AngryFrozenWater wrote...
This is my take on it and most likely the OP does not agree - which is fine by me. The problem with Mr Laidlaw's approach is that there isn't much room for CRPGs to merge with action games and/or streamline RPG features to reach a new market. Those games are already there: You either move into the H&S territory with a great story or the Adventures which should have a great story anyway. All that we have seen in DA2 is not innovation at all. It's all about creating the game as fast as possible for the lowest development cost. All the innovations there are an indirect result of that approach. Those rationalizations are just sold by the marketing department as innovations. If Mr Laidlaw is supposed to be a visionary than he might be one for the marketing department. In the end his streamlining and innovations just boil down to redefinitions for "dumbing down" and "cost reduction".
No offense, Angry, but everything I've seen and heard Mike say was echo'd in the Ken Rolsten interview. Watch it to the end, and you'll see what I mean.
Rolsten boils down RPG mechanics to the most basic requirements (which I happen to agree with) in an RPG needs Narrative, Exploration, Combat and Advancement. Everything else after that is gravy.
As for DA2 being innovative. Look at the story, nothing like Bioware has done before, it completely turns from the usual forumal of save the world as an agent for "fill in the blank". The game is more reactive than any sequel (including Me2) that I've see, with some quests based on what the player did in Origins. Did they get it perfect, no, but it's still the most reactive sequel to date, when it could have been less money to do what almost everybody else does: assume a canon ending and go from there.
As I've already commented on combat, I don't need to go into it again. And the art... Finally gives Dragon Age a personality of its own rather than having people screaming "generic!"
I found nothing dumbed down, but rather superfluous mechanics removed. Crafting's reengineering was brilliant, and left me grateful for the extra inventory space.
And Legacy does an even better job displaying these ideas.