Aller au contenu

Photo

Cut Origins Released as DLC? (Human Commoner/Barbarian)


87 réponses à ce sujet

#26
Riddley313

Riddley313
  • Members
  • 76 messages

Fathnir wrote...

Brian Chung wrote...

You also have to remember that cut content can be in any stage of development, from on paper/a couple lines in a test conversation to having the model made and voice lines recorded (Shale).

The latter is much easier to finish up and integrate, while the former is almost like starting from scratch.


Which is sad, because I'm totally for a Human Commoner origin, or even Barbarian.


Agreed. It would have been interesting to play the lowly life of a guard trying to distinguish himself amidst the pampered nobility. Perhaps even some forbidden romance between a nobleman's daughter/son as well. Many possabilities.

#27
GoldenusG

GoldenusG
  • Members
  • 220 messages
Might be in with a chance after a possible expansion, after all, Bioware are likely to hunt down most the old voice-actors again.

#28
The Angry One

The Angry One
  • Members
  • 22 246 messages
Those of us who've come across the annoying origin bug know a little of the human commoner origin remains in the game, as far as the initial dialog with King Cailan anyway.

What else made it in is anyone's guess.

#29
Guest_SirenCurse_*

Guest_SirenCurse_*
  • Guests
i was also hoping for more companions that you could possibly have a romance with, like Dairren Posted Image from the human noble origins becouse i would rather have a gay romance with him then with Zevran. I remember i got nauseousPosted Image the first time i saw my pc have sex with him and i can say i will never! do that again!

#30
Dark83

Dark83
  • Members
  • 1 532 messages

Randy1083 wrote...

I haven't played through the other origins yet. I'm not terribly enthusiastic about the Dwarves or City Elf.

The City Elf female and Dwarf Noble origins are considered the best in the game, you know.

#31
Nessin

Nessin
  • Members
  • 19 messages
What they really need is an unlockable origin for after you finish the game with anyone else. Grey Warden. I imagine coming up on to Ostragar, after a short background sequence, just after the death of Duncan/Caelin, you fight your way to Dunca who lives long enough to tell you of Loghain's treachery, another fight sequence (perhaps even running to the tower to try and save Alister and the previous main character), then you fall and get rescued by Flemeth, start of the new story...

#32
VanDraegon

VanDraegon
  • Members
  • 956 messages

SirenCurse wrote...

Brian Chung wrote...

You also have to remember that cut content can be in any stage of development, from on paper/a couple lines in a test conversation to having the model made and voice lines recorded (Shale).

The latter is much easier to finish up and integrate, while the former is almost like starting from scratch.


Really!? so what you are saying is that BioWare wont add more origins to the game?
I have to say that i'm very disappointed! i was hoping for a templar origin or another human origin Posted Image




Funny, i didnt see him say the wouldnt ever add any other origins. Quite the leap you are making.

#33
Anrim

Anrim
  • Members
  • 72 messages
OK, everyone, like ME, this was the test game, CAN THIS WORK/SELL.

I imagine DA 2 will have far crazier/interesting origins

#34
happyelf

happyelf
  • Members
  • 13 messages

Nessin wrote...

What they really need is an unlockable origin for after you finish the game with anyone else. Grey Warden. I imagine coming up on to Ostragar, after a short background sequence, just after the death of Duncan/Caelin, you fight your way to Dunca who lives long enough to tell you of Loghain's treachery, another fight sequence (perhaps even running to the tower to try and save Alister and the previous main character), then you fall and get rescued by Flemeth, start of the new story...

This is a pretty cool idea, it would be interesting if the 'last of the gray wardess' was somebody who survived the battle. And it could be for any class, too.

Modifié par happyelf, 26 novembre 2009 - 03:00 .


#35
michaelzihan

michaelzihan
  • Members
  • 1 messages
An Apostate mage origin is necesary!

#36
eifel_105

eifel_105
  • Members
  • 49 messages
I would freakin love an origins dealing with the Avvar, or maybe the Chasind? The reactions of people would be really interesting considering the background of both cultures. Somewhere between fear and contempt. While qunari would be interesting, I find it a little unlikely since they have no women warriors as I found out from Sten.

#37
wanderon

wanderon
  • Members
  • 624 messages
As I recall there was a thread on the old forums where the devs posted that adding any new origins (or in this case recycled ones) was highly unlikely as they would require too much work to properly fit them into all the places they should be (banters, plot areas, story lines etc etc) and IIRC they might have commented that fitting them into all those areas also had potential to break other things but I may be wrong about that.



I too expect we will not see any new origins prior to DA:O 2 comes along.

#38
Loetek

Loetek
  • Members
  • 447 messages
My personal opinion? I think they left it out on purpose... but not for what your thinking... i think just Bioware needed something to put into a full blown expansion. Its called planning. But i def would not plan on looking for it as DLC... not at all.

#39
TheDoverDemon

TheDoverDemon
  • Members
  • 9 messages

michaelzihan wrote...

An Apostate mage origin is necesary!


My thoughts exactly.

#40
specter7237

specter7237
  • Members
  • 147 messages

Rivina wrote...

As DLC, maybe not. As a fully blown expansion pack which would cost enough to pay the voice actors to come back and re-record line, possibly.

I would gladly pay the price of an expansion for a barbarian origin

#41
Scars Unseen

Scars Unseen
  • Members
  • 102 messages
This is why voice acting is such a double-edged sword. On the one hand, it adds polish and immersion that would be lacking otherwise. On the other hand, it makes it incredibly difficult if not impossible for the community to add this sort of thing in a mod without it being a bit jarring. We have the option of either using no voices, voices that are completely different from the originals(hard enough to get people to voice act with a decent mic setup. Now we have to find British voice actors with a decent mic setup), or completely replacing the voices of characters altogether. No win-win possibility here.

#42
RavenholmeCP42

RavenholmeCP42
  • Members
  • 373 messages

Scars Unseen wrote...

This is why voice acting is such a double-edged sword. On the one hand, it adds polish and immersion that would be lacking otherwise. On the other hand, it makes it incredibly difficult if not impossible for the community to add this sort of thing in a mod without it being a bit jarring. We have the option of either using no voices, voices that are completely different from the originals(hard enough to get people to voice act with a decent mic setup. Now we have to find British voice actors with a decent mic setup), or completely replacing the voices of characters altogether. No win-win possibility here.


I'm not sure whether or not to be offended by the italicising of "British" there.

But, there are plenty of british VAs around, hell, I've provided a neutral-scots accent before, when I still had a decent mic, and it'd be easy enough to pick up another decent mic

#43
Jonfon_ire

Jonfon_ire
  • Members
  • 190 messages

cipher86 wrote...

Origins are boring, we have enough of them already. More true expansion DLC and no more "here's a minor addon" DLC!


Wouldn't say they're boring myself (loved the Dwarf Noble one, the Mage one was ok but not as good) but certainly considering that most people have played through the game already it makes more sense to add in content that allows players to use their current character(s) in further adventures rather than content which they have to reroll a new character to see (and once they've seen that 2 hours of new content they're then a lowbie starting out again).

Also the Origins tend to be expensive in terms of voice acting so there's probably more work in them than more traditional expansions / DLC content.

#44
Mordaedil

Mordaedil
  • Members
  • 1 626 messages

Anrim wrote...

OK, everyone, like ME, this was the test game, CAN THIS WORK/SELL.
I imagine DA 2 will have far crazier/interesting origins

Games don't work like that.

#45
Jonfon_ire

Jonfon_ire
  • Members
  • 190 messages

Mordaedil wrote...

Anrim wrote...

OK, everyone, like ME, this was the test game, CAN THIS WORK/SELL.
I imagine DA 2 will have far crazier/interesting origins

Games don't work like that.


Indeed. A game with 60 hours+ of content, intricate storylines and massive amounts of voice work which took a total of 7 years of development is unlikely to be a Proof-of-Concept.

It's the start of a new IP which will probably spawn sequels & expansions. That by no means means it's a "test game".

Having said that TorchlighT is basically that. Their developers put the game together stupidly quickly in order to get revenues for developing an MMO version of it. It's great fun but you can see that in the simplistic questing system and totally linear nature it has (they also seemed to time their release brilliantly given the delays with Diablo 3).

Modifié par Jonfon_ire, 26 novembre 2009 - 11:43 .


#46
Are el

Are el
  • Members
  • 45 messages
Having an Avvar Barbarian is a bit... problematic. The other six Origins are a part of the Ferelden that you will come to explore as part of the game. Most of them lose their old lives, but they still have connections to the places and people you visit. The Avvars are outsiders, even in comparison to the Dalish. You never deal with them during the main quest. So, that Origin doesn't really fit.

#47
RetrOldSchool

RetrOldSchool
  • Members
  • 280 messages
A Chasind and an Apostate would've been great! Also I kind of miss a Human Commoner, even though it probably could be a bit generic, it would still be good from an RP point of view.

#48
velmyn

velmyn
  • Members
  • 68 messages
I doubt any origins will be added in hindsight...but they work so damn well, it'd be a mistake not to utilize such an idea further.



I'm hoping that if a future expansion(one that will actually be sold in a box) involves a new Grey Warden, we'll be seeing some new, radical origins.

#49
Scars Unseen

Scars Unseen
  • Members
  • 102 messages

RavenholmeCP42 wrote...

Scars Unseen wrote...

This is why voice acting is such a double-edged sword. On the one hand, it adds polish and immersion that would be lacking otherwise. On the other hand, it makes it incredibly difficult if not impossible for the community to add this sort of thing in a mod without it being a bit jarring. We have the option of either using no voices, voices that are completely different from the originals(hard enough to get people to voice act with a decent mic setup. Now we have to find British voice actors with a decent mic setup), or completely replacing the voices of characters altogether. No win-win possibility here.


I'm not sure whether or not to be offended by the italicising of "British" there.

But, there are plenty of british VAs around, hell, I've provided a neutral-scots accent before, when I still had a decent mic, and it'd be easy enough to pick up another decent mic


No offense intended.  I use italics for emphasis only.  I have a decent mic setup(though I need to get a new pop filter), but sadly any attempt at a British accent would sound contrived.  I guess I could do voices for a dwarf.

#50
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Because the player's choice of origin story has an affect on dozens of conversations throughout the game (which means scripting, voice over, and oodles of testing time), adding origins after the fact would entail contracting and scheduling not just implementation and testing time, but getting those same voice actors back into the studio to record just a few extra lines, which would be prohibitively expensive for very little benefit.



Remember also that any new dialogue will also have to be translated into all the different languages the game was released in, plus all the localized VO. And the entire game would have to be tested with all of these new origins. Let me repeat that: the entire game! And that is no mean feat.



All of that for a couple of different lines here and there throughout the game? Unless that package sold for a ridiculous amount of money or we could guarantee a certain number of sales, it simply wouldn't be worth the trouble. Sorry, folks.