Kothoses Rothenkisal wrote...
Im laughing at the Baldurs gate reference, Clearly it wasnt a cash grab because it was actually a good game with an interesting narrative, captivating narrative and a cohesive plot. Also it was done not only on a prebuilt engine but in a time when games were a lot less complex and also on much much smaller budget I would imagine.
You seem to simply want to stick your fingers in your ears and ignore everyone elses opinion on this, which is fine and you are welcome to do that, but when you open up a debate on a public forum you have to expect people to debate, and be prepared for back and forth.
Your arguments are illogical, irrational and ill thought out, in short they are entirely human. Just because DA 2 was made without the isometric view of origins does not mean it was an all new product. If they wanted to cut corners with design they would have been better off keeping the engine and just expanding on it with a good game that had meaningful content (Like Baldurs gate 2 actually... duh)
Instead what they did is cross it with mass effect but skimp on the content, had they sold DA 2 as an expansion not a sequel, or as a budget title I wouldnt be so bothered, but they sold me £40 of recycled linear dull content that was superficial and rushed. To call that some kind of artistic experiment is simply stubborn at this stage when even Bioware have acknowledged (quietly) that it was a mistake or as they put it "not intentional" though how recycling levels can be an accident I am unsure.....
So if the game is good, then it isn't a cash grab? Riiiiight.
And you are actually proving my point. If Bioware really wanted to throw out a game in a short amount of time that was designed to cash in on Origins, then they would have made a game similar to Origins. They would have used the engine they had, used the art style, used the core game mechanics. That is smart business sense for making money on the quick. You make use of the resources at hand instead of designing new ones. You don't even need to cut corners because you have so much already prepared for use. What is so hard to understand about that?
Bioware decided to take an opposite approach. They wanted to shift the series and alter numerous design points. You don't do that with a cash grab. They attempted to innovate and tried something new. Unfortunately, some aspects did not pan out as well as they would have liked.




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