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Anyone else feeling disappointed and pessimistic from what they are seeing from Mass Effect 3 so far?


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#201
Iakus

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Il Divo wrote...

iakus wrote...

Thompson family wrote...

Has anyone raised the possibility that ME3 might actually pull this off and be both? After all, I can play IL-2 Sturmovik with automatic engine management and unlimited ammo and have a fun arcade-type shooter.

The longest of longshots, I think, but it would be a masterpiece if they could do it.


It might be.  And yes it would be a masterpiece if they did.  But I simply doubt they have the ability, or indeed the will to make the attempt.

I haven't seen an attempt  even come close since the first Deus Ex game.


Human Revolution. One week. Be there. Or be square. Image IPB


Preordered months ago.  We'll see what kind of competition ME3's gonna have.

#202
Il Divo

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iakus wrote...

Il Divo wrote...

iakus wrote...

Thompson family wrote...

Has anyone raised the possibility that ME3 might actually pull this off and be both? After all, I can play IL-2 Sturmovik with automatic engine management and unlimited ammo and have a fun arcade-type shooter.

The longest of longshots, I think, but it would be a masterpiece if they could do it.


It might be.  And yes it would be a masterpiece if they did.  But I simply doubt they have the ability, or indeed the will to make the attempt.

I haven't seen an attempt  even come close since the first Deus Ex game.


Human Revolution. One week. Be there. Or be square. Image IPB


Preordered months ago.  We'll see what kind of competition ME3's gonna have.


Likewise, special edition. At this point, I'm leaning towards Human Revolution, but then it's only a week away, so my euphoria is making me biased.

#203
spikoro5698

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-Weapon Mods will make a return. However, not all weapons support all mods.
-Interrupts are back, but with new “methods and technolodgy”.
-The import feature will be back with more variables than the one in Mass Effect 2 had.
-Shooting specific parts of the armour can have special effects while the AI will have your enemies routing Shepard
-Skill trees will be larger, powers will evolve more than once
-Weapon Mods will make a return
-You will be able to customize the colour and camo of your weapons. Squadmate weapons are also customozable

Oh yeah, guys. ME3 is TOTALLY dumbed down

#204
el master pr

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spikoro5698 wrote...

Rogue Unit wrote...

Clonedzero wrote...

i come here because im a massive fan of the mass effect series and universe as a whole.

but god damn, what an ungrateful whiney community. its disgusting.


This.

Recently I've been more disappointed with the community than anything BioWare's done.


I second this


I third this.

#205
ashez2ashes

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I think it looks pretty positive so far. It doesn't look like its going to be a cluster fu^%$# like DA:2.

#206
I Vigil I

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i feel a little disappointed but im sure it will be awesome none the less.  hopefully they dont stray too far from the RPG aspects.

#207
Thompson family

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iakus wrote...

Thompson family wrote...

Has anyone raised the possibility that ME3 might actually pull this off and be both? After all, I can play IL-2 Sturmovik with automatic engine management and unlimited ammo and have a fun arcade-type shooter.

The longest of longshots, I think, but it would be a masterpiece if they could do it.


It might be.  And yes it would be a masterpiece if they did.  But I simply doubt they have the ability, or indeed the will to make the attempt.

I haven't seen an attempt  even come close since the first Deus Ex game.


I think it's possible, and I think the outright admission by Casey H and others that they went too far in the chop-down of RPG elements in ME2 is not an admission they would make if they weren't going to make a serious attempt.

I think having the option to buy -- or NOT buy -- the improvements you want would be vastly superior to havning to collect a bunch of junk and then sort through it, with most of the stuff going into the omni-gel vat. The talk of an economy is very encouraging, also. The most frustrating thing to me about planet-scanning, for instance, is not the chore of doing it. That was rather light, IMO. The frustrating aspect is that I might find tons of one element but keep having to look for what I needed. There was no market mechanism to sell the minerals I didn't want so I could buy the minerals I did want -- or buy the goods at the markets.

That's getting into Real Time Strategy territory there, when you think about it.

================

Another point that somebody should make here: We are headed to war, after all.

ME3 is the Reaper invasion. The Blitzkrieg's starting. This game should be action-heavy.

That doesn't preclude this game from being a great war story, but it is going to be a war story.

#208
Jaron Oberyn

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sympathy4saren wrote...

I'm a huge Mass Effect fan, but it seems like they just turned it into a pure shooter with dialogue. The introduction with the omnitool is cheesy. The ending with Shepard waiving the omniblade is cheesy. The new Atlas or whatever gives me nightmarish chills of a game I despise....Halo. So does the omniblade. The premise of this game revolves around saving Earth from an alien invasion. It's clear rpg elements that are allegedly in the game are playing second fiddle by far to the shooting...almost like its thrown in just to appease. Default FemShep got a plastic redo.

I'm pretty sure the series has changed forever...and not for the good. Am I the only one who feels this way? Let's have a respectful discussion.


I got to agree with you, the omni blade is pretty cheesy. I also agree that it looks like they're just trying to shove a couple of rpg "stat" screens our way in order to quiet us down, while showing off nothing but combat videos. I wonder if they plan on showing different combat videos up until release, because it's not even 6 months after E3's video and I'm already bored of looking at combat. Show us some story.

-Polite

#209
Captain_Obvious

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sympathy4saren wrote...

I'm pretty sure the series has changed forever...and not for the good. Am I the only one who feels this way? Let's have a respectful discussion.


Nope, gotta disagree with you here.  The combat was much improved from ME1 to ME2.  No CoD-style evident in the trailers for ME3.  The intro with the omnitool looks good.  The ending with the omniblade is fracking sweet.  The Atlas looks like a heavy mech.  Been there, done that, no worries.  Agreed that the premise of the trailers revolve around saving Earth from aliens, I'm going to assume that for new fans of the series, saving some other planet wouldn't quite be as interesting. 

It's not clear that RPG elements are playing second fiddle to the shooting.  When was the last time we saw a trailer for any game that advertised managing the invenory?  As yes, a trailer about crafting potions, how exciting.  Mass Effect, now with converting excess inventory to Omni-Gel!  Riveting, I tell you.  Default FemShep got a redo BECAUSE WE ASKED FOR  IT.  Bioware listens to fans.  Maybe it's lost in translation or something, because I've been hanging around here long enough to see stuff like this:

Elevators suck, what the...oh, loading screens suck, what the...

Driving the Mako sucks, what the...oh, the Hammerhead has no armour and sucks, what the...

The planets are all wide open spaces, what the...the planets are all corridors with no exploration, what the...

Managing the inventory is a pain in the ass, what the...OMG what happened to the inventory!!!

Image IPB

I do believe that we are in what is colloquially called a "no-win" scenario.

#210
Iakus

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Logical Escape wrote...

Sure.  ME1 had more exploration in ME2.  But at the same time, ME1 is a great example of a lot more POINTLESS exploration than ME2.  Driving up and down rugged terrain for ten minutes with nothing happening does not make it a great RPG.  Having that feature in ME1 isn't essential or make it a good game.

We both agree that an ideal RPG would have plenty of sandbox options that are both varied (e.g. not ME2) and not pointless (e.g. not ME1).


Fair enough.  I personally enjoyed the Mako, but I've heard form plenty of people who didn't.  In ME3 I'll settle for something that doesn't funnel you down hallways constantly.  Heck even Alpha Protocol had extra rooms to explore and hidden passages.

iakus wrote...

I think squadmates, gear, inventory, etc all work towards a certain goal (functional diversity), and not as the goal itself.  Having a lot of options is a means to an end, not the end itself.  It's nice to be able to pick from a ton of different options, but the ideal is that having different options actually mean something.  As I said, it'd be nice if, by wearing ugly armor, people recognize you as ugly or comment on it.  If we had just a few armor choices that caused NPCs to react differently, then I'd take it that over having a thousand armor choices that have no fucntional difference on gameplay.


I see it as both a functional and aesthetic purpose.  Of course, I love to have more options for my characters.  Trading an advantage in one area to shore up a weak point elsewhere to serve my personal playstyle.  But at the same time I like the game to look serious as well.  People may love Jack's powers.  But I find charging into battle shirtless is a pure headdesk moment,  I don't care how powerful a biotic you are.  If I could get Jack into any kind of armor, even if it's not functional, gameplay-wise, I'd use her a lot more in my games.  Same goes for several other characters in ME2.  I think the term is. ."verisimilitude".  Something that at least looks like it makes sense.  The same goes for the omniblade in ME3.  


That's fair.  For you.  It's also perfectly fair for others to like it.  Either way, the presence or absence of the omni-blade doesn't make it any more or less of an RPG.  I personally found the magic elbow to less "RPG" than anything.  As if smacking a mech with your elbow is going to do much...


No, the omniblade doesn't mess with the "RPG-ness" of the game.  It's just something that's hard to take seriously.  I just hope the Infiltrator has something better.  

But at least the soldier omniblade's not as bad as the Sentinel.

Modifié par iakus, 17 août 2011 - 04:45 .


#211
Thompson family

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Il Divo wrote...

iakus wrote...

Il Divo wrote...

iakus wrote...

Thompson family wrote...

Has anyone raised the possibility that ME3 might actually pull this off and be both? After all, I can play IL-2 Sturmovik with automatic engine management and unlimited ammo and have a fun arcade-type shooter.

The longest of longshots, I think, but it would be a masterpiece if they could do it.


It might be.  And yes it would be a masterpiece if they did.  But I simply doubt they have the ability, or indeed the will to make the attempt.

I haven't seen an attempt  even come close since the first Deus Ex game.


Human Revolution. One week. Be there. Or be square. Image IPB


Preordered months ago.  We'll see what kind of competition ME3's gonna have.


Likewise, special edition. At this point, I'm leaning towards Human Revolution, but then it's only a week away, so my euphoria is making me biased.


A seriously valid point here: Deus Ex could raise the bar on BioWare. Looks like a challenger to me. ME3 is going to be judged against Deus Ex. We'll see how hard BioWare has to work to keep its 10/10 laurels.

#212
Volus Warlord

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I dunno. I wouldn't say pessimistic, more like apathetic. I used to be hyped for ME3. Don't really care too much now.

#213
Iakus

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spikoro5698 wrote...

-Weapon Mods will make a return. However, not all weapons support all mods.
-Interrupts are back, but with new “methods and technolodgy”.
-The import feature will be back with more variables than the one in Mass Effect 2 had.
-Shooting specific parts of the armour can have special effects while the AI will have your enemies routing Shepard
-Skill trees will be larger, powers will evolve more than once
-Weapon Mods will make a return
-You will be able to customize the colour and camo of your weapons. Squadmate weapons are also customozable

Oh yeah, guys. ME3 is TOTALLY dumbed down


All sound good.  But it sure would be nice if we actually  saw examples of some of these things,rather than just gunning down more Cerberus goons, wouldn't it? ;)

#214
I Vigil I

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im just glad skyrim is coming out before ME3 because that gives me plenty of time to play that so i can get hyped again for ME3 before it releases.

#215
Ihatebadgames

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We will see,time wise it's past time for complaining about 1 and 2.Just hope for 3.:happy:

Modifié par Ihatebadgames, 17 août 2011 - 04:52 .


#216
Iakus

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Thompson family wrote...

I think it's possible, and I think the outright admission by Casey H and others that they went too far in the chop-down of RPG elements in ME2 is not an admission they would make if they weren't going to make a serious attempt.


And that's part of what's keeping my hope alive.

I think having the option to buy -- or NOT buy -- the improvements you want would be vastly superior to havning to collect a bunch of junk and then sort through it, with most of the stuff going into the omni-gel vat. The talk of an economy is very encouraging, also. The most frustrating thing to me about planet-scanning, for instance, is not the chore of doing it. That was rather light, IMO. The frustrating aspect is that I might find tons of one element but keep having to look for what I needed. There was no market mechanism to sell the minerals I didn't want so I could buy the minerals I did want -- or buy the goods at the markets.


So we traded one type of junk for another...:P

Another point that somebody should make here: We are headed to war, after all.

ME3 is the Reaper invasion. The Blitzkrieg's starting. This game should be action-heavy.

That doesn't preclude this game from being a great war story, but it is going to be a war story.


And that's fine.  As long as we''re not spending the whole time doing nothing but shooting stuff.  Or worse, shooting mercs who have nothing at all to do with the story at large.  

#217
Lunatic LK47

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I Vigil I wrote...

im just glad skyrim is coming out before ME3 because that gives me plenty of time to play that so i can get hyped again for ME3 before it releases.


I'm the opposite. Want ME3 first. Never gave a rat's ass about Skyrim. Never a fan of fantasy.

#218
I Vigil I

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Lunatic LK47 wrote...

I Vigil I wrote...

im just glad skyrim is coming out before ME3 because that gives me plenty of time to play that so i can get hyped again for ME3 before it releases.


I'm the opposite. Want ME3 first. Never gave a rat's ass about Skyrim. Never a fan of fantasy.

I prefer Sci/fi especially mass effect but ive always been into the elder scrolls games so i cant resist lol

#219
CroGamer002

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No, I'm not.

#220
CroGamer002

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Dionkey wrote...

DTKT wrote...

Just look at this.

This has to rank up there in terms of akward.

www.gifsoup.com/view/2960717/me3333333-o.gif

Honestly, I know it's in alpha and all, but the only animation I have seen improvement in was the cover animation. Walking, getting damaged and interacting with things looks very clunky.


Casey said ME3 is in final production so won't add new stuff.

That means Bioware has 5-6 months to polish ME3 before printing on disks.

Modifié par Mesina2, 17 août 2011 - 05:17 .


#221
Darth Krytie

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No! I'm excited and anxious and am almost bouncing to get it.

#222
littlezack

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iakus wrote...

spikoro5698 wrote...

-Weapon Mods will make a return. However, not all weapons support all mods.
-Interrupts are back, but with new “methods and technolodgy”.
-The import feature will be back with more variables than the one in Mass Effect 2 had.
-Shooting specific parts of the armour can have special effects while the AI will have your enemies routing Shepard
-Skill trees will be larger, powers will evolve more than once
-Weapon Mods will make a return
-You will be able to customize the colour and camo of your weapons. Squadmate weapons are also customozable

Oh yeah, guys. ME3 is TOTALLY dumbed down


All sound good.  But it sure would be nice if we actually  saw examples of some of these things,rather than just gunning down more Cerberus goons, wouldn't it? ;)


There are pictures of the weapon mods and skill trees out there. One of the demos - the Salarian homeworld one - even took a few minutes at the work bench. You don't even have to look that hard to find them.

Modifié par littlezack, 17 août 2011 - 05:22 .


#223
mineralica

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Nope.

M-E-3-FTW!

#224
Guest_Catch This Fade_*

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I don't understand all the negative assumptions people have about Mass Effect 3.The game looks awesome.

#225
ZoSo159

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So if it is a good shooter then it HAS to be a bad RPG? I don't see why people keep saying that. Look at Skyrim it has both and from what I have seen of Mass Effect 3 it does to.