Zanallen wrote...
FieryDove wrote...
This topic will not end well.
So...I might as well add fuel:
---
Zur: Sure thing. I'm actually really anxious for the game right now, so I can pop it in and start playing. I'm really looking forward to see it. I know there are a few bugs that still need to be fixed. Unlike other titles from Bioware, this [score] was kind of a rush job. EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now.
---
http://music.ign.com.../1154594p1.html
Now what I think. I think Bioware will make the best games they can given the time and resources they are allowed.
That doesn't change the fact that the absolute easiest, cheapest and quickest game that they could have made would be DA:O 2.
Because Awakenings did so well by doing trying to do the same in such a short period of time? It didn't sell, so to sink funds into a product which will actually cost more and require far more time than is available, by doing the same thing is insane. DA2 was the alternative option, for such a tight time frame. Shorter, potentially better cost to earnings ratio on the investment, potentially larger market.
As to the details of DA2's development it looks like a misjudgement on how much time it would take. If such drastic changes were envisioned in DA2, why the hell was the project slated for a development period of only a little over a year? Examine the marketing and interviews designed to appeal to a broader audience, release dates and timings within EA's own fiscal reports. The fact that support dried up on the DLC and bugs for DAO as DA2 neccessitated more focus due to the rushed time period. The numerous bugs which riddled the game when it was first released. Not to mention the recycled environments, generic equipment, dead city, poor side quests and a host of other in game design issues.
It points to a rush job, for what reason I'm not sure. But knowing publicly listed companies it is due to pressure for a release on that fiscal quater and the need for new revenue to fund acquisitions, which EA has recently undertaken or the desire to expand the market share/ change segment, dictating the given direction.
Modifié par billy the squid, 17 août 2011 - 12:04 .




Ce sujet est fermé
Retour en haut







