seraphymon wrote...
and niether is change for the sake of change There are more than those 4 basic things for an RPg, as everyone has a different idea what it should contain at the very least. Even if something isnt really needed doesnt mean it should be tossed out. There things called extra effort, and not just doing as little as possible just to get by.
Everybody has an idea of a different general ratio, but it does boil down to those four things. I can't think of an RPG that doesn't have them.
As for unneed mechanics, yes, you should toss em, because why should you waste time and resources on something that, in the end, doesn't do anything for the game? No one is saying do as little as possible, but at the same time, you don't need to litter the room with things that are going to be distractions or aren't needed.
I dont know or cant think of a way to make things more accesible that are complicated without streamlining or holding your hand. But what DA2 was make everything too easy. DAO was talked about being intimidating at the start. i never saw it, especially with a game meant for adults, and not some child who shouldnt be playing it anyways, that needs their hands held.
I can. AD&D and AD&D 2nd Ed both used several various dice for different rolls. Then came games like Shadowrun and VtM, which rather than several different dice, used a single type of die, and rather than having to worry about different dice for stats etc used those dice in pools.
Basic VtM (the original) is probably one of the simplest game systems in the universe, but there's no hand holding involved.
DAO talked about being dark and gritty, not overly complex and clunky. Huge difference.




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