Modifié par Nikolaus, 27 novembre 2009 - 02:15 .
Cut Origins Released as DLC? (Human Commoner/Barbarian)
#51
Posté 27 novembre 2009 - 02:06
#52
Guest_eisberg77_*
Posté 27 novembre 2009 - 02:16
Guest_eisberg77_*
#53
Posté 27 novembre 2009 - 02:21
Stanley Woo wrote...
Because the player's choice of origin story has an affect on dozens of conversations throughout the game (which means scripting, voice over, and oodles of testing time), adding origins after the fact would entail contracting and scheduling not just implementation and testing time, but getting those same voice actors back into the studio to record just a few extra lines, which would be prohibitively expensive for very little benefit.
Remember also that any new dialogue will also have to be translated into all the different languages the game was released in, plus all the localized VO. And the entire game would have to be tested with all of these new origins. Let me repeat that: the entire game! And that is no mean feat.
All of that for a couple of different lines here and there throughout the game? Unless that package sold for a ridiculous amount of money or we could guarantee a certain number of sales, it simply wouldn't be worth the trouble. Sorry, folks.
Thats why
Big expansions > DLC
thats why
#54
Posté 27 novembre 2009 - 02:23
#55
Posté 27 novembre 2009 - 02:24
I wanted to play a noble, so I didn't advance past the King conversation. I am curious however if someone else is willing to do a Human "Commoner" playthru if they'd tell us other dialogue differences they noticed (such as - can you become King/Queen... etc)
#56
Posté 27 novembre 2009 - 02:33
That's something in which we could see new backgrounds - like I said, not just any DLC. But oh, this is to be left for future. We shall see.
Modifié par Nikolaus, 27 novembre 2009 - 02:43 .
#57
Posté 27 novembre 2009 - 02:51
Stanley Woo wrote...
Because the player's choice of origin story has an affect on dozens of conversations throughout the game (which means scripting, voice over, and oodles of testing time), adding origins after the fact would entail contracting and scheduling not just implementation and testing time, but getting those same voice actors back into the studio to record just a few extra lines, which would be prohibitively expensive for very little benefit.
Remember also that any new dialogue will also have to be translated into all the different languages the game was released in, plus all the localized VO. And the entire game would have to be tested with all of these new origins. Let me repeat that: the entire game! And that is no mean feat.
All of that for a couple of different lines here and there throughout the game? Unless that package sold for a ridiculous amount of money or we could guarantee a certain number of sales, it simply wouldn't be worth the trouble. Sorry, folks.
Heh, so putting in a new origin would only take a couple of lines of code and a few minutes of extra dialogue? If you were a flea!
It's a shame but it's completely understandable.
Modifié par Palathas, 27 novembre 2009 - 02:51 .
#58
Guest_SirenCurse_*
Posté 27 novembre 2009 - 08:06
Guest_SirenCurse_*
I'm really starting to get disappointed in Bioware!
#59
Posté 27 novembre 2009 - 08:17
Stanley Woo wrote...
Because the player's choice of origin story has an affect on dozens of conversations throughout the game (which means scripting, voice over, and oodles of testing time), adding origins after the fact would entail contracting and scheduling not just implementation and testing time, but getting those same voice actors back into the studio to record just a few extra lines, which would be prohibitively expensive for very little benefit.
Remember also that any new dialogue will also have to be translated into all the different languages the game was released in, plus all the localized VO. And the entire game would have to be tested with all of these new origins. Let me repeat that: the entire game! And that is no mean feat.
All of that for a couple of different lines here and there throughout the game? Unless that package sold for a ridiculous amount of money or we could guarantee a certain number of sales, it simply wouldn't be worth the trouble. Sorry, folks.
*Jim Carrey voice* So you're saying there's a chance!
#60
Guest_eisberg77_*
Posté 28 novembre 2009 - 03:04
Guest_eisberg77_*
thisisme8 wrote...
*Jim Carrey voice* So you're saying there's a chance!
#61
Posté 28 novembre 2009 - 03:14
personally, i would just cut out the expansion on disc part,and stick to releasing it for download until much later when they have all the expansions/add-ons in a big package deal.
and in response to stanley woo, im fairly certain you guys could guarantee a certain number of sales for anything you release, as the few dlcs you have out now have already made insane amounts of money,and pretty much anything "dragon age" that gets released will be bought up like hot cakes. but i do understand what your saying, it just seems like alot of bother for something so small.
#62
Posté 28 novembre 2009 - 03:20
michaelzihan wrote...
An Apostate mage origin is necesary!
Usually I wouldn't back the idea of an origin being thrown in as DLC because that would make a lot of hard work to redo the entire game for the voice acting, but damned if you aren't right for that one. Could you imagine the dialogue between you, Allistair and Morrigan???
#63
Posté 28 novembre 2009 - 11:57
How much of commoner origin dialog/voiceover is left in data files?
If there is some, maybe it would be salvagable, without too prohibitive cost. And if many new DLCs were planned, whcih include companion voiceovers, for example, maybe recording some extra lines in one go for same actor go could reduce costs.
Modifié par rpgplayer1, 28 novembre 2009 - 12:02 .
#64
Posté 01 décembre 2009 - 02:03
rpgplayer1 wrote...
A question:
How much of commoner origin dialog/voiceover is left in data files?
Sorry for the bump, but this is something i'd like to know as well.
If you mess about with the debug scripts (specifically the zz_orz_debug), there's a menu tree that allows you to respec the character's origin, one of which is Human Commoner.
I'm going to load an Noble Ostagar save tonight and set this flag to see how much is left - should be interesting!
#65
Posté 04 décembre 2009 - 08:56
VanDraegon wrote...
SirenCurse wrote...
Brian Chung wrote...
You also have to remember that cut content can be in any stage of development, from on paper/a couple lines in a test conversation to having the model made and voice lines recorded (Shale).
The latter is much easier to finish up and integrate, while the former is almost like starting from scratch.
Really!? so what you are saying is that BioWare wont add more origins to the game?
I have to say that i'm very disappointed! i was hoping for a templar origin or another human origin
Funny, i didnt see him say the wouldnt ever add any other origins. Quite the leap you are making.
I feel you missed a perfect opportunity for mockery here. I mean, this guy is essentially saying "I don't care about the technical details, I just want you to do it for me".
#66
Posté 04 décembre 2009 - 09:14
#67
Posté 04 décembre 2009 - 11:43
#68
Posté 04 décembre 2009 - 04:54
#69
Posté 04 décembre 2009 - 05:56
#70
Posté 04 décembre 2009 - 05:59
#71
Posté 04 décembre 2009 - 06:08
#72
Posté 04 décembre 2009 - 06:11
#73
Posté 04 décembre 2009 - 06:25
DLC is best left to extra items, mini-adventures and more flavour to keep the game fresh and reason to come back to the game every now and then and replay it, not keep building up the game into some gargantuan monstrosity that could have just been a separate expansion or even sequel.
#74
Posté 07 décembre 2009 - 01:18
Modifié par naledgeborn, 07 décembre 2009 - 01:28 .
#75
Posté 07 décembre 2009 - 01:31





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