Aller au contenu

Photo

Ken Rolsten and Mike Laidlaw: on the same page.


295 réponses à ce sujet

#76
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 118 messages

Ariella wrote...

AngryFrozenWater wrote...


Of course it is not unfair. We are talking about the same company here. Don't make the mistake like so many others here. BW and EA are for all intents and purposes the same company.

About the signs... Look at what I wrote somewhere on this forum before:

In reverse order: I did look at what you wrote, and with one exception it's all based on circumstantial evidence and interperitation.

I'm not talking about different companies here, I'm talking about A) not knowing what went on behind closed doors that created DA2's budget or B) what all the factors are that motivated EA to release the game in March.

We know none of these things, and using words like "cash grab" imply that any parts of the game people didn't like were done to the sole purpose of making money without regard for the quality of the product. There is no evidence of that. The team may have possibly run out of time, and the money they had may have also not stretched as much as it did back in 2008. These assumptions are more reasonable, especially since they can be backed up by a lousy economy where the US dollar has taken a hit, and where the Euro is in trouble because of potential default in Greece thus a market that has less money for luxury items like video games.

It is not about blaming anyone. If you believe that Mr Laidlaw is on the same page like Ken Rolston and these peope can be praised as visionaries then that OK, right? If you think I am blaming Mr Laidlaw when I show you the other side of the medal then you don't like that. That doesn't make sense, because according to you only the positive sides can be attributed to these people.

No, I think it's interesting these two different individuals came to similar conclusions about the genre, and I also believe that you're not showing the other side of the medal as much as you seem to have concluded that Mr. Laidlaw was in some way responsible for every problem that beset DA2, including any potential monitary and time contraints, and all I'm saying is his position just doesn't have that kind of power. He has to make due with what money he's alloted from higher ups for the project.

But the fact that money and time may have been tight doesn't change the idea that the genre has room to encompass more than just people who played old school TT and CRPGs, and it's less about the gears and wheels that make the game go than it is about what people experience when they play. It's the experience that matters. If they can make the player care, and they seeem to have done so with reasonable success, if the companion discussion forum is any indication, about Hawke and/or the companions. If they manage to make even one person want to smack the screen because he or shis is pissed at an NPC. If they make a player feel anything in relation to the story they're telling, the development team has done its job because that's the whole point.

You may have looked at what I wrote, but you don't really accept it. Each of those examples can be dismissed one by one. However, seeing all those together paints a picture. You can go on denying that of course. And you can of course keep on looking at Ken and Mike as visionaries based on what you view as great concepts. Those very same concepts to me point into another direction: Cost reduction and development time reduction.

DA:O sold well. From what I can see it sold better than DA2. When I read the DA:O forums at the time of its release then I see people posting about playing the game and rarely see any critique there. When I do the same for DA2 then something has changed obviously and a lot of people where unhappy with the new direction. Only the hardcore fans never saw any problems. Of course BW was in denial at the time too. Recently they have changed their stance and instead of passively collecting feedback you can now see them interact on these forums and debate with the critics. And that's a good thing. It's not that Mr Laidlaw changed all of his views, but he did admit that some changes didn't work.

You keep talking about old school RPGs and frankly I don't care, because I am first and foremost a fan of action games, flight sims and FPSs. So that part of your comment does not apply nor interests me. It looks like you want to convince me DA2 is OK. What makes you think I don't love the game? You have to understand that I am a DA:O/DA2 fan. I have completed DA2 four times and nearly done a fifth. You can check that for yourself. Just look at my game profile. That means that I am convinced that DA2 must be doing something right. That doesn't change a thing about the critique I have. The only thing I am concerned about is to have a better DA3. That's the reason for my presence here.

#77
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages

The Ethereal Writer Redux wrote...

He is. He created the company Green Monster Games in 2006, but then changed the name to 38 Studios in 2007. He's played some RPGs and MMORPGs in his life, so it's not like he's some newcomer.


What a coincidence, so has everyone else here.Posted Image

#78
TEWR

TEWR
  • Members
  • 16 989 messages

Cutlass Jack wrote...

The Ethereal Writer Redux wrote...

He is. He created the company Green Monster Games in 2006, but then changed the name to 38 Studios in 2007. He's played some RPGs and MMORPGs in his life, so it's not like he's some newcomer.


What a coincidence, so has everyone else here.Posted Image



Well isn't that something? Posted Image

#79
Morroian

Morroian
  • Members
  • 6 396 messages

ChookAttack wrote...

I'm sorry, Ariella, but from your posts it seems like you aren't actually wanting to play an RPG, you want an action game, which is why the changes you see in DA2 appeal to you. You applaud the removal of some of the mechanics that many of us were expecting to carry forward from the first DA game, and seem to approve of the "evolution" of the classic RPG into something other than an RPG.

Whats a classic rpg? Go back and look at the very first rpgs and look at how they've evolved. I dare say elements you want in rpgs were not actually there in the beginning.

#80
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Morroian wrote...

ChookAttack wrote...

I'm sorry, Ariella, but from your posts it seems like you aren't actually wanting to play an RPG, you want an action game, which is why the changes you see in DA2 appeal to you. You applaud the removal of some of the mechanics that many of us were expecting to carry forward from the first DA game, and seem to approve of the "evolution" of the classic RPG into something other than an RPG.

Whats a classic rpg? Go back and look at the very first rpgs and look at how they've evolved. I dare say elements you want in rpgs were not actually there in the beginning.


Sure but they've evolved for the same reason table top RPG have evolved.  Over time the audience/customer wants something better.  Occasionally  a designer gets a brilliant insight, but for the most part evolution regards a changing taste that driving by the customers not the devs.  IMHO ML for whatever reason decided that "he knew better" than his customers and that almost never ends well.

-Polaris

#81
IanPolaris

IanPolaris
  • Members
  • 9 650 messages
[dp]

#82
dreadpiratesnugglecakes

dreadpiratesnugglecakes
  • Members
  • 217 messages

Ariella wrote...

Kroitz wrote...

Ariella wrote...

Looks like Mike may have had it right after all, and that the RPG genre is in for another evolution.


Yes. The Mass-Effectolution. It was done in 2007. What did DA2 bring to the table that neither Mass-Effect nor Dragon Age Origins did?


It wasn't about saving the world from the ultimate evil, and the PC was a free agent, not an avatar for the Spectres/Grey Wardens/Jedi/ Dragon Slayers-Dragon Knights/Children of Bhaal/Spirit Monks nor is she some chosen one.

If anything, I'd say the story of DA2 has more in common with Mask of the Betrayer and KotOR 2 than it does with DAO/Mass Effect  etc.

And yes, it's an evolution, just we hadn't really seen it hit the bedrock of the genre-fantasy, until now.

It was more acceptable in ME due to the fact that ME from the beginning was based partially on shooter mechanics, so many consider it a hybrid. We're talking about the foundational genre now, and there's going to be understandable backlash.


You keep saying the combat is an evolution; maybe your use of the word doesn't mesh with my understanding.  Evolution generally means something new.  Having tons of enemies spawning on your head and clicking like a freak is not new.  Well, when the original Diablo came out in..1990 something, it was new.  It's not new now.  Now, if you mean evolution in the context of introducing a bad feature to something that hasn't had that feature before, then yes, outdated click happy combat is an evolution for Bioware.  In terms of what it means for RPG's, I would call it a regression.
As other posters have said more eloquently, there are already action RPG's on the market; have been for years.  TitanQuest comes to mind; love Greek mythology.  However, I look to Bioware for RPG's; great story; great characters and appropriate combat.  DA2 had none of those.  The story was tedious; the characters annoying, and the combat infantile.  If their vision is to run the reputation of the company into the ground, then yes, DA2 is visionary.  Compared to their prior efforts, it is very poorly done. 
You want to talk about an evolution of combat?  Look at TW2.  Block and parry features added; use of magic or bombs or throwing knives; combat became more tactical compared to the last game.  Use of cinematics and combat?  The fight against the dragon in TW2 almost made me cry.  The fight against the high dragon in 'the bone pit' (snicker) had me swearing at the neverending absurdity of it. 
DA2 is certainly something new for the company; by my reckoning it was the first game they made that I wish I hadn't bought.  It was done on the cheap; it's a fairly feeble attempt to break into the action RPG market.  Action RPG's are made by companies that don't really want to take the time or make the effort to craft an actual RPG.  Purists I know generally refer to them as 'shovelware'.  I don't mind them but there is nothing innovative about them.

#83
Morroian

Morroian
  • Members
  • 6 396 messages

IanPolaris wrote...

Sure but they've evolved for the same reason table top RPG have evolved.  Over time the audience/customer wants something better. 

And they will continue to evolve for the same reason.

#84
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Morroian wrote...

IanPolaris wrote...

Sure but they've evolved for the same reason table top RPG have evolved.  Over time the audience/customer wants something better. 

And they will continue to evolve for the same reason.


Yes, but you are missing the point.  The evolution of the genre is driven by the customers and not the developers, ML's thoughts on this notwithstanding.  Again, one more time:  KNOW YOUR AUDIENCE.

-Polaris

#85
Ariella

Ariella
  • Members
  • 3 693 messages

AngryFrozenWater wrote...


You may have looked at what I wrote, but you don't really accept it. Each of those examples can be dismissed one by one. However, seeing all those together paints a picture. You can go on denying that of course. And you can of course keep on looking at Ken and Mike as visionaries based on what you view as great concepts. Those very same concepts to me point into another direction: Cost reduction and development time reduction.


Thing is, you have no viable proof. There's no physical evidene, no smoking gun proving that all the signs you claim were done for cost and time reductions were actually done for those reasons.

You need proof, and until you can point out viable evidence that contradicts what's been said, all you have is specualtion and you give me no real reason to accept it.

As for Ken and Mike's comments on design philosophy. I look at it this way. We're talking about two men in the business with two very different backggrounds.

Mike, it looks like, has been doing this since 2003, all with Bioware. He started with Hordes of the Underdark, did turns on Mass Effect and Jade Empire before coming Lead for the DA team.

Ken, prior to working on CRPGs worked on games like D&D, AD&D, Paranoia, and Warhammer Fantasy RPG. He also won an H.G Wells award for best RPG for Paranoia. He worked both on Morrowind and Oblivion as Lead Designer, and has about 25 years in the gaming industry.

These guys from from two very different starts in the market, but they came to the same basic conclusions: mechanics can be scary, and RPGs have a rep for being very mechanics heavy. But it doesn't have to be like that, especially for CRPGs.

I think Legacy says a lot about this philosophy, because it manages both good design and implementation.

When it comes down to it, it's the experience of the game, the fun, the joy the sorrow everything that you go through with the characters that matters most. That's where the fun is.

#86
Ariella

Ariella
  • Members
  • 3 693 messages

IanPolaris wrote...

Morroian wrote...

IanPolaris wrote...

Sure but they've evolved for the same reason table top RPG have evolved.  Over time the audience/customer wants something better. 

And they will continue to evolve for the same reason.


Yes, but you are missing the point.  The evolution of the genre is driven by the customers and not the developers, ML's thoughts on this notwithstanding.  Again, one more time:  KNOW YOUR AUDIENCE.

-Polaris


Thing is there's a lot of audience out there that won't touch an RPG because of the genre's rep for being mechanics heavy. There are a lot of players out there who'd jump at the chance to play a good story, but don't want to get bogged down by rediculously steep learning curves or acronyms and abbreveations that would make the US Military crosseyed.

#87
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Ariella wrote...

Thing is there's a lot of audience out there that won't touch an RPG because of the genre's rep for being mechanics heavy. There are a lot of players out there who'd jump at the chance to play a good story, but don't want to get bogged down by rediculously steep learning curves or acronyms and abbreveations that would make the US Military crosseyed.


Going for the audience you wish to have at the expense of the audience you have seldom ends well.

-Polaris

#88
Ariella

Ariella
  • Members
  • 3 693 messages

IanPolaris wrote...

Ariella wrote...

Thing is there's a lot of audience out there that won't touch an RPG because of the genre's rep for being mechanics heavy. There are a lot of players out there who'd jump at the chance to play a good story, but don't want to get bogged down by rediculously steep learning curves or acronyms and abbreveations that would make the US Military crosseyed.


Going for the audience you wish to have at the expense of the audience you have seldom ends well.

-Polaris


Seemed to work for Chris Nolan's Batman or Daniel Craig's James Bond, and you're assuming they're alienating the audience as a whole, when that's not the case. there are always going to be people left behind when things change. Sad fact of life.

#89
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Ariella wrote...

Seemed to work for Chris Nolan's Batman or Daniel Craig's James Bond, and you're assuming they're alienating the audience as a whole, when that's not the case. there are always going to be people left behind when things change. Sad fact of life.


Holy Apples to Kunquats comparison, batman!  The Gaming audience in particular is very finicky, and it's hard to convince those that aren't gamers to play an RPG.

Result:  DA2 aliented it's core gamer audience while failing to appeal the the wider audience they were counting on.  The sales numbers tell the tale and it didn't end well.

-Polaris

#90
TEWR

TEWR
  • Members
  • 16 989 messages

IanPolaris wrote...

Ariella wrote...

Seemed to work for Chris Nolan's Batman or Daniel Craig's James Bond, and you're assuming they're alienating the audience as a whole, when that's not the case. there are always going to be people left behind when things change. Sad fact of life.


Holy Apples to Kunquats comparison, batman!  The Gaming audience in particular is very finicky, and it's hard to convince those that aren't gamers to play an RPG.

Result:  DA2 aliented it's core gamer audience while failing to appeal the the wider audience they were counting on.  The sales numbers tell the tale and it didn't end well.

-Polaris



Which is due not to the changes themselves, but to lack of proper development time to implement those changes properly.

If you don't have time to make something work properly, then it will assuredly fail. But if you do have enough time, it won't fail. It may still be disliked, but dislike =/= failure.

#91
seraphymon

seraphymon
  • Members
  • 867 messages
were not giving reasons to accept it or not. You have what you want to believe as everyone else has. again there is never gonna be a smoking gun proof. Its up to the person to decide what is enough to make them think one way or the other.

There might be people who stray away from mechanics of a gme being so threatening heavy, but then theres also ones that dont want their hands being held.

#92
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
There's two ways to look at a complaint, does the person complain because...
[*] ... of the implementation?
or
[*] ... of the idea as a whole?

Considering the reaction we've seen of Legacy and how many claimed it to be "What DA2 should've been", I'll assume the complaints aren't behind the ideas of the changes but rather how they were implemented. Fine tune DA2, expand upon it and you'll probably have another amazing game.

Modifié par Dave of Canada, 18 août 2011 - 05:24 .


#93
Ariella

Ariella
  • Members
  • 3 693 messages

seraphymon wrote...

were not giving reasons to accept it or not. You have what you want to believe as everyone else has. again there is never gonna be a smoking gun proof. Its up to the person to decide what is enough to make them think one way or the other.


Thing is, impuning motivation to someone else based on hearsay, gut feelings etc is never a good way to find out the truth. That people are willing to jump to the conclusion that this was some kind of money grab without any evidence, just their dislike of the game, isn't truth, and it's also rather scary that people are willing to make that leap so easily.

You're right, we'll never know, but that doesn't mean we have the right to substitute what we THINK happened for the truth. All this kind of speculation does is embitter those who do it. It best to, rather than sit around and come up with speculation of why things fell they way they did, move on and look at what's coming.

There might be people who stray away from mechanics of a gme being so threatening heavy, but then theres also ones that dont want their hands being held.


Who said anything about hand holding? If a mechanic doesn't support any of the four basic features of an RPG I mentioned earlier (narrative, combat, exploration, or advancement) in a positive manner, then there's no reason for that mechanic to exist. Stats, some kind of damage system, even classes- will always play a part in an RPG. However, once you have the basic support systems for each of the four features, you don't need much more.

I saw the same justifications used when Blizzard announced gear score was being removed, and various stats were being simplified in Cataclysm. You could hear the screams from level 85s all over the world. It was kind of like that old AOL commerical where the secret gathering of geeks was complaining about their parents now being able to get on the internet. This was their playground and how dare Blizzard open it up to just anybody. There's no hand holding, any more than any game that uses their prologue as an introduction to the game and the world.

No one says that the game should hold your hand or play itself, but it should be accessible and fun, and you shouldn't need a PhD to deal with the learning curve of the game. When games get so frustrating that the player wants to break their computer or console, that's a mark of a poorly designed game. I remember someone mentioning Demon Soul and how when you failed it got harder... That's crazy, and counter intuitive. Driving a player into a frenzy of frustration because they can't do this one function and the game keeps raising the bar on it doesn't sound like fun to me.

#94
Ariella

Ariella
  • Members
  • 3 693 messages

IanPolaris wrote...

Ariella wrote...

Seemed to work for Chris Nolan's Batman or Daniel Craig's James Bond, and you're assuming they're alienating the audience as a whole, when that's not the case. there are always going to be people left behind when things change. Sad fact of life.


Holy Apples to Kunquats comparison, batman!  The Gaming audience in particular is very finicky, and it's hard to convince those that aren't gamers to play an RPG.


Ian, you think that the comic book or Bond audience isn't just as rabid. I remember absolute terrible fears from friends of mine connected to the comic book industry when Batman Begins was announced. The PR campaign was next to nothing. Just shots of Batman looking stoic on rooftops or falling from heights, and always in a sepia tone. Christian Bale was completely unknown to most people at the time, and I know that people were scratching their heads over Gary Oldman as Gordan. But, then it came out and tunes changed.

Then of course, Daniel Craig probably got metric tonnes of hate mail for bring cast. He was blond, too short, couldn't drive a stick shift... Bond fans were lurid, and yet Casino Royale was probably the best Bond film since Connery's day.

So you think that gamers are "finicky", lots of them don't hold a candle to some of these folk, and we shouldn't even get started on the original responses to the fact LotR was being filmed by some no name director out of New Zeland. ..

The point remains, things change. People either change with them or get left behind.

#95
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Ariella wrote...

Ian, you think that the comic book or Bond audience isn't just as rabid. I remember absolute terrible fears from friends of mine connected to the comic book industry when Batman Begins was announced. The PR campaign was next to nothing. Just shots of Batman looking stoic on rooftops or falling from heights, and always in a sepia tone. Christian Bale was completely unknown to most people at the time, and I know that people were scratching their heads over Gary Oldman as Gordan. But, then it came out and tunes changed.

Then of course, Daniel Craig probably got metric tonnes of hate mail for bring cast. He was blond, too short, couldn't drive a stick shift... Bond fans were lurid, and yet Casino Royale was probably the best Bond film since Connery's day.

So you think that gamers are "finicky", lots of them don't hold a candle to some of these folk, and we shouldn't even get started on the original responses to the fact LotR was being filmed by some no name director out of New Zeland. ..

The point remains, things change. People either change with them or get left behind.


I never said they weren't.  I said, however, that you were comparing apples to kumquats.  You were then and you continue to do so now.  What works in comic books won't work for RPGs and vice versa.  That goes into knowing your audience, and frankly from what I can tell, the Bioware Dev team failed to do that with DA2 or (worse IMHO) decided that they knew better than their customers....and that almost NEVER ends well.

-Polaris

Edit PS:  If the audience you seek (your market) doesn't want something to change, then it's a bad idea to change it almost all of the time.  That's all I'm saying.

Modifié par IanPolaris, 18 août 2011 - 06:58 .


#96
Ariella

Ariella
  • Members
  • 3 693 messages

IanPolaris wrote...

Ariella wrote...

Ian, you think that the comic book or Bond audience isn't just as rabid. I remember absolute terrible fears from friends of mine connected to the comic book industry when Batman Begins was announced. The PR campaign was next to nothing. Just shots of Batman looking stoic on rooftops or falling from heights, and always in a sepia tone. Christian Bale was completely unknown to most people at the time, and I know that people were scratching their heads over Gary Oldman as Gordan. But, then it came out and tunes changed.

Then of course, Daniel Craig probably got metric tonnes of hate mail for bring cast. He was blond, too short, couldn't drive a stick shift... Bond fans were lurid, and yet Casino Royale was probably the best Bond film since Connery's day.

So you think that gamers are "finicky", lots of them don't hold a candle to some of these folk, and we shouldn't even get started on the original responses to the fact LotR was being filmed by some no name director out of New Zeland. ..

The point remains, things change. People either change with them or get left behind.


I never said they weren't.  I said, however, that you were comparing apples to kumquats.  You were then and you continue to do so now.  What works in comic books won't work for RPGs and vice versa.  That goes into knowing your audience, and frankly from what I can tell, the Bioware Dev team failed to do that with DA2 or (worse IMHO) decided that they knew better than their customers....and that almost NEVER ends well.


Sorry, Ian but it is a valid comparison as it was a MAJOR change to a beloved franchise which has a rabid fanbase. No one is saying anything about the mechanics of it, just that things changed and people screamed about it until they either got over it or they walked away.

Edit PS:  If the audience you seek (your market) doesn't want something to change, then it's a bad idea to change it almost all of the time.  That's all I'm saying.


There are times things are forced to change, whether the audience or market likes it or not. Stasis is a terrible thing, and not healthy for people or companies.

#97
seraphymon

seraphymon
  • Members
  • 867 messages
and niether is change for the sake of change There are more than those 4 basic things for an RPg, as everyone has a different idea what it should contain at the very least. Even if something isnt really needed doesnt mean it should be tossed out. There things called extra effort, and not just doing as little as possible just to get by.

I dont know or cant think of a way to make things more accesible that are complicated without streamlining or holding your hand. But what DA2 was make everything too easy. DAO was talked about being intimidating at the start. i never saw it, especially with a game meant for adults, and not some child who shouldnt be playing it anyways, that needs their hands held.

#98
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Ariella wrote...

Sorry, Ian but it is a valid comparison as it was a MAJOR change to a beloved franchise which has a rabid fanbase. No one is saying anything about the mechanics of it, just that things changed and people screamed about it until they either got over it or they walked away.


No it's not.  The two are completely different things.  Just because something might work for one audience doesn't mean it will work for the other, and that means your example is without value.  In order to know if a change would be accepted, you have to KNOW your audience and study them (yes surveys and feedback), and it's quite clear that either Bioware failed to do that, or the Devs thought they knew better than their customers which almost never ends well.

Edit PS:  If the audience you seek (your market) doesn't want something to change, then it's a bad idea to change it almost all of the time.  That's all I'm saying.


There are times things are forced to change, whether the audience or market likes it or not. Stasis is a terrible thing, and not healthy for people or companies.


A lot of change in DA2 was done for the sake of changed based on what one person thought was desirable because he knew better.  Not a good idea.

-Polaris

#99
IanPolaris

IanPolaris
  • Members
  • 9 650 messages
[dp]

#100
Persephone

Persephone
  • Members
  • 7 989 messages
I wonder if Mike or any of the true RPG fans out there would still call this an RPG:

www.youtube.com/watch (Intro of a game ya RPG nuts better be familiar with:devil:)

To me it's pure RPG gold and I want that kind of attention to detail BACK.