I am saying that omni-tools being utilized as weapons violates the science from the first game is explained only with magic.Karimloo wrote...
Dionkey wrote...
Omni-weapons don't make sense in the first place . If you want omni-weapons to have omni-weapons, fine, but you better call Mass Effect a fantasy game and not sci-fi.
wat..
Create an Omni-Weapon
#201
Posté 17 août 2011 - 08:47
#202
Posté 17 août 2011 - 08:48
Dionkey wrote...
I am saying that omni-tools being utilized as weapons violates the science from the first game is explained only with magic.Karimloo wrote...
Dionkey wrote...
Omni-weapons don't make sense in the first place . If you want omni-weapons to have omni-weapons, fine, but you better call Mass Effect a fantasy game and not sci-fi.
wat..
2 years of advancement.
#203
Posté 17 août 2011 - 08:48
Seriously why the hell do people suddenly think omni-tools to be lantern rings. If this thread is just for fun fine. But if people actually even slightly think that a omni-sword would be cool in game then wow...
#204
Posté 17 août 2011 - 08:48
#205
Posté 17 août 2011 - 08:48
Not advocating to the OP's ideas, but Tech Armor? lolSoon there's going to be nerds crying out for "Omni-plate armor".
#206
Posté 17 août 2011 - 08:48
Well I understand the confusion,they dont have any insignias at all.Karimloo wrote...
SandTrout wrote...
Ah, ok, I'm not super familiar with all of the different camo patterns.Humanoid_Typhoon wrote...
USMCdesert MARPAT is deserty.
Marines are a hue of Desert Yellow, Army is White Grey ACU (However some elements are using the New Multicamo which is Greenish).
Like he said, MARPAT, Rangers use ACU/Multicam.
but back to the topic,I would like some sort of omni weapon to enhance my biotic charge...
Modifié par Humanoid_Typhoon, 17 août 2011 - 08:50 .
#207
Posté 17 août 2011 - 08:49
What aspect of in-game lore (I'm not going to call it 'science') is the omni-blade in violation of?Dionkey wrote...
I am saying that omni-tools being utilized as weapons violates the science from the first game is explained only with magic.
#208
Posté 17 août 2011 - 08:50
hm... just realized I do not know how to create a link, but that is the thread I was talking about.
#209
Posté 17 août 2011 - 08:50
No, it makes no sense. Omni-tools are only responsive physically because of implants in the skin or armor. Even then, the force feedback is very little. There is no way you can create a weapon capable of searing through armor with omni-tool technology. Mac Walters completely ignored the entire scientific reasoning behind the omni-tools and it now has progressed to the point where people want hologrpahic weapons.Karimloo wrote...
Dionkey wrote...
I am saying that omni-tools being utilized as weapons violates the science from the first game is explained only with magic.Karimloo wrote...
Dionkey wrote...
Omni-weapons don't make sense in the first place . If you want omni-weapons to have omni-weapons, fine, but you better call Mass Effect a fantasy game and not sci-fi.
wat..
2 years of advancement.
#210
Posté 17 août 2011 - 08:51
strive wrote...
Not advocating to the OP's ideas, but Tech Armor? lolSoon there's going to be nerds crying out for "Omni-plate armor".
Advocating my ideas is bad?
Okay..
#211
Posté 17 août 2011 - 08:53
Dionkey wrote...
No, it makes no sense. Omni-tools are only responsive physically because of implants in the skin or armor. Even then, the force feedback is very little. There is no way you can create a weapon capable of searing through armor with omni-tool technology. Mac Walters completely ignored the entire scientific reasoning behind the omni-tools and it now has progressed to the point where people want hologrpahic weapons.Karimloo wrote...
Dionkey wrote...
I am saying that omni-tools being utilized as weapons violates the science from the first game is explained only with magic.Karimloo wrote...
Dionkey wrote...
Omni-weapons don't make sense in the first place . If you want omni-weapons to have omni-weapons, fine, but you better call Mass Effect a fantasy game and not sci-fi.
wat..
2 years of advancement.
maybe you missed it the first time, but the omni-blade is acctually polerized omni-gel with a holographic shell so you can see it.
#212
Posté 17 août 2011 - 08:53
Look up "Haptic interfaces" in the codex. Omni-tools are simply displays with a haptic interface running in the background. They can't be turned into blades, guns or whatever the else you guys want. This is why turrets and such make no sense and are impractical.SandTrout wrote...
What aspect of in-game lore (I'm not going to call it 'science') is the omni-blade in violation of?Dionkey wrote...
I am saying that omni-tools being utilized as weapons violates the science from the first game is explained only with magic.
#213
Posté 17 août 2011 - 08:54
What? Where does that even come from? The shell appears out of thin air and the omni-gel (assumption) is injected from the arm piece? That's ridiculous and I am not even going to pretend like that makes sense.Omnicrat wrote...
maybe you missed it the first time, but the omni-blade is acctually polerized omni-gel with a holographic shell so you can see it.
#214
Posté 17 août 2011 - 08:55
Dionkey wrote...
What? Where does that even come from? The shell appears out of thin air and the omni-gel (assumption) is injected from the arm piece? That's ridiculous and I am not even going to pretend like that makes sense.Omnicrat wrote...
maybe you missed it the first time, but the omni-blade is acctually polerized omni-gel with a holographic shell so you can see it.
It's in the game and Bioware did it. You can't argue with BioWare. Look at the FemShep fiasco.
#215
Posté 17 août 2011 - 08:55
Omni-flail.
#216
Posté 17 août 2011 - 08:57
Right, which is why I do not understand why people try to defend the point that it makes sense on here. Just because you're a fan of Bioware doesn't mean you should kiss their feet. Call them out if they are taking the series in a path that doesn't make sense and are cutting corners, this is called critiquing and helps to produce better products.Karimloo wrote...
It's in the game and Bioware did it. You can't argue with BioWare. Look at the FemShep fiasco.
#217
Posté 17 août 2011 - 08:57
It seems like it was implemented not for gameplay purposes ( if it was,they could have had an actual blade slip out of Shepard's wrist AND then have it "Omnified" like this image shows here), but rather for the sake of looking "cool".
I personally prefer the image I linked above versus what we see in-game.
#218
Posté 17 août 2011 - 08:58
Humanoid_Typhoon wrote...
lol no more "This is my favorite store in the Citadel"azerSheppard wrote...
Noone cried when the Broker pulled out his omni-shield, or when we had the mysterious tech-armor, why not have an omni-volus, he can hagle for you in shops.
now its "Give me a discount or I'll buy your ass from under you."
Before you know it there'll be some conspiracy nutjobs saying that Sheperd is working for the Reapers and is being backed by Volus *read jew* money. :happy:
Meanwhile the batarians skycarbomb the citidel in protest.
#219
Posté 17 août 2011 - 08:58
Dionkey,
The actual blade is a mono-molecular sheet of omni-gel held in place by mass effect fields that is manufactured on the fly by the omni-tool. The manufacturing capabilities of the Omni-tool have been established since ME1. The holographic interface is included only for the convenience of the user because the actual blade is exceptionally difficult to see due to how thin it is.
#220
Posté 17 août 2011 - 08:59
#221
Posté 17 août 2011 - 08:59
-Skorpious- wrote...
I dislike the Onmi-blade or any variation of it.
It seems like it was implemented not for gameplay purposes ( if it was,they could have had an actual blade slip out of Shepard's wrist AND then have it "Omnified" like this image shows here), but rather for the sake of looking "cool".
I personally prefer the image I linked above versus what we see in-game.

Would be more beleiveable to have a hidden blade,but an omni-blade was just easier to implement.
#222
Posté 17 août 2011 - 09:00
Shepartan (Spartan)..
#223
Posté 17 août 2011 - 09:00
Dionkey wrote...
Right, which is why I do not understand why people try to defend the point that it makes sense on here. Just because you're a fan of Bioware doesn't mean you should kiss their feet. Call them out if they are taking the series in a path that doesn't make sense and are cutting corners, this is called critiquing and helps to produce better products.Karimloo wrote...
It's in the game and Bioware did it. You can't argue with BioWare. Look at the FemShep fiasco.
...or, i don't know, maybe the guy who invented the omni-blade made of polerized omni-gel created a new dispersal point for it! For all we know, nano-bots asemble the bladeincreadibly rapidly and the hologram shooting out in variouse ways is just an animation.
#224
Posté 17 août 2011 - 09:02
SandTrout wrote...
What aspect of in-game lore (I'm not going to call it 'science') is the omni-blade in violation of?Dionkey wrote...
I am saying that omni-tools being utilized as weapons violates the science from the first game is explained only with magic.
It's not. See link in my sig.
I have no problems with an omnitool creating a weapon. Certainly not something as relatively simple as a blade. I just wish it wasn't orange and glowy. Every time it's described as a "holographic blade" I just want to headdesk.
You don't want me concussed before the game even comes out, do you?
#225
Posté 17 août 2011 - 09:02
Humanoid_Typhoon wrote...
-Skorpious- wrote...
I dislike the Onmi-blade or any variation of it.
It seems like it was implemented not for gameplay purposes ( if it was,they could have had an actual blade slip out of Shepard's wrist AND then have it "Omnified" like this image shows here), but rather for the sake of looking "cool".
I personally prefer the image I linked above versus what we see in-game.
Would be more beleiveable to have a hidden blade,but an omni-blade was just easier to implement.
Off topic, but that character was hands down the best addition to any of the Hellboy movies.
Pity that they cut his final fighting segment so short.
Modifié par -Skorpious-, 17 août 2011 - 09:03 .




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