Zanallen wrote...
TheRealJayDee wrote...
Yeah, agreed. If it was clear that the game had to be in the stores by the time it was there is no reason to try and alter as much as they did, because it had to have seem clear that the resulting game would suffer from it. So, yes, it wasn't a simple cash grab, it was a risky and unwise cash grab.
I have no evidence, but my belief is that the game had its development cycle cut to make room for something else. TOR perhaps? I think Mike and the gang thought they would have more time to polish the game and really implement the changes the way they needed to be implemented and then got shafted and had to scramble to pull a game together from what they had.
I'm not sure what you're talking about here? "
more time to polish the game and really implement the changes the way they needed to be implemented"?
DA2 is remarkably polished for a new 18 month game. It has some flaws, like reused environments. I'm not sure about the waves, never considered them a flaw, maybe the spawning.
The main thing that makes DA2 suck horse manure through straw is not lack of polish but the new direction. It's a very simple game, with gameplay concentrated to the combat, which in turn is a completely isolated sub-game inside DA2. This subgame has only one final outcome -> you win, and only one function -> a task to be accomplished in order to advance. While it does some things in a somewhat different manner, DA2 fall back on the simple, one dimensional philosophy of FF: A story told with movies, with intermittent levels of combat to check off in order to advance. As starkly naked, straight and isolated elements as possible.
The new direction is
not something new, innovative or "taking advantage of 15 years of improvements in UI and gameplay" to quote M.L. (That's a ridiculous statement, considering old BG, which is a far more interesting, convoluted and advanced game than DA2.). The new direction is crap, yet another symbolic, representation on top of the very simple and old console/arcade game paradigm from the '80ies.
Gameplay paradigms haven't been advancing, evolving or diverging in later years. They are all converging, regardless of genre, towards a very old and simple bash-the-baddies,-collect-the-pretty-glowing-things,-whittle-down-the-Boss,-advance-to-next-level ideal that has been around since the scrolling games and first Mario platformers (and yes: "iconic looks"

instead of player manipulations). Bioware talks about "moving forward" but DA2 does the exact opposite. It's headed for videogamings stone age.
Only thing it brings to the table is more and better movies, speaking protagonist and exploding bodies. I'm quite appalled by the number of people who are so excited about this, even if they're a clear minority.
Modifié par bEVEsthda, 17 août 2011 - 02:23 .