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Anyone else feeling disappointed and pessimistic from what they are seeing from Mass Effect 3 so far?


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#451
Illiandri

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didymos1120 wrote...

Illiandri wrote...

Obviously finding 23rd century equipment in a CCCP satelite is far more realistic.


Or being able to ignore/better tolerate hostile environments just by putting one person in some hideous Devlon armor. Or being able to purchase a "Geth Armory" resale license.....REALISM!


This is what makes a game a true RPG experience.............According to some.

Modifié par Illiandri, 20 août 2011 - 07:01 .


#452
Fixers0

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didymos1120 wrote...

Illiandri wrote...

Obviously finding 23rd century equipment in a CCCP satelite is far more realistic.


Or being able to ignore/better tolerate hostile environments just by putting one person in some hideous Devlon armor. Or being able to purchase a "Geth Armory" resale license.....REALISM!


DId i ever said the first game was all realistic?

But since we are raging about lore in the Mass effect universe let's not forget these ones to:

What the hell are shops all over the galaxy, including the isolated Krogan homeworld, doing with N7 parts that appearantly only one person uses?

How do probes magically get resources from a planet up to a ship?

How come that medi-gel is needed to be upgraded before it can heal people?

Shall i continue?

Modifié par Fixers0, 20 août 2011 - 07:05 .


#453
Someone With Mass

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tonnactus wrote...

Someone With Mass wrote...


Guess why the weapons in Mass Effect have targeting computers.


And for everyone who read the books: To hit a target while moving is nearly impossible with an assault rifle, even with this computers....


Yeah, if you fire in their general directions, which many of those people did, you won't hit anything.

If you're actually aiming while moving (which is completely possible), you have a better chance of hitting your target. 

#454
Someone With Mass

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Il Divo wrote...

Please, don't flatter yourself. There is nothing particularly intelligent about Mass Effect 1 that a normal person couldn't understand. This isn't Aristotelian philosophy we're talking about here. You're not "special" because you were able to follow the storyline.


You can also look it up on the wiki page and follow it just fine.

Unlike that crappy comic we won't talk about.

#455
Il Divo

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Fixers0 wrote...

As i recall, i'm not flattering anyone here.

With  Mass Effect 1, despite that somethigns were rushed, a handfull technical problems and some poor excutions here and there it ended up being a great experiance.

Mass Effect 2, while being pretty enjoyable game and some having some great characters setups, was just to dumbed down on on all kinds of levels and insulting my knowledge of the previous game and the general lore.


That's good, but "great experience" and "intelligent" are not synonymous. There are a million games, movies, and novels that can be considered great experiences and they are all enjoyed by normal people. You are a poster on an internet forum for Mass Effect, a game we have all beaten. And the scary part is, over two million people on this planet have done the same.  

So where are all these "normal" people who apparently couldn't read the codex or follow the main plotline that you are referring to?

Modifié par Il Divo, 20 août 2011 - 07:31 .


#456
Il Divo

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Fixers0 wrote...

DId i ever said the first game was all realistic?

But since we are raging about lore in the Mass effect universe let's not forget these ones to:

1. What the hell are shops all over the galaxy, including the isolated Krogan homeworld, doing with N7 parts that appearantly only one person uses?

2. How do probes magically get resources from a planet up to a ship?

3. How come that medi-gel is needed to be upgraded before it can heal people?

Shall i continue?


Please don't.

1. It's a gameplay mechanic.

2. It's a gameplay mechanic.

3. It's a gameplay mechanic.

This is what we call "gameplay-lore segregation". It's what happens when game mechanics and the lore of the universe occupy separate spheres. It's the same basic theory behind why we never have to watch Shepard put on his armor, watch him modify his weapons, or eat food.

Modifié par Il Divo, 20 août 2011 - 07:40 .


#457
Fixers0

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Il Divo wrote...

Fixers0 wrote...

As i recall, i'm not flattering anyone here.

With  Mass Effect 1, despite that somethigns were rushed, a handfull technical problems and some poor excutions here and there it ended up being a great experiance.

Mass Effect 2, while being pretty enjoyable game and some having some great characters setups, was just to dumbed down on on all kinds of levels and insulting my knowledge of the previous game and the general lore.


That's good, but "great experience" and "intelligent" are not synonymous. There are a million games, movies, and novels that can be considered great experiences and they are all enjoyed by normal people. You are a poster on an internet forum for Mass Effect, a game we have all beaten. And the scary part is, over two million people on this planet have done the same.  

So where are all these "normal" people who apparently couldn't read the codex or follow the main plotline that you are referring to?



Most People appearantly either can't or don't read the codex because i saw nobody addressing the point that incinerate wasn't able to bypass shields even though they should.

As a side note by dumbing down, i also mean dumbing down, like the total removal of squad armor, economy (expect for planet scanning which for some reason was complained over even by the most loyal fanboys), severe reducing of freedom, the over-simlifications of lore, skills , gameplay and most importantly they entire progression of game.

#458
didymos1120

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Fixers0 wrote...

didymos1120 wrote...

Illiandri wrote...

Obviously finding 23rd century equipment in a CCCP satelite is far more realistic.


Or being able to ignore/better tolerate hostile environments just by putting one person in some hideous Devlon armor. Or being able to purchase a "Geth Armory" resale license.....REALISM!


DId i ever said the first game was all realistic?

But since we are raging about lore in the Mass effect universe let's not forget these ones to:

What the hell are shops all over the galaxy, including the isolated Krogan homeworld, doing with N7 parts that appearantly only one person uses?

How do probes magically get resources from a planet up to a ship?

How come that medi-gel is needed to be upgraded before it can heal people?

Shall i continue?


If you like.  But you were b!tching about ME2's woeful lack of lore-compliance, so ME1's lack of same is rather relevant.  So in the meantime, here are some more:

How is it when I kill enemies in ME1, items magically teleport into my inventory? Sometimes even while I'm still inside the Mako, hundreds of yards away! 

How come I get guns and armor from enemies that they were neither carrying nor wearing?

Why do medical stations have so damn many suits of Phoenix armor shoved inside them? 

And what the @#$% was one doing in the Thorian's lair of all places?

What possible connection does a game of Simon/Circular Frogger have to opening locks and surveying minerals? Why can you skip the former just by smearing magic space goo on stuff?

How is it that Frictionless Materials X allow me to eternally violate thermodynamics?

What the hell does Immunity actually do?  I mean, it makes you capable of taking direct rocket strikes to the face, and they didn't even give us the courtesy of  a handwave!

Why does geth drone fire rip right through Jenkins' shields, but Shep and Kaidan's work just fine?

How do Marksman and Overkill, learned skills possessed by the character not the gear, magically give people the ability to increase a weapons rate of fire and reduce heat production at will?

OK, I'm starting to get bored now, so that'll do.

Modifié par didymos1120, 20 août 2011 - 07:58 .


#459
TheKillerAngel

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didymos1120 wrote...

Fixers0 wrote...

didymos1120 wrote...

Illiandri wrote...

Obviously finding 23rd century equipment in a CCCP satelite is far more realistic.


Or being able to ignore/better tolerate hostile environments just by putting one person in some hideous Devlon armor. Or being able to purchase a "Geth Armory" resale license.....REALISM!


DId i ever said the first game was all realistic?

But since we are raging about lore in the Mass effect universe let's not forget these ones to:

What the hell are shops all over the galaxy, including the isolated Krogan homeworld, doing with N7 parts that appearantly only one person uses?

How do probes magically get resources from a planet up to a ship?

How come that medi-gel is needed to be upgraded before it can heal people?

Shall i continue?


If you like.  But you were b!tching about ME2's woeful lack of lore-compliance, so ME1's lack of same is rather relevant.  So in the meantime, here are some more:

How is it when I kill enemies in ME1, items magically teleport into my inventory? Sometimes even while I'm still inside the Mako, hundreds of yards away! 

How come I get guns and armor from enemies that they were neither carrying nor wearing?

Why do medical stations have so damn many suits of Phoenix armor shoved inside them? 

And what the @#$% was one doing in the Thorian's lair of all places?

What possible connection does a game of Simon/Circular Frogger have to opening locks and surveying minerals? Why can you skip the former just by smearing magic space goo on stuff?

How is it that Frictionless Materials X allow me to eternally violate thermodynamics?

What the hell does Immunity actually do?  I mean, it makes you capable of taking direct rocket strikes to the face, and they didn't even give us the courtesy of  a handwave!

Why does geth drone fire rip right through Jenkins' shields, but Shep and Kaidan's work just fine?

How do Marksman and Overkill, learned skills possessed by the character not the gear, magically give people the ability to increase a weapons rate of fire and reduce heat production at will?

OK, I'm starting to get bored now, so that'll do.


You get over 9000 cookies.

#460
Someone With Mass

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Il Divo wrote...

Please don't.

1. It's a gameplay mechanic.

2. It's a gameplay mechanic.

3. It's a gameplay mechanic.

This is what we call "gameplay-lore segregation". It's what happens when game mechanics and the lore of the universe occupy separate spheres. It's the same basic theory behind why we never have to watch Shepard put on his armor, watch him modify his weapons, or eat food.


Or slap on new power cells in his armor when the old ones are depleted.

Or how he can heal people by just waving his omni-tool at them.

#461
Lotion Soronarr

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Both ME1 and ME2 have unnecessary plot holes and inconsistencies. Both ME1 and ME2 have their moments and specific scenes of awesome.

Unfortunately, ME1 has less of the first and more of the second.

#462
DarthSlim108

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The only thing I'm disappointed by is that pretty much all we've seen is the same "escort the female krogan" mission over and over again. I'm certainly not pessimistic though. We haven't seen much yet, but what we have seen looks awesome.

#463
Fixers0

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Il Divo wrote...

Fixers0 wrote...

DId i ever said the first game was all realistic?

But since we are raging about lore in the Mass effect universe let's not forget these ones to:

1. What the hell are shops all over the galaxy, including the isolated Krogan homeworld, doing with N7 parts that appearantly only one person uses?

2. How do probes magically get resources from a planet up to a ship?

3. How come that medi-gel is needed to be upgraded before it can heal people?

Shall i continue?


Please don't.

1. It's a gameplay mechanic.

2. It's a gameplay mechanic.

3. It's a gameplay mechanic.

This is what we call "gameplay-lore segregation". It's what happens when game mechanics and the lore of the universe occupy separate spheres. It's the same basic theory behind why we never have to watch Shepard put on his armor, watch him modify his weapons, or eat food.


And how is that an excuse? it goes beyond that, if a writer want's me to take for granted that the isolated Krogan homeworld has armor parts for a rare human armor, only used by N7 agent, even though it's a Krogan world with almost no human tourism, (exept herpy-derpy-Shepard), then i think that the writers either didn't care at all about accuracy, or that they think we are to stupid to notice these holes.

Same with medi-gel, it's neatly explained  in the codex as a product that heals people, yet i can't to do so.
 

Shepard never having to eat or to put on his armor isn't an exuces either, there is a mess hall, bathroom and an armor locker, because of their precense i'm able to deduce that Shepard is supposed to make use of these features. 

#464
Someone With Mass

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DarthSlim108 wrote...

The only thing I'm disappointed by is that pretty much all we've seen is the same "escort the female krogan" mission over and over again. I'm certainly not pessimistic though. We haven't seen much yet, but what we have seen looks awesome.


Escort missions.

Escort missions everywhere.

#465
Il Divo

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Fixers0 wrote...

Most People appearantly either can't or don't read the codex because i saw nobody addressing the point that incinerate wasn't able to bypass shields even though they should.


Because it's gameplay.

As a side note by dumbing down, i also mean dumbing down,

1. like the total removal of squad armor, economy (expect for planet scanning which for some reason was complained over even by the most loyal fanboys),

2.severe reducing of freedom,

3. the over-simlifications of lore,

4. skills , gameplay and most importantly

5. they entire progression of game.


1. I would not consider squad armor an intelligent design, as handled by Mass Effect 1. The system is based around inequalities, which means recognizing that 5>2. I personally found that more insulting than the complete removal of squad armor.

2.  If you're referring to the ability to explore planets (which I absolutely hated), you'll have to demonstrate why the game is "dumb" for its exclusion, particularly when most Bioware games have not included this feature.

3. . Mass Effect was the first installment. The codex's purpose was to introduce the entire universe to the player. Of course it's going to include more codex entries.

4. Mass Effect 2's skill system is the same as Mass Effect's, only condensed down.

ME: 12 ranks per skill, 9 of them providing marginal bonuses.

ME2: 4 ranks per skill, all providing significant stat bonuses.

5. I disagree.

#466
Il Divo

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Fixers0 wrote...

And how is that an excuse? it goes beyond that, if a writer want's me to take for granted that the isolated Krogan homeworld has armor parts for a rare human armor, only used by N7 agent, even though it's a Krogan world with almost no human tourism, (exept herpy-derpy-Shepard), then i think that the writers either didn't care at all about accuracy, or that they think we are to stupid to notice these holes.


Because it's existed since the dawn of video games. Gameplay-lore segregation, as I explained, means that what physically happens on screen does not correlate with the storyline.

Medigel now requires an upgrade to heal people because the developers wanted a balancing mechanic.

Probes collect resources because the developers did not want a separate animation where Shepard + squad is forced to acquire resources.

You have no problem ignoring that Shepard is able to carry a million different suits of armor. Ashley switching on Immunity to take a shotgun blast to the face is perfectly acceptable. How is this any different? Game developers do what they must for game balance. I fail to see how a minor change in the function of medigel constitutes the entire setting/codex being compromised and "dumbed down". 

Same with medi-gel, it's neatly explained  in the codex as a product that heals people, yet i can't to do so.


It effectively is healing people, by reviving them.
 

Shepard never having to eat or to put on his armor isn't an exuces either, there is a mess hall, bathroom and an armor locker, because of their precense i'm able to deduce that Shepard is supposed to make use of these features.


You never see him put on his armor, correct? How can you deduce that it's not magically switching places with his current armor if he never physically takes it off?

Modifié par Il Divo, 20 août 2011 - 08:18 .


#467
Someone With Mass

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I like when I can choose if I want to go for a larger area of effect than damage, thank you.

By the way, ME1 didn't have much variety when it came to weapons either.

Either the weapon sucked ass or it was better than your current one. Then you turned the crappy things into omni-gel, which invalidated the security programs in most installations. Rinse and repeat until you have the best stuff in the game, at which point you can just ignore it all or turn it into omni-gel/sell it.

In ME3, Shepard will be able to sell redundant items, and still keep the large arsenal of weapons and powers, which actually are different from one and another.

#468
Aaleel

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The one thing that always bothered me about the weapons in ME2 is that Shepard was an elite Space Marine, turned even more elite spectre but he lacks the aptitude to at any one time know how to use any weapon he picks up in the game.

My Vanguard was a marine, and now Spectre but can't use an assault rifle. I hope they just let us use whatever weapon we want again.

Edit: Can't use an assault rifle outside cutscenes ^_^

Modifié par Aaleel, 20 août 2011 - 08:25 .


#469
didymos1120

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OK, Fixers0, since you seem spectacularly unable to grasp what people are getting at here, let's just dispense with any pretense towards subtletly: you're a hypocrite. You slag ME2 for anything lore-related you can think of, and either dismiss ME1's equivalent sins outright or pay a little lip-service to the notion that it's unrealistic too and then proceed to make excuses as to why it was OK back then.

#470
Someone With Mass

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Aaleel wrote...

The one thing that always bothered me about the weapons in ME2 is that Shepard was an elite Space Marine, turned even more elite spectre but he lacks the aptitude to at any one time know how to use any weapon he picks up in the game.

My Vanguard was a marine, and now Spectre but can't use an assault rifle. I hope they just let us use whatever weapon we want again.


They do.

The Engineer is using a freaking Revenant in the latest trailer.:P

#471
didymos1120

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Aaleel wrote...

 I hope they just let us use whatever weapon we want again.


They've already confirmed that we can.  Thing is, though, you couldn't really do that in ME1.  Oh, sure you could attempt to use weapons you had no training for, but you weren't going to get very far doing that.  The only way to really, truly use them was to waste your bonus skill on whatever type of weapon you were interested in.

#472
Chewin

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didymos1120 wrote...
They've already confirmed that we can.  Thing is, though, you couldn't really do that in ME1.  Oh, sure you could attempt to use weapons you had no training for, but you weren't going to get very far doing that.  The only way to really, truly use them was to waste your bonus skill on whatever type of weapon you were interested in.


But through a NG+ you could choose one weapon specialization.

#473
didymos1120

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Chewin3 wrote...

didymos1120 wrote...
They've already confirmed that we can.  Thing is, though, you couldn't really do that in ME1.  Oh, sure you could attempt to use weapons you had no training for, but you weren't going to get very far doing that.  The only way to really, truly use them was to waste your bonus skill on whatever type of weapon you were interested in.


But through a NG+ you could choose one weapon specialization.



#474
Aaleel

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didymos1120 wrote...

Aaleel wrote...

 I hope they just let us use whatever weapon we want again.


They've already confirmed that we can.  Thing is, though, you couldn't really do that in ME1.  Oh, sure you could attempt to use weapons you had no training for, but you weren't going to get very far doing that.  The only way to really, truly use them was to waste your bonus skill on whatever type of weapon you were interested in.


Which I liked, made the game feel more real.  You're not going to have the same proficiency with every weapon you use.  You train as a sniper shots are easy, you don't it's shaky and harder to use.  I really didn't see training on a weapon as wasting points.

#475
Fixers0

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Il Divo wrote...

Fixers0 wrote...

And how is that an excuse? it goes beyond that, if a writer want's me to take for granted that the isolated Krogan homeworld has armor parts for a rare human armor, only used by N7 agent, even though it's a Krogan world with almost no human tourism, (exept herpy-derpy-Shepard), then i think that the writers either didn't care at all about accuracy, or that they think we are to stupid to notice these holes.


Because it's existed since the dawn of video games. Gameplay-lore segregation, as I explained, means that what physically happens on screen does not correlate with the storyline.

That's exactly what happens, you would think that Developer should  try their best to avoid that.

Medigel now requires an upgrade to heal people because the developers wanted a balancing mechanic.

Which doesn't make any sense,  Medigel is there to heal people's wounds, but now all the sudden it requires to be upgraded, without any kind of explanations, this this probably the most obivious retcon in the game as it directly contradicts for what is said in game. 

Probes collect resources because the developers did not want a separate animation where Shepard + squad is forced to acquire resources.

Cheap Bioware lazyness - Check.

several lines of explanation an maybe a codex entry would have fixed this.

You have no problem ignoring that Shepard is able to carry a million different suits of armor. Ashley switching on Immunity to take a shotgun blast to the face is perfectly acceptable. How is this any different? Game developers do what they must for game balance. I fail to see how a minor change in the function of medigel constitutes the entire setting/codex being compromised and "dumbed down". 

Same with medi-gel, it's neatly explained  in the codex as a product that heals people, yet i can't to do so.


It effectively is healing people, by reviving them. 

But when my character is heaviliy wounded hiding behind a wall to recover health  it doesn't heal him, and why can't Shepard be revived, give squadmates a meaningfull role, you would think that one well placed burst would kill Miranda out right, but she is only knocked out. 
 

Shepard never having to eat or to put on his armor isn't an exuces either, there is a mess hall, bathroom and an armor locker, because of their precense i'm able to deduce that Shepard is supposed to make use of these features.


You never see him put on his armor, correct? How can you deduce that it's not magically switching places with his current armor if he never physically takes it off?

Basic logic, come on.

Certain elments in a story  can allude to certain actions made  by the characters, like there being a messhall to eat, a specific explanation is not needed then, but when suddenly pre-established lore is changed (Medigel), without recieving any kind of explanation then it becomes an Retcon. 


Logic,Logic