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Anyone else feeling disappointed and pessimistic from what they are seeing from Mass Effect 3 so far?


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#126
Logical Escape

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iakus wrote...

Sandbox?  Where?  All I see are corridors as far as the eye can see.


Better than a poor excuse for a driving simulator.

iakus wrote...
And customization in ME2 was nonexistant.  Everything was a linear scaling up.  Dull.  Mods let you trick out your weapons and armor with a much wider variety.


Incessantly flipping through your inventory and melting everything down into omni-gel.  Dull.

iakus wrote...
Combat improved.  But there's more to games than combat.  Or should be.


Yes, and thank you for straw manning my point.  The combat in ME2 is improved, while they retain the same core RPG elements.  This is bad... how?

iakus wrote...
Who said anything about sales figures?  I was talking about appearance.

Most SC players think that the zealot looks pretty badass.  But I guess your opinion on appearance matters more.

#127
Savber100

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Level Cap is now 60 in ME3.

I think that's pretty good considering ME2 was 30 and more akin to ME where it was around 60. 

Don't know about anyone else but this seems to indicates a more richer amount of options in regards to stats and leveling.

Modifié par Savber100, 17 août 2011 - 02:43 .


#128
Inutaisho7996

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No, you're not the only one who's disappointed and pessimistic. There's a new thread like this every week, and it's always the same. OP says he/she doesn't like what they've seen of Mass Effect 3, and a million people tell them why all of their complaints are wrong. "It's just the marketing." "Why is better combat a bad thing?" "They're not showing conversations because of spoilers." "Mass Effect 3 is nothing like Halo/Gears of War." "The RPG elements are going to be even better." "No, it's just you who's worried." (Despite the weekly release of identical threads.)

#129
Serenum

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I don't agree or understand the direction of their marketing campaign, but I still hope the game will turn out to be good. I am not a fan of ME2 when compared to ME1, I felt it had better graphics and it was a good game but not great like the first one and the story was just too weak. I hope ME3 will have a tighter and more interesting story than the companion FedEx that was ME2 for a long time and involve us better with the world as well as close the loop with the series as a whole.

Back to the marketing efforts I really enjoyed what they did with ME1, the class videos were awesome and the trailers were dead on, plus the iconic ME logo with the sound was also a part of their branding, but now what the hell BW? A flaming ME3 logo with Shepard on the background and none of your owned sound? Why get rid of a standard of identity plus such a great asset? By the way this does not impact gameplay in any way it just surprises me the direction they chose.

ME2 had some good marketing efforts with their trailers and launching it in pieces to build hype, I thought that was really cool but once it came down to the actual game and story unfortunately I just felt it could have been much better. Anyway, hopefully ME3 will be an awesome end to the trilogy and also BW will heed the feedback from their customers and critics and make some fine tuning to the game to be a great finale.

Cheers.

#130
Dionkey

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I pretty much expect another ME2. I won't be disappointed this time because I am going into it with decent expectations instead of god-omega expectations from ME1-2.

#131
Gatt9

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Em23 wrote...

I think they just don't want to scare people away by stressing the RPG elements of it.

The plan is to suck the massive shooter crowd in with lots of combat clips and use the word rpg as little as possible, then once they start playing they'll realise how awesome rpgs can be and never look back.

Well that's what I hope the plan is anyway.


It's not.  The plan is to make Shooters,  not RPG's.  DA2 was evidence that EA isn't interested in RPG's,  they mandated that DA2 be less RPG before they even saw how well DAO sold.

Plus,  the strongly oriented shooter crowd isn't interested in RPG's.  It's not like RPG's are a new thing,  they existed before Shooters did,  there are still RPG's based on 1980's design being played today (Nethack and it's brethern).  The best selling series in the history of gaming is a turn-based RPG (Pokemon).  MMORPG's existed in 1994,  when ID was just getting started (Neverwinter Nights, AOL version).  If they haven't been interested in RPG's before now,  no TPS with a couple RPG mechanics that don't actually do anything won't pull them in.

Edit:

Self-correction,  one could argue that Mario based games are the most successfull series,  but to beat pokemon you have to add in all the different variants that had different genres to get there.  Pokemon has sold based on one consistent design.

Modifié par Gatt9, 17 août 2011 - 02:52 .


#132
Rockworm503

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Well Gatt9 the term RPG has been thrown around so much that the very concept has lost meaning. People have called the Zelda games RPGs with a straight face. Why should your VERY limited idea of RPG be the only way an RPG?
And judging by posts I've read in the passed I just have this feeling that you think that the very fact that its a shooter that it automatically negates anything that can remotely be RPG.
Can the 2 concepts not fit together?

#133
patocerda

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I felt weird after seeing the combat trailer.

It was interesting, but it felt...IDK, a little rushed. :P
I hope it's just alpha things. Anyway, looking forward to eet no matter what!

#134
DTKT

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Just look at this.

This has to rank up there in terms of akward.

www.gifsoup.com/view/2960717/me3333333-o.gif

Modifié par DTKT, 17 août 2011 - 03:07 .


#135
xentar

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Of course, I do, it's been getting worse ever since the cliche plot confirmation.

#136
Logical Escape

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Gatt9 wrote...

Self-correction,  one could argue that Mario based games are the most successfull series,  but to beat pokemon you have to add in all the different variants that had different genres to get there.  Pokemon has sold based on one consistent design.

A bit apples to oranges considering ME and Pokemon don't exactly market to the same audience.  A ME could grab just about every available person in the segment they want and still fall short of pokemon.

Modifié par Logical Escape, 17 août 2011 - 03:31 .


#137
Dionkey

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DTKT wrote...

Just look at this.

This has to rank up there in terms of akward.

www.gifsoup.com/view/2960717/me3333333-o.gif

Honestly, I know it's in alpha and all, but the only animation I have seen improvement in was the cover animation. Walking, getting damaged and interacting with things looks very clunky.

#138
Iakus

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Logical Escape wrote...

Better than a poor excuse for a driving simulator.


So I repeat Where's the sandbox?  All I see are corridors


Incessantly flipping through your inventory and melting everything down into omni-gel.  Dull.


Does it have to be one or the other?


Yes, and thank you for straw manning my point.  The combat in ME2 is improved, while they retain the same core RPG elements.  This is bad... how?


Customization virtually eliminated.  Exploration nonexistant.  This is bad.

ME3 is at least bringing baack some customisation.  This is (potentially) good.

Most SC players think that the zealot looks pretty badass.  But I guess your opinion on appearance matters more.


Given Commander Shepard is not a protoss...

Modifié par iakus, 17 août 2011 - 03:20 .


#139
Dionkey

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Gatt9 wrote...
Self-correction,  one could argue that Mario based games are the most successfull series,  but to beat pokemon you have to add in all the different variants that had different genres to get there.  Pokemon has sold based on one consistent design.

This. Pokemon got stale only as of the last 5 years. Mass Effect is hardly 3 games in and they already shifted their spectrum to a whole new audience.

#140
Rockworm503

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iakus wrote...


Given Commander Shepard is not a protoss...


What does that have to do with anything?
The blade looks somewhat like what Zealot might use but does that mean only Zealots should use anything remotely like it?
Is the same old Elbow to the face the only acceptable melee attack to you?

How is a little flashier make it less cool?
Its the opposite if you ask me.

#141
Thompson family

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Anyone else feeling disappointed and pessimistic ...


What, on this forum? Never would have thought.

As EDI says, that was a joke.

Modifié par Thompson family, 17 août 2011 - 03:26 .


#142
Logical Escape

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iakus wrote...

So I repeat Where's the sandbox?  All I see are corridors


Being allowed to complete tasks in any order, wander around bars, ordering drinks and dancing, and flying between planets seems like a pretty good sandbox feature to me.

Does the game have to be a driving simulator to be a sandbox?


iakus wrote...

Does it have to be one or the other?


No, but the absence of one or the other doesn't mean there's less "RPG elements."

iakus wrote...

Customization virtually eliminated.  Exploration nonexistant.  This is bad.


The classes actually diverged more in ME2 than ME1, where most of your classes shared the same abilities.  How is that more "customizable"?

iakus wrote...

Given Commander Shepard is not a protoss...

Doesn't mean he can't look badass like one.

#143
Lunatic LK47

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Gatt9 wrote...

Em23 wrote...

I think they just don't want to scare people away by stressing the RPG elements of it.

The plan is to suck the massive shooter crowd in with lots of combat clips and use the word rpg as little as possible, then once they start playing they'll realise how awesome rpgs can be and never look back.

Well that's what I hope the plan is anyway.


It's not.  The plan is to make Shooters,  not RPG's.  DA2 was evidence that EA isn't interested in RPG's,  they mandated that DA2 be less RPG before they even saw how well DAO sold.

Plus,  the strongly oriented shooter crowd isn't interested in RPG's.  It's not like RPG's are a new thing,  they existed before Shooters did,  there are still RPG's based on 1980's design being played today (Nethack and it's brethern).  The best selling series in the history of gaming is a turn-based RPG (Pokemon).  MMORPG's existed in 1994,  when ID was just getting started (Neverwinter Nights, AOL version).  If they haven't been interested in RPG's before now,  no TPS with a couple RPG mechanics that don't actually do anything won't pull them in.

Edit:

Self-correction,  one could argue that Mario based games are the most successfull series,  but to beat pokemon you have to add in all the different variants that had different genres to get there.  Pokemon has sold based on one consistent design.


Major flaw in logic. Pokemon's Target audience is PRIMARILY ELEMENTARY SCHOOL KIDS.

Modifié par Lunatic LK47, 17 août 2011 - 04:16 .


#144
Dionkey

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Logical Escape wrote...
Better than a poor excuse for a driving simulator..

You have a problem? Instead of fixing it, let's burn it to the ground. If your house has a leak, do you just sell the house? No, of course not. Make better vehicle controls and create planets with more unique environments. The environments in Mass Effect 2 may have been unique, but they were so closed off and linear that it was embarrassing. You're argument is shoddy at best.

Logical Escape wrote...
Incessantly flipping through your inventory and melting everything down into omni-gel.  Dull.

Again with just getting rid of something because it has a problem. Here, you want to fix the inventory? Easy. Make money worth something and not everywhere in the game. Make it so you can research new upgrades with the minerals you collect. The amount of items just needs to be scaled down a bit, not dropped to a few dozen weapons. Omni-gel was useless and should have been the only thing completely scrapped.

Logical Escape wrote...
Yes, and thank you for straw manning my point.  The combat in ME2 is improved, while they retain the same core RPG elements.  This is bad... how?

Is that a joke? Inventory? Gone. Exploration? Gone. Interesting side-quests? Gone. Diverse skill trees? Gone. I don't know what your definition of an RPG is but I am certainy not role playing when the options are as diverse as childs toys where you can put the moon block in the moon shaped hole.

Logical Escape wrote...
Most SC players think that the zealot looks pretty badass.  But I guess your opinion on appearance matters more.

Yeah, badass! Let's ignore the fact that omni-tools are not physical objects and pretty much explain everything with magic! The science that the series was founded on was too much for the Mac Walters apparently. 

Modifié par Dionkey, 17 août 2011 - 03:30 .


#145
Iakus

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Rockworm503 wrote...

What does that have to do with anything?
The blade looks somewhat like what Zealot might use but does that mean only Zealots should use anything remotely like it?
Is the same old Elbow to the face the only acceptable melee attack to you?

How is a little flashier make it less cool?
Its the opposite if you ask me.


I can't believe I'm defending this...

Not liking the omniblade's appearance =/= eblow to the face should be the only option.  This is not a binary problem.  It's not A or B 

Apologies if thinking the omniblade should not resemble the psiblade of a psychic alien is heretical.

I shall endeavor to exist with less offense.

#146
Kasai666

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Lunatic LK47 wrote...

Gatt9 wrote...

Em23 wrote...

I think they just don't want to scare people away by stressing the RPG elements of it.

The plan is to suck the massive shooter crowd in with lots of combat clips and use the word rpg as little as possible, then once they start playing they'll realise how awesome rpgs can be and never look back.

Well that's what I hope the plan is anyway.


It's not.  The plan is to make Shooters,  not RPG's.  DA2 was evidence that EA isn't interested in RPG's,  they mandated that DA2 be less RPG before they even saw how well DAO sold.

Plus,  the strongly oriented shooter crowd isn't interested in RPG's.  It's not like RPG's are a new thing,  they existed before Shooters did,  there are still RPG's based on 1980's design being played today (Nethack and it's brethern).  The best selling series in the history of gaming is a turn-based RPG (Pokemon).  MMORPG's existed in 1994,  when ID was just getting started (Neverwinter Nights, AOL version).  If they haven't been interested in RPG's before now,  no TPS with a couple RPG mechanics that don't actually do anything won't pull them in.

Edit:

Self-correction,  one could argue that Mario based games are the most successfull series,  but to beat pokemon you have to add in all the different variants that had different genres to get there.  Pokemon has sold based on one consistent design.


Major flaw in logic. Target audience is PRIMARILY ELEMENTARY SCHOOL KIDS.

I'm 17 and me and my 4 friends spent an hour in for the new games. We were the youngest ones in the store for all of that. 

#147
robarcool

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I like the combat. It is great!

#148
Guest_Luc0s_*

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Rockworm503 wrote...

People have called the Zelda games RPGs with a straight face.  



I always LOL at people who think Zelda is an RPG.


As for Mass Effect... I would call it borderline-RPG.


Yes, I think "borderline-RPG" describes Mass Effect pretty well. Or maybe bipolar-shooter/RPG.

#149
Kasai666

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Dionkey wrote...

DTKT wrote...

Just look at this.

This has to rank up there in terms of akward.

www.gifsoup.com/view/2960717/me3333333-o.gif

Honestly, I know it's in alpha and all, but the only animation I have seen improvement in was the cover animation. Walking, getting damaged and interacting with things looks very clunky.

This game is nowhere near Alpha stage. All content is basically locked, and they are just polishing, adding dialogue and the like. The game is in mid-beta. However, I agree with all statements. 

#150
Logical Escape

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Dionkey wrote...

You have a problem? Instead of fixing it, let's burn it to the ground. If your house has a leak, do you just sell the house? No, of course not. Make better vehicle controls and create planets with more unique environments. The environments in Mass Effect 2 may have been unique, but they were so closed off and linear that it was embarrassing. You're argument is shoddy at best.

And how do you propose that they fix it?  By making ME2 a BETTER driving simulator?  Then people would complain that the game is too much of a driving game and losing its "RPG elements."

I wouldn't mind having more open-endedness to the world.  But let's not pretend that, "drive for ten minutes while you get to your next destination, hop out and play through an embarrassingly bad combat scene, and then talk to some guy" is a perfect system.

Dionkey wrote...

Again with just getting rid of something because it has a problem. Here, you want to fix the inventory? Easy. Make money worth something and not everywhere in the game. Make it so you can research new upgrades with the minerals you collect. The amount of items just needs to be scaled down a bit, not dropped to a few dozen weapons. Omni-gel was useless and should have been the only thing completely scrapped.

Sure, this would have been the ideal situation.  But this situation is just as far off from ME1 as ME2.  Credits weren't worth a damn thing in ME1.  And the amount of time you have flipping through your inventory (where 95% of the stuff is getting melted into omni-gel anyway) is grossly disporportional to the amount of payoff you get.  Did you like the planet scanner feature?  Because that's about as much fun and "open-ended" as flipping through your inventory.

Dionkey wrote...

Is that a joke? Inventory? Gone. Exploration? Gone. Interesting side-quests? Gone. Diverse skill trees? Gone. I don't know what your definition of an RPG is but I am certainy not role playing when the options are as diverse as childs toys where you can put the moon block in the moon shaped hole.

There's still side quests in ME2.  ME1 is a longer game (such as having a level cap of 60), but that doesn't mean there aren't side quests in ME2.

Diverse skill trees?  What was the end result of those diverse skill trees?  Regardless of skills, regardless of classes, regardless of companions, the combat system was so basic that you basically ran out, spammed your biotics, and tried to headshot everything that you came across.

ME2 features classes that have a very tangible difference in how you play them, skills that are unique and have a very appreciable difference on play-style and how you want to approach things, and a system that actually rewards taking cover and being a cover shooter, exactly how the game is SUPPOSED to play out.

Dionkey wrote...

Yeah, badass! Let's ignore the fact that omni-tools are not physical objects and pretty much explain everything with magic! The science that the series was founded on was too much for the Mac Walters apparently. 

Omni-tools are shown to be plenty tangible.  You're able to touch it and use it as a keyboard, after all.  Donovan Hock had an omni-tool keyboard in his suite.  Why is it such a stretch to assume that they could fashion a weapon out of it?

It's certainly an improvement over whacking people with your magic elbow.

Modifié par Logical Escape, 17 août 2011 - 03:44 .