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Cut Origins Released as DLC? (Human Commoner/Barbarian)


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#1
Song of Wyrd

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I'm sure this has been brought up a number of times between a dozen or ten million, but I figured I'd broach the subject once more.

I'm sure most of us have heard at one point there were at least two other Origins considered, one of which actually had some in limited in game implementation. (When I saw the Dragon Age demo at GenCon '08, the dialogue options in several conversations referenced the PCs origin as a commoner from Redcliffe). Those origins, of course, were the aforementioned Human Commoner (from Redcliffe) and the Human Awwar Barbarian, from the Frostback Mountains.

That said, I would love to see these two origins reappear at a later date as DLC. I would have loved to play my Human character as a Barbarian warrior, for certain, and the Human Commoner does leave that nice, genre-iconic Everyman option open (Even though I think from what I've seen of the Human Noble origin, I'd prefer that to a Commoner)

Anyway, just throwing the thought out there,.

#2
Servant of Nature

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Human Commoner was cut because it was too generic. They cut it out of the game, and they didn't reinclude it during the six month delay like they did with Shale, which leads me to believe it was cut for a very justified reason.



The Avvar is more interesting, and I don't think it ever got past early development.



Regardless, Origins are a highly unlikely DLC due to the amount of work needed and voice acting. They would need to get all voice actors that have origin specific lines back to re-record. The only one that may have most of that done, is the Human Commoner, but as I said, they cut that for a reason.

#3
elemental150

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I think that they both where removed because they would figure a way human commoner wouldn't be a really cliche chosen one type origin and I think they dropped the barbarian because it didn't mesh well with classes that were not warrior


#4
minamber

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As you said, this has been talked about a lot already, so I'll give the same answer here as others did in similar threads.

The devs said in the old forums that seeing new origins as DLC is unlikely because it would involve a huge amount of work, especially in terms of voice acting (since many NPCs apparently refer to your origin in some way in their dialog).

So, unless most of the VA was already done for the Human commoner or barbarian origins, I wouldn't hold my breath.

I'll admit that it would be one of the most interesting options for DLC though.

#5
Varenus Luckmann

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Definately. First of all, let's make sure to make it abundantly clear for all that getting new origins in a DLC is extremely unlikely. However, I do hope to god that they'll consider implementing the Human Commoner origin. It doesn't have to be remotely near the original origin, but I'd like to see it, simply because right now, all humans are nobles.

#6
Baelin Firestorm

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The only way I see them adding a barbarian origin (either in an expansion or as DLC) is if they opened up the qunari race as a playable option. Then barbarian would make sense.

#7
Song of Wyrd

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Ah, very good points here. I hadn't thought about the fact that they would literally need to tap the entire cast (Or most of it) to re-record lines that make reference to a character's origin. That would be a logistical (and contractual) nightmare. Alas, it would have been interesting, but I'm sure there will be plenty other ways to explore the Avvar as elements of Thedas. (Either through DLC or mods)



As for genericism, I think the Human Commoner could have been given some spark, but I can also understand trying to make people stretch their wings. It does feel a bit odd that the baseline fantasy race has only one origin, but its nothing big. I'm just forever looking for more options.




#8
ladyofpayne

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I hope to see human commoner. I think it'll be most intresting origin story in game. Like elf and dwarf commoner

#9
Randy1012

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I don't really buy the excuse that the Human Commoner origin was too generic to be included, because the Dalish Elf origin was about as generic and bland as could be.

#10
Dermain

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Randy1083 wrote...

I don't really buy the excuse that the Human Commoner origin was too generic to be included, because the Dalish Elf origin was about as generic and bland as could be.


It's elves, what do you expect? Then again I consider all of the origins generic.

#11
Rivina

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As DLC, maybe not. As a fully blown expansion pack which would cost enough to pay the voice actors to come back and re-record line, possibly.




#12
Randy1012

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Myrkale wrote...

Randy1083 wrote...

I don't really buy the excuse that the Human Commoner origin was too generic to be included, because the Dalish Elf origin was about as generic and bland as could be.

It's elves, what do you expect? Then again I consider all of the origins generic.

Maybe so, but I thought the Human Noble and the Mage origins were at least entertaining. The Dalish Elf origin was just boring.

I haven't played through the other origins yet. I'm not terribly enthusiastic about the Dwarves or City Elf.

#13
Song of Wyrd

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Randy1083 wrote...

Myrkale wrote...

Randy1083 wrote...

I don't really buy the excuse that the Human Commoner origin was too generic to be included, because the Dalish Elf origin was about as generic and bland as could be.

It's elves, what do you expect? Then again I consider all of the origins generic.

Maybe so, but I thought the Human Noble and the Mage origins were at least entertaining. The Dalish Elf origin was just boring.

I haven't played through the other origins yet. I'm not terribly enthusiastic about the Dwarves or City Elf.


The Dwarf Noble is easily the best origin, IMO. Wonderfully crafted and executed. City Elf had a good concept, good lead-in and a nice, bloody confrontation.

I agree though, the Dalish Elf origin is easily the least interesting.

#14
boardnfool86

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maybe I want to be cliche? I liked the city elf origin but got bored by ostagar... I just prefer playing with humans, and I don't care for magic - although I am enjoying the mage playthrough (the origin was sub par)



Just saying, if they had dialog for human commoner they should have included it, it would have been fun... then again, maybe the origin story wasn't that good? Every origin has some background on why you're awesome - how would human commoner be different than city elf?



I know nothing about the cut origins so I have no idea.

#15
Broloc

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 Hopefully they add more origins via DLC or on the expansion pack.

#16
Taleroth

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A Bioware employee has spoken against this. So, not impossible, but don't hold your breath.



It requires lots of internal integration (references at various points), but is only use to players really wanting to play through completely from scratch.



Compare that to the DLC like Warden's Keep and Ostagar, where you can play the DLC content at any point between Lothering and even after beating the game. And it requires no further integration beyond the map.

#17
Trajan60

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I'd very much like new origins to be released via DLC. I'd pay and download it in a second.

#18
spernus

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The only way I can see a new origin or tow is with a full expansion.

It would make sense,given that we would be talking about 15-20 hours of content and a sizeable budget which would make the heavy voice recording possible.

Modifié par spernus, 20 novembre 2009 - 09:42 .


#19
Nikolaus

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Personally, I was disappointed that there was in sense only one (I do
not consider the Magi to be a real background - you don't get to choose
between it and another unlike with the other two classes - Apostate,
anyone?) background for humans. Yes, a human commoner background will
probably have some of that generic RPG background about it - but isn't
that what the brilliant folks of Bioware have imagination for?

Modifié par Nikolaus, 25 novembre 2009 - 11:55 .


#20
Brian Chung

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You also have to remember that cut content can be in any stage of development, from on paper/a couple lines in a test conversation to having the model made and voice lines recorded (Shale).



The latter is much easier to finish up and integrate, while the former is almost like starting from scratch.

#21
Guest_SirenCurse_*

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Brian Chung wrote...

You also have to remember that cut content can be in any stage of development, from on paper/a couple lines in a test conversation to having the model made and voice lines recorded (Shale).

The latter is much easier to finish up and integrate, while the former is almost like starting from scratch.


Really!? so what you are saying is that BioWare wont add more origins to the game?
I have to say that i'm very disappointed! i was hoping for a templar origin or another human origin Posted Image

#22
hexaligned

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Why? They were right in removing it, how much redundancy can you stomach? We need another mage origin before a 4th war/rog one

#23
RavenholmeCP42

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Aye, an Apostate mage origin (Note: Not Maleficar, that way it can cater for those who want to be Maleficars, and those who are just mages outside the circle. Maybe establish maleficar-dom via a dialogue choice in game) is needed before another warrior/rogue one. Although, the Avvar barbarian origin would be good. I'd love to see a Mercenary origin added, along with perhaps the Qunari as a playable race.

Modifié par RavenholmeCP42, 26 novembre 2009 - 12:18 .


#24
cipher86

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Origins are boring, we have enough of them already. More true expansion DLC and no more "here's a minor addon" DLC!

#25
Fathnir

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Brian Chung wrote...

You also have to remember that cut content can be in any stage of development, from on paper/a couple lines in a test conversation to having the model made and voice lines recorded (Shale).

The latter is much easier to finish up and integrate, while the former is almost like starting from scratch.


Which is sad, because I'm totally for a Human Commoner origin, or even Barbarian.