Modifié par JSwisha, 22 août 2011 - 06:06 .
Seriously, how do you want us to defeat the Reapers?
#76
Posté 18 août 2011 - 12:36
#77
Posté 18 août 2011 - 12:51
#78
Posté 18 août 2011 - 01:56
There is only one answer.
We turn the Mass Relays into canons.
#79
Posté 18 août 2011 - 02:02
InkognitoY wrote...
So, before I begin, I would just like to say that there are those of you who think that we should lose no matter what. If that is your opinion, great (personally I think that the option to fail should exist, but so should the option to win).
Okay, so how do you want the Reapers to be defeated? Personally, I don't see how it's possible without some form of *shudders* deus ex machina. That's the problem with an "unstoppable" force, if you build them up too much, then a 'coventional' defeat because unlikely/improbable.
So what are your opinions?
I'm sure they'll tell us before we finish the game...
And all games contain those seemingly unstoppable enemies that the player stops at the end. What do you want, the total destruction of the current alien races and a complete "hey, there was no reason you tried to do anything because the reapers win anyway."-ending?
Kelly has sex with all the reapers, they get space aids and die. if you let Kelly die in ME2 you're screwed, game over.
Modifié par Nizzemancer, 18 août 2011 - 02:09 .
#80
Posté 18 août 2011 - 02:20
CrazyCatDude wrote...
Honestly, the way I'd like to see us defeat the reapers is to fit hundreds, maybe thousands of fighters with quantum entanglement control relays and FTL drive cores, load them down with a kilo of antimatter each, then let EDI use them as guided FTL missiles. After than, you let physics take over.
And what would 1 kilo of antimatter do exactly? that's 2 lbs basicly, and antimatter isn't some awesome explose megaweapon either, in theory it destroys regular matter of the same composition, like anti-helium will destroy helium and vice versa so in essence you'd have to make something the same size and composition as a reaper out of anti-matter and then ram it in in order to completely destroy a reaper in that way, a kilo wouldn't make a dent.
#81
Posté 18 août 2011 - 02:21
#82
Posté 18 août 2011 - 08:06
Nizzemancer wrote...
CrazyCatDude wrote...
Honestly, the way I'd like to see us defeat the reapers is to fit hundreds, maybe thousands of fighters with quantum entanglement control relays and FTL drive cores, load them down with a kilo of antimatter each, then let EDI use them as guided FTL missiles. After than, you let physics take over.
And what would 1 kilo of antimatter do exactly? that's 2 lbs basicly, and antimatter isn't some awesome explose megaweapon either, in theory it destroys regular matter of the same composition, like anti-helium will destroy helium and vice versa so in essence you'd have to make something the same size and composition as a reaper out of anti-matter and then ram it in in order to completely destroy a reaper in that way, a kilo wouldn't make a dent.
1 kilogram of antimatter coming into contact with 1 kilogram of matter, like, say, the containment vessel that shattered on impact, would yield an explosion equivelent to just under 43 megatons of TNT. I don't care how tough the Reapers are. a 43 megaton contact explosion WILL tickle them, and not in a good and healthy way, from their perspective. The thing about antimatter is, that when it comes into contact with regular matter, both matter and antimatter are converted to energy. To get the energy release, you multiply the mass of antimatter by two (mass of antimatter plus mass of matter) then multiply by the vacuum speed of light squared. You might recognize the formula. E(rest)=MC^2 or, as it's more commonly written, E=MC^2.
In other words, big explosion. Lots of energy flying around. Most of it hard, hard gamma, which had really bad effects on organics, electronics and pretty much anything it comes in contact with. The gamma rays would fry the Reapers technological and organic systems, and screw with the integrity of their hulls and structural members.
Then there's the fact that you're hitting them with a fighter at FTL.
Trust me, the Reapers ain't gonna enjoy it, any way you wanna look at it.
#83
Posté 18 août 2011 - 08:24
Ending #2 Humanity with the help of the other organic races defeat the Reapers and the galaxy is safe forever.
Ending #3 The war is so intense that the entire galaxy becomes nearly exstinct.
To me those are the three most logical endings (in my opinion) and because this is the end of the trilogy all 3 of those endings are a possibility in this game. Of course your actions through out the game would decide what ending you get.
#85
Posté 18 août 2011 - 09:13
I'm gunna beat 'em with spitfire and gumption!
Yessir, I will.
#86
Guest_Arcian_*
Posté 18 août 2011 - 09:39
Guest_Arcian_*
#87
Posté 18 août 2011 - 09:43
George-Kinsill wrote...
By having the galactic fleet fight the Reapers as a diversion, while Shepard goes through the citadel relay to where the Reapers live in dark space, and then destroy the dark citadel, the hub of all Reapers, leaving them all vulnerable to the galactic fleet.
Somethings similar to this.
Defeating them outright I'm battle by merely uniting the galaxy would be a huge discredit to their characterization. They are the pinnacle of evolution and existence. Our weapons are an evolved form of what they allow us to have as technology; it is logical to assume they can calculate all possible variables and branches to what is capable with the technology we possess.
#88
Posté 18 août 2011 - 09:51
If they had taken ME2 to find out a way to make the big bad, unbeatable Reapers, beatable. One, there would be no sense of dread going into ME3 and second, it would be the exact same conclusion you just mentioned, just a long winded way of doing it. And ME2 wasn't unrelated, it was suppose to be about building a team to take on this threat, but who knows if that's how it will turn out.marshalleck wrote...
I really have no idea how Shepard's going to fight them. The feeling I get is that they're going to be reduced from gigantic badass dreadnoughts which can simply fly straight through their opponents, to merely being big ships that can take a few heavy hits but go down with much less effort than Sovereign. I don't want that to be how it all pans out, but since Bioware chose to completely circumvent the necessary exposition and clues about how to fight them and instead chose to tell an unrelated side-story with ME2, I can't think of anything else which seems reasonable.
My personal plan is to roshambo kick them in the nuts, then they can roshambo kick me in the nuts and the last one standing wins.
#89
Posté 18 août 2011 - 10:24
#90
Posté 18 août 2011 - 10:25
#91
Posté 18 août 2011 - 10:27
#92
Posté 18 août 2011 - 10:27
#93
Posté 18 août 2011 - 10:32
#94
Posté 18 août 2011 - 10:40
#95
Guest_LuckyBulletKSRC95_*
Posté 18 août 2011 - 10:52
Guest_LuckyBulletKSRC95_*
A bunch of squishy scientist Salarians... Well they're ****ing screwed...
13 Million Quarian Engineered who are using cut&shut 200 year old rusty ships (half of which aren't warships)... They're screwed...
A race of genophage suffering (and angry) Krogan who are all equipped with Shotguns... Let's hope they can regenerate from a Reaper Particle Beam...
A bunch of rediculously polite Hanar... Maybe they can offer them tea whilst we debate why the Reapers should stop being meanies and leave Earth alone?
A load of Asari Commando Units... And ona spin to the famous words of Benezia and Liara: "Have you faced an Asari Commando Unit before? No Reapers have?" Then again to be fair an Asari Commando Unit has never faced 300 Gigantic War Ships...
We have the Turians? Well that is after they face finish beating each other up and sleeping together.. Yes Garrus and Mrs. Hand-to-Hand Specialist...
Hey we still have the Geth!!! Hmm a Reaper can plow through a Human Frigate what can they do to a Geth Warship?
The Volus and Elcor? Never seen them do anything but be weird... Then again maybe the Biotic God can cripple a Reaper?
Finally we have the humans... It took an entire fleet to kill Sovereign... How many humans does it take to destroy a Reaper Fleet?
OK I am officially out of options... Maybe one Reaper does not agree with the current plans of the other Reapers nd we see 3% of them pull a Geth and change belief attacking there evil counterparts
Finally we could all just let Earth fall whislt we all hide? So what if 20 billion human civilaisn die? We hide and then destroy the citadels Master Control Module! Problem solved!
#96
Posté 18 août 2011 - 11:10
#97
Posté 18 août 2011 - 11:59
It didn't though - watch the YouTube replay.
Sovereign destroys 5 ships - and then fornicates with the Citadel tower.
As a galactic prostitute - he's pretty on target... as an ultimate destruction space cuttlefish robot badass... nope.
He actually dies like a **** - "lying" on his back.
Modifié par Medhia Nox, 19 août 2011 - 12:00 .
#98
Posté 19 août 2011 - 12:08
Norskebanan wrote...
I'm looking forward to my renegade ending where absolutely everything that has ever existed is destroyed.
Except for space hamster.
................................meep
#99
Posté 19 août 2011 - 12:15
#100
Posté 19 août 2011 - 12:17
Ooo I like that idea.Apocsapel91 wrote...
George-Kinsill wrote...
By having the galactic fleet fight the Reapers as a diversion, while Shepard goes through the citadel relay to where the Reapers live in dark space, and then destroy the dark citadel, the hub of all Reapers, leaving them all vulnerable to the galactic fleet.
It's probably going to be something like this.





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