Phaelducan wrote...
Sigh, we are now at /facepalm status.
Dude, Il Divo, we don't need to link to other games to show you that you are basing your fears on a phantom. IF they decide to implement multiplayer, it will not be at the expense of single player time or money or manpower. It...just...won't. There is no "if." I used the term if as a predicate for explaining the two polar opposites (either more resources or the same resources). It's not a what-if, it's an accepted-if. IF there are additional resources (again, not a possibility, but an allowed certainty) then what is the problem? There, last time I'm explaining it.
If you want to keep clinging to that argument, fine, I'm done trying to reason with you. Just realize that your entire point is essentially the equivalent of "fine, then I'm taking my ball home."
You just dont get it do you? I'll put it in caps so that maybe even you can understand it
YOU-DONT-KNOW-FOR-A-FACT-THAT-MULTIPLAYER-WOULD-NOT-TAKE-AWAY-FROM-THE-SINGLEPLAYER
Your making false assumptions and counting them as fact which is... well... ignorant... and stupid quite honestly.
Bioshock (singleplayer only) metacritic: 96
Bioshock 2 (multiplayer added) metacritic: 88
Halo CE (singleplayer only) metacritic: 98
Halo 2 (multiplayer added) metacritic: 95
Halo 3 (heavier focus on multiplayer) metacritic: 94
Halo 3 ODST (heavier focus on multiplayer) metacritic: 84
(entire disk dedicated to multiplayer with short singleplayer)
Halo reach (heavier focus on multiplayer metacritic: 91
And how many people are REALLY player dead space 2's multiplayer right now?
Exactly
how many people are really playing Assassins creed brotherhood's multiplayer right now?
Exactly
Plus ever since halo got multiplayer the single player has SUCKED compared to the first one halo 3, OSDT, reach boring dull campaigns but HEAVY focus on multiplayer