indications that's going to change. At the very least, I'd need more than 'DA2 sucked!' to be my reason.
#314
Posté 17 août 2011 - 03:16
#315
Guest_Catch This Fade_*
Posté 17 août 2011 - 03:18
Guest_Catch This Fade_*
Always lacking? Combat has only noticeably lacked in the first Mass Effect in my opinion.BatmanPWNS wrote...
Nope I want good combat as much as the RPG element. Mass Effect already has a fun RPG elements but there combat is always lacking.
#316
Posté 17 août 2011 - 03:23
su66otnik wrote...
And we can only ponder why Dragon Age 2 turned out the way it did, even though it was developed by the same studio behind Dragon Age: Origins. If EA decided the course of BioWare Edmontons development with an ironfist, the studio(s) behind Mass Effect 3 might suffer the same fate.
It will probably be fine, but there's still a slight risk that it might turn out as horribly as DA2.
While that's a possibility, Bioware was also under EA's management during Mass Effect 2, and I'd argue that it's one of their best titles. Dragon Age 2 is ultimately one lackluster title, following an almost flawless track record.
#317
Posté 17 août 2011 - 03:24
The problem is that RPG is more than just a good history. Some shooters has the same way as Mass Effect with abilities and that doesn't make them an RPG. Action games have abilities also, and they aren't still an RPG. Mass Effect was an RPG, it had exploration, it had adventure, not everything involved just shooting everything in front of you. Mass Effect 2 was good, the places were better than in Mass Effect but we lost the exploration since everything was solved shooting in a "only one way map". Mass Effect 2 was an Action-Shooter, and a good one, but it wasn't an RPG.
Bioware can say whatever they want, but Mass Effect was not an RPG, it had RPG elements, but was an Action game.
#318
Posté 17 août 2011 - 03:25
Modifié par Gingi, 17 août 2011 - 03:26 .
#319
Posté 17 août 2011 - 03:28
jreezy wrote...
Always lacking? Combat has only noticeably lacked in the first Mass Effect in my opinion.BatmanPWNS wrote...
Nope I want good combat as much as the RPG element. Mass Effect already has a fun RPG elements but there combat is always lacking.
I agree that combat was lacking in ME1. What I never understood was how an elite Special Forces Commander couldn't aim his weapon. No matter what specialization one has in Spec Ops, they can shoot, period. They train in weapon handling and shooting now (so far as to train with their non dominant hand in case of injury), why wouldn't they do the same in the future?! Lol just saying, lol..
Modifié par SGT WEAR SK1, 17 août 2011 - 03:32 .
#320
Posté 17 août 2011 - 03:33
jreezy wrote...
Always lacking? Combat has only noticeably lacked in the first Mass Effect in my opinion.BatmanPWNS wrote...
Nope I want good combat as much as the RPG element. Mass Effect already has a fun RPG elements but there combat is always lacking.
Yes ME1 was extremely lacking but ME2 wasn't exactly close to Mr. Perfect . Most of it was just hide, shoot, hide, shoot. Not to mention you couldn't even go from cover to cover. I am also loving ME3 diversity in combat where you can either go the stealth approach or go direct in and just slaughter everything in sight. Also I hated that how Shep could only run for like 5 seconds. He represents the best attributes of Human kind and yet he can't run longer than 5 seconds!
Modifié par BatmanPWNS, 17 août 2011 - 03:35 .
#321
Posté 17 août 2011 - 03:38
There will be a payoff, just be patient man.
#322
Posté 17 août 2011 - 03:40
I'll more then likely get quite a bit of enjoyment out of it but it's definitely no longer the franchise I fell in love with.
#323
Posté 17 août 2011 - 03:42
And why is that?GodWood wrote...
Yes.
I'll more then likely get quite a bit of enjoyment out of it but it's definitely no longer the franchise I fell in love with.
#324
Posté 17 août 2011 - 03:45
#325
Posté 17 août 2011 - 03:48
2) The omni-blade uses the same tech as the Sentinel's tech armor. It's a fine and exciting addition to combat.
3) Femshep was voted upon to be blonde yes, however, I noticed it was not the blonde-ness that was popular but the ferocity in her expression, and that many people would have preferred her with auburn hair.
4) The RPG elements sell only to the fans like us- combat sells to everyone else. They have to market the game to make money. The RPG elements will be in there- they've already shown that. If they show any more about characters or story, you'll all scream about spoilers.
I'm happy with the way things are for ME3 right now. The devs keep reassuring us about all the missing pieces like squad banter and weapon customization. It's coming back; we've seen some of it already.




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