When I gave my advice about 2H, I shoulda elaborated. I figure on high Str & med Con. Str is damage & accuracy for 2H while Dex is accuracy & evade. I never knew before that dex was also Defense, that sounds borked. Defense should be in Con's jurisdiction. (Con is for health & fortitude, & Dex is for agility & speed. Defense is a fortitude attribute, thus shoulda been in Con.)JHorwath wrote...
MarloMarlo wrote...
Force Field on a tank that has used Taunt makes extra hit points from constitution (even more) superfluous. You're better off spending the points on willpower for more Taunt uses per encounter if you'd rather not pump it into strength and dexterity after meeting the armor and ability prerequisites.
Constitution isn't useless, but there's no reason to get it on anyone except maybe Shale, since his gear has minimum constitution requirements on it.Tyrax Lightning wrote...
2H Warrior wants Str & Con above all, no more than tertiary Dex. DW wants Str & Dex, & Shield wants all the Con they can get cause they're the damage sponge.
Why would you spend points in constitution as a damage warrior when those points could instead go to strength. You're again better off spending the points on willpower in order to be able to keep more sustained abilities up while still having enough stamina for on-demand crit abilities for shatter combos. Dexterity would also be a better attribute to spend it on for the increased chance to hit. Cunning is better again for the armor penetration.Valamyr wrote...
Yep. Blood Mage stat.
Sure, if you want a blood mage that does less damage and gets less out of lyrium pots because instead of putting points into magic, you put them into constitution.
I actually like willpower on the two hander. That way you can pull off more moves and buffs.
2H means wasting everything in sight & taking some hits to stay standing while you're at it. DW is damage & agility with some dodging, & Shield is staying power first & foremost, though they'll want some dex for Shield skill requirements. Now that I know that Defense is in Dex's jurisdiction, i'm now confused on how much priority to give Dex & Con for Shield.
Cunning is Armor Penetration, but it'll be awfully hard for a warrior to afford, it's mostly for rogues. Willpower is Stamina. (I think Stamina too is a fortitude attribute, thus shoulda been in Con. Mana can stay in Willpower, Willpower Mana makes sense.) I'm undecided on how much or little Willpower to go, so I didn't feel qualified to speak on Willpower, so I didn't. One caution though, i've heard intel on some 2H moves failing to justify their stamina use & actually costing the 2H Warrior damage, though I can't vouch for this intel.
Con is called a Blood Mage stat because Blood Mages have an ability that makes their spells cost Health instead of Mana. Therefore, for a Blood Mage, Con would take Willpower's place as the magic's 'fuel' for the Mage.
Edit: It's so embarrasing how much trouble I go through to proofread only to still miss errors to correct & still have to Edit.
Modifié par Tyrax Lightning, 22 novembre 2009 - 03:32 .





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