But if the companions do take my orders to hide, they will not move if the enemies get in front of them and let the enemies shoot them to death.
I recently completed Insanity on X360 version and it was already a pain to tell the companions to hide because they often refused to take orders.
Now I'm playing Insanity on PS3 version and the companions are worse in refusing to take orders at the final battle at the Collector base. They also like to stand at the top of platforms which further expose themselves to the enemies. Is the companion AI broken in ME2 or in Insanity, the companions AI are further crippled until they are unmanagable to make the game harder?
Seriously, the companions AI needs to be fixed so that they will always take orders from Shepard. When they are told to hide, they will hide. If the enemies get in front of the AI companions at their hiding spot, they need to know to move away. Having played in Insanity difficulty on PS3 and X360 versions almost concurrently, the companions AI appear to be more broken in PS3 version because they will ignore my orders more frequently.
Modifié par Vortex3D, 17 août 2011 - 05:26 .





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