Ariella wrote...
billy the squid wrote...
Ariella wrote...
Uzzy wrote...
Well, that and some people actually rather like having their games 'trapped' in table top conventions, and appreciate the slower, more methodical form of combat that we used to have. For us really weird people, this isn't an evolution..
...
Dragon Age 2's combat system felt like a natural extention of the game, not something to be endured. It was quick, had numberous options at the ready that didn't slow the pace, and it did what I wanted with a minimum of fuss. Nice and painless (and when I say painless I mean, I wasn't sitting there eithe bored or frustrated with the combat).
DA2's combat was possibly one of the most irritating aspects of the game, true the shuffling and the pathing issues were removed, yet it was replaced with a hyperactive overdone style. Rather than fixing the more sluggish combat of DAO. Not to mention the myriad of other problems associated with combat. compounded by the sheer quantity thrown at the player, it seems that they tried to pad the game by pushing in more combat to make up for the lack of content.
As to issues of change, please explain how FPS and TPS have not changed significantly in years, they are, at their core, still the same as they were years ago, why? Because they are popular. People buy it, so it remains similar to its predecessors.
It is not an issue of stagnation, it is the desire to appeal to a broader market and increase revenue thus the push to make RPGs more cinematic and straight forward to appeal to the casual market. DAO had its established market, the IP impact was succesful, DA2 did not introduce a new IP it tried to change its base assuming the original segment would still buy it or it underestimated who was its competition and would new consumers buy the product.
People toss around the word "casual" like it's a perjoritive when it isn't.
FPS and TPS have become much more story based. The original Doom had as much story as a fortune cookie, but look at the shooter genre now. Identifiable characters with personality, lore... The basic mechanic of it being a combat sim is the same, but there's more depth than there was back when Doom hit the scene.
Appealing to a broader market is GOOD, it allows for more money to come into RPG developers and in turn they put out more RPGs. That's basic economics. The fact that RPGs are mechanics heavy, and that tends to turn off certain segments of gamers, isn't good in a world where the market for luxury items has shrunk. That and I've been a fan of rule 0: if the mechanic doesn't work toss it out or to put it another way: the r in RPG stands for playing a role, not rolling the dice.
Combat in DA2 was so much better than DAO, I don't see how you can compare them, or what was so wrong with the animation. It's a 3D game, high action animation makes sense. Yes, this isn't part of what was in BG, but they couldn't DO this in BG either because of the limitations. Part of Dragon Age was to get out from under the rules heavy table top design of a D&D system. Bioware was still heavily tied to mechanics in DAO, but in DA2 finally broke from having certain mechanics for the sake of being classified as an RPG. It also broke out of the old Bioware mold as well (being an avatar of a great political/social/religious/militarfy group that has to save the world). It did a lot of things that weren't usual faire for the company, and while the game could have done with more time, what we got was still pretty good.
The term casual refers to a larger market, it is undefined as it will shift to the next big title quickly. whether it is used as a pejorative or not is largely irrelevant.
Story wise the trend has become more involved since the advent of Halo, which seemed to kick off the wide spread story driven elements, other than that the mechanics are largely the same.The 2 major shooters in 1990's were Quake and Doom, how many are their now? The need to create a story does not support any theory that FPS' have changed substantially mechanically since the early 2000's
Story and fixed protagonists are tools to keep players buying an IP, particularly with the rise of trilogies, it becomes more important to the product, so that consumers won't shift attention to newer releases. Yet the core of the game remains the same, it is impossible to miss a FPS or TPS than anything else than that. certain RPGs are blending, streamlining and making things more akin to a cinematic adventure. If I wanted this I would watch a film, not play a game.
Appealing, or trying to appeal to a wider audience is not basic economics. The product must either create a demand or supply one. DA2 did neither, appealing to a wider market doesn't help if that market doesn't bite and only succeed increasing competition without notably expanding your relavent market. As to rule 0 I would have to toss out most of DA2 following that line of logic, as I was under the impression that DAO did work and DA2 fixed few of the problems whilst creating a whole host of new ones.
And it is indeed the case that R stands for Role so why do I have to play the role of a predetermined entity, rather than creating my own role?
As to the combat, action orientation is fine up until it becomes so jarring that it looks daft. Or is a heavily armoured knight dashing across the screen and rogues jumping all over the place par for the course. Certain games will use this, as it is a quality which draws consumers their segment, not in this case. All it succeeded in doing is creating a lot of disatisfaction, what was able to do be done in BG is largely irrelevant, different IPs differnet expectations and qualities associated with the IPs. What was done in DAO is important, whilst there was an attempt to break from this it was done neither well, nor was it well recieved.
Again the same issue comes up, know your audience, examine your competion, what is your penetration in that market. DA2 is a blend of RPG, Hack slash adventure. But does neither very well, the segment that it is aimed at is unclear so its appeal remains limited. And no what we got is debatable, personally it was poor and rushed
Modifié par billy the squid, 18 août 2011 - 01:41 .




Ce sujet est fermé
Retour en haut







