ME3 Co-Op: Why Not?
#51
Posté 17 août 2011 - 11:00
#52
Posté 17 août 2011 - 11:46
I'm sure if there's really a want for it, BioWare could maybe think of doing a multiplayer game using the same engine, but for this game? I'm gonna have to go with Sten.
#53
Posté 17 août 2011 - 11:51
It'll probably be much more fitting to a Mass Effect: Origins type of game.
#54
Posté 17 août 2011 - 11:54
Modifié par Il Divo, 17 août 2011 - 11:54 .
#55
Posté 18 août 2011 - 12:10
Il Divo wrote...
Scrap co-op. Use the resources to make the single-player campaign better/more fleshed out.
Can't argue since I won't use multiplayer but... what if EA is willing to dedicate more resources to it because they expect multiplayer will generate more revenue and profit? But otherwise, they go with their planned budget. If that's the case, I don't think it would hurt the game.
#56
Posté 18 août 2011 - 12:15
MasterShepardN7 wrote...
Where's a mod when you need one. I'm not sure if you're trolling or serious so I'm just going to list a few points. Mass Effect is a SOLO RPG/Shooter, Mulitplayer as of current is technically denied/a rumor, and Multiplayer takes away what makes ME so special and unique.
How?
#57
Posté 18 août 2011 - 12:33
Kolgen1227 wrote...
You dont change a game like GTA into a turn by turn game, nor do your change FF into a driving game, or change Need for Speed into a FPS, it just doesnt work. One, all your present gamers will say WTF and go pick up a diffrent title, two you dont change the genre of a game at the very end. You may be saying that adding multiplayer to ME3 is not changing its genre, but isn't it? the game so far is about Commander Shepard, and his/her struggles against insurmountable odds. you go and add multiplayer and its now about Comander Shepard and his sidekick, Comander Shepard doesnt need a sidekick, well unless its a combat move. those titles are great for what they are, unchanging through their series, little tweeks are made yes, but not like this. you may think it is small addition, then why add it at all if its so small? maybe you just think you have found an argument that cant be lost. simply put adding multiplayer would ruin it, you dont buy Halo Reach for the single player game play, 3 hours max of game play, thats if you stink at it. you buy it for the multiplayer, endless hours of play. if there is going to be multiplayer it needs to be a seperate DLC, that way those who want to keep the experience true to the game, they can, and not be forced into a less optimal gameplay. furthermore the sale of the multiplayer DLC would pay the Devs for the work and not take it out of the precious time they have to finish and perfect it. if you still dont think i have an argument, then i pose you a simmilar question, Why have miltiplayer? what good reasons based of facts and logic do you have for multiplayer to be in the game, take away all bias, opinion, and prejeduce. You may think that it would make more sales? not really, look at the percentage of players who say no, that is your opposistion, the masses, the number which needs to be convinced, no one is trying to change your mind, it is set, and it is as illogical as those whom you are posing this question to. instead of asking them, defend yourself and see how much ground you actualy stand on.
(PS, sorry about the grammer, im a bio major, not an english major.)
I have enjoyed many hours of co-op gameplay with friends and family in my room or elsewhere in my house. The only kind of multiplayer that I enjoy is co-op because instead of a nameless, faceless crowd of unknown people shooting me in the back, tossing grenades my way, or otherwise killing me in some obscene way co-op games allow me to bond with a friend over a shared activity.
I would love to do something similar in the mass effect universe. That's why I would welcome co-op.
But this isn't so much about why co-op must be in the game but about getting an answer from the rest of the forum as to why they are so diametrically opposed to the idea. Truth told I would prefer the game not have co-op for the simple and reasonable fact that it would take away from one of the best singleplayer series I have ever played. The reason it would do this is because it would draw already limited funds and development hours from the writing, coding, animating, and recording of an amazing singleplayer game. Only one game series has taken literally weeks of hours from my life: Mass Effect. I love that it's singleplayer. I can see how co-op could have worked maybe six months ago but how now it is no longer remotely an option.
I want this series concluded properly as much as the rest of you. I prize this game's story as highly as the rest. It's the reason I've played each installment at least 10 times. However I've been increasingly frustrated by the apparent baselessness for the opposition to co-op. Virtually never is a forumites reasoning thoroughly explained and I find this in stark contrast to the usual goings on of this forum. What I'm looking for isn't how many are opposed; I already know most the forum is. What I want to finally know is why this simple concept causes so much vitriol from the fans. I want to know what drives people's opinion on co-op. Every single one of the threads dedicated to this topic that I can remember contained the Sten "NO" poster, which is trolling in case you didn't know.
The true reason I felt this thread was necessary is that some of the most complicated, inflamatory, fast-paced, and emotion-laden threads I've seen in the last year and a half have had better and more thoroughly explained, if sometimes flawed, reasoning than every single thread I've seen on this simple topic. Most reasoning isn't far enough explained to be described as flawed.
As I said, I've mostly seen an intelligent community, one capable of enormous amounts of intelligent discussion, reduced to a Halo forum-like, monosylabic replies and it's infuriating.
Imagine walking into one of your human anatomy classes expecting well thought out, detailed, and mature discussion about human sexual organs and instead having to sit through an entire quarter of p*enis jokes and potty humor with virtually no detailed discussion of the material. That's pretty much how it's felt to me seeing these threads pop up.
By the way, being a bio major is no excuse for bad grammar. I'm an engineering major
Modifié par GuardianAngel470, 18 août 2011 - 12:40 .
#58
Guest_The Big Bad Wolf_*
Posté 18 août 2011 - 12:40
Guest_The Big Bad Wolf_*
MasterShepardN7 wrote...
Where's a mod when you need one. I'm not sure if you're trolling or serious so I'm just going to list a few points. Mass Effect is a SOLO RPG/Shooter, Mulitplayer as of current is technically denied/a rumor, and Multiplayer takes away what makes ME so special and unique.
Assassin's Creed was a solo game, too. And it got multiplayer. And it wasn't damaged in anyway.
And multiplayer would not take away from ME.
#59
Posté 18 août 2011 - 02:17
Whatever666343431431654324 wrote...
Can't argue since I won't use multiplayer but... what if EA is willing to dedicate more resources to it because they expect multiplayer will generate more revenue and profit? But otherwise, they go with their planned budget. If that's the case, I don't think it would hurt the game.
Yeah, that's always a harder issue to consider. It's actually something that crops up whenever people discuss launch dlc and how EA will allocate a separate budget.
In his case, I definitely wouldn't mind if multiplayer relies entirely on a separate budget, since otherwise the extra money/resources would not have been used. It's more the question: will it stay that way forever? That is what worries me.
Modifié par Il Divo, 18 août 2011 - 02:18 .
#60
Posté 18 août 2011 - 02:20
How do the powers work in a co-op system?
#61
Posté 18 août 2011 - 02:22
There's nothing inheritely wrong with it, it just wouldn't work in a game like Mass Effect without serious changes that would detract from what's already there.
Modifié par EJ107, 18 août 2011 - 02:23 .
#62
Posté 18 août 2011 - 02:24
GuardianAngel470 wrote...
2 questions.
1. Do you like playing second fiddle to someone else playing? because the game is presented you are shepard anyone else will be whatever squadmates he picks. You will be sitting there watching the dialog options. Where is this any better than singleplayer?
2. Where did you get these anti PC BS facts you spew? Its harder to make coop on PC? A little game called Left 4 Dead would like a word with you. You act like the only Coop available is split screen which is funny seeing as most companies have scrapped that concept.
#63
Guest_Catch This Fade_*
Posté 18 août 2011 - 02:26
Guest_Catch This Fade_*
#64
Guest_EternalAmbiguity_*
Posté 18 août 2011 - 02:28
Guest_EternalAmbiguity_*
Oddly, something like this might get a friend of mine to play it, but I say save it for a whole new game based off of multiplayer. That would be cool.
#65
Posté 18 août 2011 - 02:30
#66
Posté 18 août 2011 - 02:39
#67
Posté 18 août 2011 - 02:41
Rockworm503 wrote...
GuardianAngel470 wrote...
2 questions.
1. Do you like playing second fiddle to someone else playing? because the game is presented you are shepard anyone else will be whatever squadmates he picks. You will be sitting there watching the dialog options. Where is this any better than singleplayer?
2. Where did you get these anti PC BS facts you spew? Its harder to make coop on PC? A little game called Left 4 Dead would like a word with you. You act like the only Coop available is split screen which is funny seeing as most companies have scrapped that concept.
Look, I set a criteria for what was remotely feasible or desireable for co-op (local) and then went through what it would take and how difficult I thought it would be for each platform. I know all about Left 4 Dead 1 and 2. I own the second one for PC and owned it briefly for Xbox 360.
I have troubleshooted controllers, learned console commands, and played the entirety of L4D2 on PC with local coop as well as some online. I own a gaming PC, I've spent a lot of time digging through the ME2 Coalesced.ini file, learning what sorts of things the developers need to take into account when making a PC game. I know about drivers for my controllers, I know how local Co-op can be played with both a K/M setup and controller.
I got those "BS" facts from my experience modding ME2 on PC as well as several Valve games and looking through the source code provided by Valve for their games. I'm assuming you played ME2 on PC. If so, go to the ME2 folder in your program files folder and search for Coalesced.ini. Assuming you have a decent enough text editor like Notepad++ you'll be able to see, right at the top, all the hardware that that game is adapted for.
And since I have no idea which of my many comments in this thread you are quoting I can't really tell what you are attempting to refute.
One last thing; One of the reasons I chose to set my criteria for local coop only is because so many of the people on this forum seemed extremely opposed to full blown, online multiplayer and I didn't what their reactions.
EDIT: Also, since I said local coop who says you need to play second fiddle? If two people are in the same room together playing the game, why can't they argue about what to say? Local. Co-op. Who needs mics and headsets when you have face to face interaction?
Modifié par GuardianAngel470, 18 août 2011 - 02:45 .
#68
Posté 18 août 2011 - 02:43
Yeah that makes sense.
#69
Posté 18 août 2011 - 02:48
Rockworm503 wrote...
so..... you modded ME2 and now you know how hard it is to make coop games on PC..
Yeah that makes sense.
As I said I have no idea which post of mine you were quoting. If you consider yourself anything of a PC enthusiast you should know that the PC market has an extremely fragmented hardware setup. Developers have to make sure that whatever they do it works with as much of that market as possible. Part of that is making sure their co-op setup will work with all known drivers for all known controllers as to the best of my knowledge you can't play a local co-op game with two sets of K/M.
But I'm getting the distinct sense you aren't even trying to understand me.
#70
Posté 18 août 2011 - 03:20
#71
Posté 18 août 2011 - 03:54
The Big Bad Wolf wrote...
I agree. I wouldn't mind some co-op in ME3.
My response...
Modifié par spikoro5698, 18 août 2011 - 03:58 .
#72
Posté 18 août 2011 - 06:20
#73
Posté 18 août 2011 - 06:26
Unpleasant Implications wrote...
Because Soldier and Infiltrator Shepard can slow down time. Those sorts of powers don't work well in co-op.
Ever heard of Killing Floor?
It has a feature called "Zed time" which is triggered by a player which basically slows time.
It worked great in that one.
But anyway, i dont think multiplayer/coop in ME3 would work well.
#74
Posté 18 août 2011 - 06:40
This. Same for competitive multiplayer.The Big Bad Wolf wrote...
I agree. I wouldn't mind some co-op in ME3.
#75
Posté 18 août 2011 - 07:17
GuardianAngel470 wrote...
Myaku1313 wrote...
GuardianAngel470 wrote...
Notice I left out PC gamers. That's because as a demographic, they are less likely to possess the necessary space to allow for two players. They also often lack the controllers necessary to utilize this system. They often lack the expertise with the controller to utilize this system. And, above all, developing Co-op for a PC game is much harder than doing it for consoles. Drivers, peripherals, console commands, and all sorts of other things stand in the way and make it much harder.
Lulz. Baldurs Gate 2, Rainbow 6 :Vegas, SWAT 4, F.EA.R. 3 (or F.3.A.R 3), Diablo 2, Neverwinter Nights 2, Portal 2
>.> And to further show that pc has more than the space and that you don't need a damn controller to Co-op or play en mass....Just a brain or the ability to follow orders
Counter Strike series, Call of Duty series, Metal of Honor series, /cough WoW /cough, etc
<_< me think you no like the pc.
You're missing something crucial. I said local co-op which, unless you happen to have the necessary software and programming expertise to make it work with two keyboards and two mice, can't be done without controllers.
I've stated that online co-op was not a good place to sink development resources. It opens a whole other can of worms for Bioware's ME division. Therefore, local co-op was the only option. That means two players on 1 (or 2+) screen. Two chairs, one computer.
It's doable, but harder than on consoles.
And just so you know, only one of the games you mentioned has local co-op: Portal 2. In fact, all of Valve's big budget recent titles had local co-op; they are one of the few developers with the resources and the time to implement it and, once it had been, it was baked into the source engine so it made all later titles easier.
Remember, Bioware doesn't have a huge revenue generator like Steam or even Source. All they make are games. They aren't their own publisher; they don't make their own deadlines. Valve does both.
Went out to go see Cowboys and Aliens. It sucked.
Okay Um....it's not that hard to do a local co-op. Just 2 pc's on the same network. Was easy enough on RE5. So yeah....again not really that hard. Actually that has been going on for years. O.o Still think you hate pc.





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