Cut Origins Released as DLC? (Human Commoner/Barbarian)
#76
Posté 17 décembre 2009 - 09:44
#77
Guest_Auzramon_*
Posté 18 décembre 2009 - 04:16
Guest_Auzramon_*
#78
Posté 18 décembre 2009 - 05:16
Stanley Woo wrote...
Because the player's choice of origin story has an affect on dozens of conversations throughout the game (which means scripting, voice over, and oodles of testing time), adding origins after the fact would entail contracting and scheduling not just implementation and testing time, but getting those same voice actors back into the studio to record just a few extra lines, which would be prohibitively expensive for very little benefit.
Remember also that any new dialogue will also have to be translated into all the different languages the game was released in, plus all the localized VO. And the entire game would have to be tested with all of these new origins. Let me repeat that: the entire game! And that is no mean feat.
All of that for a couple of different lines here and there throughout the game? Unless that package sold for a ridiculous amount of money or we could guarantee a certain number of sales, it simply wouldn't be worth the trouble. Sorry, folks.
Well get on the phone and start making appointments then, seriously. Unless you
want all future DLC to be restricted to more over powered items you're going to
need new recording for pretty much anything new.
This is the type of game
Bioware chose to make and you don't make it sound very updateable. If it's going
to be so expensive for such trivial additions perhaps we shouldn't have been
promised years of DLC, and lets be honest, the choice in origin has barely any
effect on the game as it is.
I have played through several times now and the
amount of new dialog is easily under a minute. I can count the amount of times I've been referred to as an Elf or a mage on one hand.
I don't mean to come of as snotty but you guys seem to have an excuse for everything. Maybe concentrate on an expansion or a sequel. DLC itself seems to be a dubious practice anyway.
#79
Posté 18 décembre 2009 - 10:43
but a big expansion would be perfect!
Plus,dont they also have the voice acting from human commner already?
Modifié par Girchou, 18 décembre 2009 - 10:53 .
#80
Posté 18 décembre 2009 - 10:48
Baelin Firestorm wrote...
The only way I see them adding a barbarian origin (either in an expansion or as DLC) is if they opened up the qunari race as a playable option. Then barbarian would make sense.
The Qunari are a race of well trained soldiers with their own religion and sense of justice, often acting as mercenaries. Doesn't sound very barbaric to me.
#81
Posté 18 décembre 2009 - 10:53
Randy1083 wrote...
Maybe so, but I thought the Human Noble and the Mage origins were at least entertaining. The Dalish Elf origin was just boring.Myrkale wrote...
It's elves, what do you expect? Then again I consider all of the origins generic.Randy1083 wrote...
I don't really buy the excuse that the Human Commoner origin was too generic to be included, because the Dalish Elf origin was about as generic and bland as could be.
I haven't played through the other origins yet. I'm not terribly enthusiastic about the Dwarves or City Elf.
City Elf was pretty disturbingly good...
#82
Posté 18 décembre 2009 - 11:27
Do this and you have my money bioware.
#83
Posté 26 décembre 2009 - 03:00
If you are interested in a Human Commoner Origin and/or would like to put one together, then head on over to this thread:
http://social.biowar...75/index/500779
The mod is only at the very beginning stages of development and will only happen if enough people show interest in it and/or are willing to help make it possible.
The direct link to the project is:
http://social.biowar...m/project/1485/
If you'd like to join our Human Commoners Unite! group, then you can join us here:
http://social.bioware.com/group/941/
Best Wishes,
Joseph
PS: If you know people who want this origin and/or are good modders (level designers, graphic artists, voice actors, etc.), then be sure to send them in this project's direction.
#84
Posté 31 décembre 2009 - 12:37
Modifié par spiker7, 31 décembre 2009 - 12:38 .
#85
Posté 11 mai 2010 - 05:26
My main annoyance is that being a member of the Circle makes ZERO sense for a Dalish Elf.
& considering we KNOW that the Keepers have powerful magic & train others in its use..
Well, doesn't that make all Dalish Mages apostate? & thus illegal?
It does make me wonder why the Templars/Chantry wouldn't try another Exalted March over that.
Anyone else?
#86
Posté 11 mai 2010 - 06:02
DBscotsdragon wrote...
Apostate Mage is definitely a required Origin, & I have NO idea why it was never included.
My main annoyance is that being a member of the Circle makes ZERO sense for a Dalish Elf.
& considering we KNOW that the Keepers have powerful magic & train others in its use..
Well, doesn't that make all Dalish Mages apostate? & thus illegal?
It does make me wonder why the Templars/Chantry wouldn't try another Exalted March over that.
Anyone else?
That's why Dalish travel around the wilderness in small clans and often change location, so any organised effort to wipe them out would be doomed to failure. Even the clans themselves don't know where other clans are. Since they stay out of sight and don't make trouble why would the Templars bother? It's just more convinient and less of a headache to let them be, especially since they have enough trouble with circle mages as it is.
#87
Posté 11 mai 2010 - 11:18
2.cost voice actors need to get paid etc
3. more origins would not mean the game is deeper in fact often times more comes at the cost of the general depth of the game, thats not to say all of the origins in dao were great , I found the dalish and human noble origins to be a tad genereic but still good
#88
Posté 24 avril 2012 - 01:51





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