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Anyone else feeling disappointed and pessimistic from what they are seeing from Mass Effect 3 so far?


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#101
Rockworm503

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Aaleel wrote...

Rockworm503 wrote...

Aaleel wrote...

Rockworm503 wrote...

Zulu_DFA wrote...

The solid roleplay-adventure style of ME1 is rotting in a waste dump outside Edmonton, and the ME2's 3D-arcade gameplay is making a return, now with even more pathetic attempts to discover callofdutiness in itself. I think there is a Molier's comedy about that.

So yeah, I am feeling disappointed. Kind of.


I'm still trying to wrap my head around this.
What EXACTLy is it about ME1 that makes it more of an RPG than 2?
Is it the lame Inventory?  Is it filler exploration that has the same place no matter what part of the galaxy your in?
Is it each class having the same things to lvl up?
The way I see it is the RPG is there with the dialog wheel and better variety in the classes.


I hate saying more of an RPG, because the term RPG is so subjective.  But the character customization, the weapon and armor customization for yourself and you squad mate was a lot deeper to me in ME1.  I like as much customization as possible, but once again, customization does not an RPG make, but I do count it as one of the major things I would like to have in an RPG.


If weapon mods were needed I'd agree with you but I can totally ignore everything I pick up and turn it into medigel and I wouldn't notice a difference.


You don't notice a difference from synthetic ammo, to organic ammo, to shield bypass ammo, or mods that made your gun overheat less quickly?  You didn't really need them in ME2, since the missions were shorter and you didn't meet multiple types of enemies, but there was definitely a difference in ME1.

Also having armor mods that restored health, or kept you from getting poisoned on those rachni, or thorian creeper areas.  I don't see how you can say it made no difference. 




Nope I go into my inventory early in the game set put whatever mods I have around the time I leave the Citadel and almost never check it again.
Like 4 missions later I'll see if I have upgrades and its whatevers at the top of the list I double click it and move on.  Trivial at best at worst not even noticed.

#102
sedrikhcain

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sympathy4saren wrote...

I'm a huge Mass Effect fan, but it seems like they just turned it into a pure shooter with dialogue. The introduction with the omnitool is cheesy. The ending with Shepard waiving the omniblade is cheesy. The new Atlas or whatever gives me nightmarish chills of a game I despise....Halo. So does the omniblade. The premise of this game revolves around saving Earth from an alien invasion. It's clear rpg elements that are allegedly in the game are playing second fiddle by far to the shooting...almost like its thrown in just to appease. Default FemShep got a plastic redo.

I'm pretty sure the series has changed forever...and not for the good. Am I the only one who feels this way? Let's have a respectful discussion.



OK, you first complain about the series becoming a "pure shooter with dialogue". Then you list a bunch of specific complaints that have nothing to do with shooting or dialogue (omin-tool, atlas, default femshep). Then, of course, there is the obligatory complaint about lack of robust "rpg elements". Have you heard what they've said about weapon/armor/power customization? Have you seen the workbenches and power trees? Do they mean nothing? Why do yo seem to ignore these items but take everything you don't want to see as a fait accompli?

#103
Clonedzero

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Aaleel wrote...

You don't notice a difference from synthetic ammo, to organic ammo, to shield bypass ammo, or mods that made your gun overheat less quickly?  You didn't really need them in ME2, since the missions were shorter and you didn't meet multiple types of enemies, but there was definitely a difference in ME1.

Also having armor mods that restored health, or kept you from getting poisoned on those rachni, or thorian creeper areas.  I don't see how you can say it made no difference. 



i've played through ME1 many times. even done insanity a few times. tend not to play it since its more tedious than challenging (hello enemy number 1501 who's spamming immunity so it takes FOREVER to kill you)

i can honestly say. most of that stuff made no signoficant difference. i'd just slap on the health regen on my armor for everyone, i'd give my squadmates generalized type ammos, like the poison ones or the hammerhead rounds for crowd control, and so i wouldnt have to micromanage it as much. andi'd swap out my ammo between anti oraganics and anti syntheyics. half the time i'd forget and not notice.

other than that, all i did was increase the rank when i got a new one. it added NOTHING to the game imo. all it did was add tedious inventory management and having to upgrade to the next rank. i'd never really switch out how i had things set up.

#104
Clonedzero

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Rockworm503 wrote...


Nope I go into my inventory early in the game set put whatever mods I have around the time I leave the Citadel and almost never check it again.
Like 4 missions later I'll see if I have upgrades and its whatevers at the top of the list I double click it and move on.  Trivial at best at worst not even noticed.

exactly, the only mod i actually cared about was the health regen one so i wouldnt have to use as much medi-gel, but even thats pretty unnecessary

#105
sedrikhcain

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Does anyone else believe, as I do, that if they left every other element of ME exactly as it is but just threw a bunch of pointless loot into every level and called the squad status screens "character sheets" instead, 90% of the "it's not RPG-enough" posts would go away?

#106
Ianamus

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sedrikhcain wrote...

Does anyone else believe, as I do, that if they left every other element of ME exactly as it is but just threw a bunch of pointless loot into every level and called the squad status screens "character sheets" instead, 90% of the "it's not RPG-enough" posts would go away?


Don't be ridiculous!

They'd have to thrown in a tedious, painful inventory system as well, so you can convert all your junk into Omni-Gel. 

#107
Logical Escape

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I'm confused as to what "RPG elements" that ME1 has that aren't in ME2 and ME3. I suppose I'm not thumbing through my inventory page every fifteen seconds, but really, that's about it. ME2 has the same kind of dialogue system, the same promised consequences for divergent actions, and the same ability to sandbox around how you please.

And ME2's combat system is VASTLY improved from ME1. ME1 started out as a cover shooter but then degenerated into a relatively monotonous and not particularly well done TPS, where you're charging towards enemies, spamming biotics, and trying to shoot them in the face. ME2's combat requires coordinated biotics and consistently hiding under cover on harder difficulties. What about that is "less RPG" and "more shooter"?

iakus wrote...

Il Divo wrote...

I never fully understood this. If anything, I thought the omniblade more closely resembled the protoss zealot class.


Neither is very complimentary {smilie}

Really? Comparisons to Starcraft aren't complimentory? I'm sure Bioware would be very happy if ME3 had sales figures like SC/2. And gamers would probably be pleased if they had that kind of replay value.

#108
wizardryforever

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sedrikhcain wrote...

Does anyone else believe, as I do, that if they left every other element of ME exactly as it is but just threw a bunch of pointless loot into every level and called the squad status screens "character sheets" instead, 90% of the "it's not RPG-enough" posts would go away?

I do.  It's like they have a mentality that if it doesn't have ALL of what previous RPGs have had, then it isn't an RPG.  Even if those RPG conventions make no sense in the context of the game.

#109
Rockworm503

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IF I CAN'T PUNCH A REPORTER ON THE CITADEL THAN I WILL NEVER FORGIVE BIOWARE!

#110
crimzontearz

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ME3 marketing sucketh so far

the Keynote at Games Con was great tho and everything silverman should have done from the beginning

ME3 will kick serious ***

#111
Aaleel

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Clonedzero wrote...

i've played through ME1 many times. even done insanity a few times. tend not to play it since its more tedious than challenging (hello enemy number 1501 who's spamming immunity so it takes FOREVER to kill you)

i can honestly say. most of that stuff made no signoficant difference. i'd just slap on the health regen on my armor for everyone, i'd give my squadmates generalized type ammos, like the poison ones or the hammerhead rounds for crowd control, and so i wouldnt have to micromanage it as much. andi'd swap out my ammo between anti oraganics and anti syntheyics. half the time i'd forget and not notice.

other than that, all i did was increase the rank when i got a new one. it added NOTHING to the game imo. all it did was add tedious inventory management and having to upgrade to the next rank. i'd never really switch out how i had things set up.


Well I did, from the armor, to the ammo, to upgrading the omni tool or implants.  Apparently they're bringing back weapon mods in ME3 anyway.  I just wish they would show us some of that kind of stuff instead of nothing but combat trailers.

#112
Clonedzero

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Aaleel wrote...

Clonedzero wrote...

i've played through ME1 many times. even done insanity a few times. tend not to play it since its more tedious than challenging (hello enemy number 1501 who's spamming immunity so it takes FOREVER to kill you)

i can honestly say. most of that stuff made no signoficant difference. i'd just slap on the health regen on my armor for everyone, i'd give my squadmates generalized type ammos, like the poison ones or the hammerhead rounds for crowd control, and so i wouldnt have to micromanage it as much. andi'd swap out my ammo between anti oraganics and anti syntheyics. half the time i'd forget and not notice.

other than that, all i did was increase the rank when i got a new one. it added NOTHING to the game imo. all it did was add tedious inventory management and having to upgrade to the next rank. i'd never really switch out how i had things set up.


Well I did, from the armor, to the ammo, to upgrading the omni tool or implants.  Apparently they're bringing back weapon mods in ME3 anyway.  I just wish they would show us some of that kind of stuff instead of nothing but combat trailers.

the weapon mods and how they work are obviously subject to change and rebalance. if they go into too much detail about it and then due to technical issues or something else, have to remove scopes from assault rifles or something like that. how would this community react?

BSN whines about every god damn thing. its disgusting. bioware lets them vote for the new femshep and after theres a winner theres nothing but whining threads about that. its ridiculous. so i dont blame them for not showing details about things that might change around a bit. "what you took out assault rifle scopes?! THIS IS AN OUTRAGE BIOWARE!!!!!!!!!!"

#113
crimzontearz

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Aaleel wrote...

Clonedzero wrote...

i've played through ME1 many times. even done insanity a few times. tend not to play it since its more tedious than challenging (hello enemy number 1501 who's spamming immunity so it takes FOREVER to kill you)

i can honestly say. most of that stuff made no signoficant difference. i'd just slap on the health regen on my armor for everyone, i'd give my squadmates generalized type ammos, like the poison ones or the hammerhead rounds for crowd control, and so i wouldnt have to micromanage it as much. andi'd swap out my ammo between anti oraganics and anti syntheyics. half the time i'd forget and not notice.

other than that, all i did was increase the rank when i got a new one. it added NOTHING to the game imo. all it did was add tedious inventory management and having to upgrade to the next rank. i'd never really switch out how i had things set up.


Well I did, from the armor, to the ammo, to upgrading the omni tool or implants.  Apparently they're bringing back weapon mods in ME3 anyway.  I just wish they would show us some of that kind of stuff instead of nothing but combat trailers.


I'm sorry but Silverman says that the aspects of the game you wish to see demoed have a severe lack of awesome button.......so his answer is no

-headdesks-

#114
aquamutt

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Rockworm503 wrote...

IF I CAN'T PUNCH A REPORTER ON THE CITADEL THAN I WILL NEVER FORGIVE BIOWARE!


well considering it could be done in the last 2 games it would be kinda weird if you couldn't do it for a 3rd time

#115
MegaBadExample

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lolnoobs wrote...

It feels like they pulled a DA2.


To far.
Come on DA2? The worst sequel of all time? I doubt ME3 will go down that route.

I know for a fact ME3 will kick ass. I like what I see so far. Image IPB

#116
shenlonzero

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not really considering most of what they have released is not the meat and potatoes. i mean look at the way they showed ME1 and ME2 off, the games always evolve while they are being made.

#117
Aaleel

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Clonedzero wrote...

Aaleel wrote...

Clonedzero wrote...

i've played through ME1 many times. even done insanity a few times. tend not to play it since its more tedious than challenging (hello enemy number 1501 who's spamming immunity so it takes FOREVER to kill you)

i can honestly say. most of that stuff made no signoficant difference. i'd just slap on the health regen on my armor for everyone, i'd give my squadmates generalized type ammos, like the poison ones or the hammerhead rounds for crowd control, and so i wouldnt have to micromanage it as much. andi'd swap out my ammo between anti oraganics and anti syntheyics. half the time i'd forget and not notice.

other than that, all i did was increase the rank when i got a new one. it added NOTHING to the game imo. all it did was add tedious inventory management and having to upgrade to the next rank. i'd never really switch out how i had things set up.


Well I did, from the armor, to the ammo, to upgrading the omni tool or implants.  Apparently they're bringing back weapon mods in ME3 anyway.  I just wish they would show us some of that kind of stuff instead of nothing but combat trailers.

the weapon mods and how they work are obviously subject to change and rebalance. if they go into too much detail about it and then due to technical issues or something else, have to remove scopes from assault rifles or something like that. how would this community react?

BSN whines about every god damn thing. its disgusting. bioware lets them vote for the new femshep and after theres a winner theres nothing but whining threads about that. its ridiculous. so i dont blame them for not showing details about things that might change around a bit. "what you took out assault rifle scopes?! THIS IS AN OUTRAGE BIOWARE!!!!!!!!!!"


I don't need in depth, but some basic ideas of how it would work would be nice.  I don't blame them for not getting into too many specifics because if the game doesn't turn out that way, they'll get taken to task. 

But if you put it out there that you're going to have weapon mods that allow the player to make the game individual to their play styles, some basic details would be nice ^_^

#118
Whatever42

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I'm a huge mass effect fan but this series sucks. I mean, a name like Shepard is clearly retarded. And an RPG in space? Puleesse! Where are my elves? Any RPG where I can't dual wield 2-handed swords is not a real RPG. And why can't I stop and loot bodies every 2 seconds for 3 copper coins and a bit string? I mean, what is an RPG without a ball of string???

Anyone feel the same?

#119
sedrikhcain

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EJ107 wrote...

sedrikhcain wrote...

Does anyone else believe, as I do, that if they left every other element of ME exactly as it is but just threw a bunch of pointless loot into every level and called the squad status screens "character sheets" instead, 90% of the "it's not RPG-enough" posts would go away?


Don't be ridiculous!

They'd have to thrown in a tedious, painful inventory system as well, so you can convert all your junk into Omni-Gel. 


Heh. I've heard people lament the loss of that inventory system a number of times. Baffling. That mess was easily the worst part of an otherwise great game.

#120
Wikal

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sedrikhcain wrote...

EJ107 wrote...

sedrikhcain wrote...

Does anyone else believe, as I do, that if they left every other element of ME exactly as it is but just threw a bunch of pointless loot into every level and called the squad status screens "character sheets" instead, 90% of the "it's not RPG-enough" posts would go away?


Don't be ridiculous!

They'd have to thrown in a tedious, painful inventory system as well, so you can convert all your junk into Omni-Gel. 


Heh. I've heard people lament the loss of that inventory system a number of times. Baffling. That mess was easily the worst part of an otherwise great game.


While I don't think completely simplifying the inventory was the right choice, I prefer ME2's to ME1s, where, once I got the top items, I just omnigeled everything. I didn't even have to do the bypass game- I was almost always at 999 omnigel. I certainly think ME2 could have used a bit more variety in armor (and definately could have more loot), there was just too much junk in the ME1 inventory.

#121
Iakus

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[quote]Logical Escape wrote...

I'm confused as to what "RPG elements" that ME1 has that aren't in ME2 and ME3. I suppose I'm not thumbing through my inventory page every fifteen seconds, but really, that's about it. ME2 has the same kind of dialogue system, the same promised consequences for divergent actions, and the same ability to sandbox around how you please.[/quote]

Sandbox?  Where?  All I see are corridors as far as the eye can see.

And customization in ME2 was nonexistant.  Everything was a linear scaling up.  Dull.  Mods let you trick out your weapons and armor with a much wider variety.

[quote]
And ME2's combat system is VASTLY improved from ME1. ME1 started out as a cover shooter but then degenerated into a relatively monotonous and not particularly well done TPS, where you're charging towards enemies, spamming biotics, and trying to shoot them in the face. ME2's combat requires coordinated biotics and consistently hiding under cover on harder difficulties. What about that is "less RPG" and "more shooter"?
[/quote]

Combat improved.  But there's more to games than combat.  Or should be.  

[quote]iakus wrote...

[quote]Il Divo wrote...

I never fully understood this. If anything, I thought the omniblade more closely resembled the protoss zealot class. [/quote]

Neither is very complimentary {smilie}
[/quote]
Really? Comparisons to Starcraft aren't complimentory? I'm sure Bioware would be very happy if ME3 had sales figures like SC/2. And gamers would probably be pleased if they had that kind of replay value.[/quote]

Who said anything about sales figures?  I was talking about appearance.

#122
Voltos

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You really sound like a whiny bastard. "Waaaah, it's just like Halo !"

#123
Ziggy

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I think they just don't want to scare people away by stressing the RPG elements of it.

The plan is to suck the massive shooter crowd in with lots of combat clips and use the word rpg as little as possible, then once they start playing they'll realise how awesome rpgs can be and never look back.

Well that's what I hope the plan is anyway.

#124
sedrikhcain

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Whatever666343431431654324 wrote...

I'm a huge mass effect fan but this series sucks. I mean, a name like Shepard is clearly retarded. And an RPG in space? Puleesse! Where are my elves? Any RPG where I can't dual wield 2-handed swords is not a real RPG. And why can't I stop and loot bodies every 2 seconds for 3 copper coins and a bit string? I mean, what is an RPG without a ball of string???

Anyone feel the same?



LOL!

#125
Iakus

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Whatever666343431431654324 wrote...

I'm a huge mass effect fan but this series sucks. I mean, a name like Shepard is clearly retarded. And an RPG in space? Puleesse! Where are my elves? Any RPG where I can't dual wield 2-handed swords is not a real RPG. And why can't I stop and loot bodies every 2 seconds for 3 copper coins and a bit string? I mean, what is an RPG without a ball of string???

Anyone feel the same?


Hater's gonna hate :P