Is constitution useless for a tank?
#1
Posté 21 novembre 2009 - 05:43
#2
Posté 21 novembre 2009 - 05:45
#3
Posté 21 novembre 2009 - 05:48
Although dex is also important.
Modifié par Terwox_, 21 novembre 2009 - 05:48 .
#4
Posté 21 novembre 2009 - 05:53
#5
Posté 21 novembre 2009 - 08:10
For warriors, you need to pump str and dex up first to meet your talent requirements and wear awesome gear. IMO, Armor value > health value, hands down.
Once you meet the dex requirements for talents, and enough str to wear the best gear, you can dump remaining points into con for extra breathing room.
#6
Posté 21 novembre 2009 - 08:19
#7
Posté 21 novembre 2009 - 08:35
So yeah, pretty usefull for tanks
Modifié par Spava, 21 novembre 2009 - 08:36 .
#8
Posté 21 novembre 2009 - 09:03
There are pretty much 2 strategies here, the lame MMO tank and spank, outheal the damage. Or a complete control approach to combat, (which I prefer) where you don't even need a healer in the party to execute, as the damage you receive is usually pretty slim (in comparison to the other method)
If you play the game as tank and spank instead of tactical combat, con is very useful. When I am playing nightmare with Alistair, Dog, Human noble dagger rogue assassin (mostly rogue and assassin skills so far, will get either riposte or momentum soon, only have the passive ones in the one tree - the last one) and morrigan (has heal, but no other heal spell, lots of sleep/paralyze/cold) and just roll the game ridiculously.
Modifié par Darthain, 21 novembre 2009 - 11:06 .
#9
Posté 21 novembre 2009 - 09:06
#10
Posté 21 novembre 2009 - 09:15
All of that HP goes away very fast when every attack hits an when they all hit for unmitigated damage. So when Alistair gets hit hit for 10 damage, Shale will get hit for 30. So Shale's 400 HP doesn't really compare to Alistair's 300 HP when his count for 3x due to armor...not mentioning defense.
So Constitution useless? No, not useless, but not the most useful either. You need to combine it with other things (armor, and defense) to increase the value geometrically.
#11
Posté 21 novembre 2009 - 11:35
Let’s take a look:
CON:
Constitution represents health and resilience. Higher constitution directly increases the amount of damage a character can take before falling on the battlefield.
Each point of Constitution adds:
+5 maximum health.
+0.5 points to Physical Resistance.
Hp is good for a tank, we can all agree on that. Physical Resistance makes ya tank more resilient against physical CC, like stuns and knockdowns. Pretty useful for boss tankin’
DEX:
Dexterity is the measure of agility, reflexes, and balance. Higher dexterity improves a character's chances to hit, increases attack speed, makes the character more likely to dodge incoming blows.
Each point of Dexterity adds:
+0.5 to Attack with all weapons.
+1.0 to Defense.
+0.5 points to Physical Resistance
Dexterity has also other effects, (adding dmg bonus to ranged and daggers) but nothing a tank could benefit from, well unless ya planning to tank with a dagger.
Anyways, as we can see DEX also adds to Physical Resistance, just like CON. DEX gives ya defense which will make the tank more flexible in combat, so he’ll be really good at playing dodge ball^^
So I guess it’s a bit mixing them out.
A tank does need constitutions, because without health he’ll die faster.
A tank does need dexterity, because without defense he’ll be like a big punching bag, getting hit all the time will force your heal to use more power on keeping him alive.
Modifié par Spava, 21 novembre 2009 - 11:40 .
#12
Posté 21 novembre 2009 - 11:41
And even with base CON, my dex tank alistair still has 288 hp, without Lifegiver mind you (which it will be 338). Can still tank auto-hits pretty well, if I say so myself.
#13
Posté 21 novembre 2009 - 11:43
especially since there are health potions but no stamina potions :-)
#14
Posté 22 novembre 2009 - 01:09
Torias wrote...
I think willpower is dramatically more important for warriors at least...
especially since there are health potions but no stamina potions :-)
This. A good mixture of both con and dex plus a good willpower for stamina. The special moves help out a ton with tanking. If an enemy is stunned then they can't damage you, now can they?
Putting a few points into magic might help as well. Magic increases potency of healing items and spells, doesn't it?
Balance would be the most important thing. If a character is the extreme at either end of the spectrum then they will excel in certain situations. However, if you compliment your party to assist one extreme or the other then both will be successful.
Modifié par JHorwath, 22 novembre 2009 - 01:17 .
#15
Posté 22 novembre 2009 - 01:14
Assuming two tanks that have about same numerical survivability, one with mitigation/dodge/unicorns, other with HP, the one with mitigation will get more out of a heal than the other. Although a healthy mix of both will probably be the most practical.
Modifié par konfeta, 22 novembre 2009 - 01:15 .
#16
Posté 22 novembre 2009 - 01:16
Let me explain the difference: if you were to never be hit, constitution would be useless. Therefore, having a high constitution only saves you from sloppy play, rather than aids you all the time. Statistics like magic or strength help you all the time since they always make fights end faster by allowing you to do more damage. Willpower and dexterity are also good, and cunning is build-dependent.
Basically, get enough constitution to survive and no more. My main tank, Alistair, presently has 13 constitution and my party can defeat dragons without any deaths. It is all about tactics and not needing to absorb damage rather than just adding a larger pool of health.
#17
Posté 22 novembre 2009 - 01:17
#18
Posté 22 novembre 2009 - 01:22
#19
Posté 22 novembre 2009 - 01:44
Constitution isn't useless, but there's no reason to get it on anyone except maybe Shale, since his gear has minimum constitution requirements on it.
Tyrax Lightning wrote...
2H Warrior wants Str & Con above all, no more than tertiary Dex. DW wants Str & Dex, & Shield wants all the Con they can get cause they're the damage sponge.
Why would you spend points in constitution as a damage warrior when those points could instead go to strength. You're again better off spending the points on willpower in order to be able to keep more sustained abilities up while still having enough stamina for on-demand crit abilities for shatter combos. Dexterity would also be a better attribute to spend it on for the increased chance to hit. Cunning is better again for the armor penetration.
Modifié par MarloMarlo, 22 novembre 2009 - 12:37 .
#20
Posté 22 novembre 2009 - 01:52
MarloMarlo wrote...
Force Field on a tank that has used Taunt makes extra hit points from constitution (even more) superfluous. You're better off spending the points on willpower for more Taunt uses per encounter if you'd rather not pump it into strength and dexterity after meeting the armor and ability prerequisites.
Constitution isn't useless, but there's no reason to get it on anyone except maybe Shale, since his gear has minimum constitution requirements on it.Tyrax Lightning wrote...
2H Warrior wants Str & Con above all, no more than tertiary Dex. DW wants Str & Dex, & Shield wants all the Con they can get cause they're the damage sponge.
Why would you spend points in constitution as a damage warrior when those points could instead go to strength. You're again better off spending the points on willpower in order to be able to keep more sustained abilities up while still having enough stamina for on-demand crit abilities for shatter combos. Dexterity would also be a better attribute to spend it on for the increased chance to hit. Cunning is better again for the armor penetration.Valamyr wrote...
Yep. Blood Mage stat.
Sure, if you want a blood mage that does less damage and gets less out of lyrium pots because instead of putting points into magic, you put them into constitution.
I actually like willpower on the two hander. That way you can pull off more moves and buffs.
Modifié par JHorwath, 22 novembre 2009 - 01:53 .
#21
Posté 22 novembre 2009 - 02:08
Of course, this assume you aren't cheesing it with Taunt + Force Field. In which case you only really need enough willpower to taunt between Force Fields.
#22
Posté 22 novembre 2009 - 02:40
#23
Posté 22 novembre 2009 - 03:00
I am not sure on the defense when stunned/paralysed thing. I just notice, as a rogue, being hit virtually only when I get stunned. With evasion + spellward (amulet) I have 30% evasion and with high dex, a retarded hit rate and defense (150 before buffs, at end of game), so it's noticeable when I actually get hit. It might have to do with the bonus from dueling not applying at those times? Not sure. So take my comment with a grain of salt.Jordi B wrote...
Interesting topic. It seems like most people prefer DEX to CON (or rather defense vs. health). I'm not very far along in the game yet, so I'm just wondering: are there any enemies that will basically hit you no matter what? And if yes, are there many? I can imagine that if such enemies exist, you would be better of with more health. Also, do you really lose your defense rating if you are CCed? That would also speak somewhat in favor of CON.
#24
Posté 22 novembre 2009 - 03:04
Needs to be rebalanced.
#25
Posté 22 novembre 2009 - 03:22
purposes. While I did not play on hard or nightmare difficulties, I've
completed the game on normal and I have to admit it was quite easy. I
could take a lot of damage and still survive even without a healer.
Plus high dexterity will only protect you from melee enemies but not
casters who happen to be much more powerful in this particular game and
thus a major pain in the ***. My party has around 15 constitution and
they get 2-shotted if one of the mobs casts an aoe spell before I get
the chance to stun it or put a glyph of neutralization on top of it, so
I cannot understand how some people tank with such low constitution.
In
addition, health makes it much easier for me to survive situations
where I was getting chewed on by the dogs or dragon
(the dog situation occured quite often), or was gripped by an ogre.
Sure, you can stun the ogre before it kills you, but it makes me feel
better about my character when I'm sure that I can go grab a cup of
cofee and when I come back, my warrior will still be standing without
anyone helping him to get out of that grip. Same goes with Crushing prison, insect swarm and whatever other spells mages have.
I'm not saying, however, that dexterity is useless. I just don't think that investing all attribute points into dexterity while completely ignoring constitution is such a good idea. At the end of the game I had 120 defense and 615 hp and was very satisfied with the results.





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