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Henchmen script set


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6 réponses à ce sujet

#1
Groove Widdit

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I'm trying to create henchmen, but I don't have the expansion packs so I can't just load the henchman script set. Which scripts are the henchmen ones, for which events? Thanx.

#2
GhostOfGod

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There's a list here: www.nwnlexicon.com/compiled/tutorial.celowin-partxhenchmen.html

Good luck.

#3
Groove Widdit

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Wow. Looks intimidating. Maybe I don't really need henchmen...

#4
Rolo Kipp

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 <juggling two coins...>

Nah... Only if you want your forrestals to have forest guardian "animal" companions ( Amethyst Dragon's excellent Topiary Guardians ;-) and play tag with pixies...

From Greylord's Basic Henchman tutorial:


4. Next go to creature scripts, or the scripts for
the creature tab.



The typical readout will go something like


nw_c8_defaulte
nw_c8_default3
etc.


In each of these slots you will replace the


nw_c8_default


with


nw_ch_ac


But will leave the final letter or number as the
identifying script.



Hence the readout should look like


nw_ch_ace
nw_ch_ac3
nw_ch_ac4
nw_ch_ac6
nw_ch_ac7
nw_ch_ac8
nw_ch_ac1
nw_ch_ac2
nw_ch_ac5
nw_ch_aca
nw_ch_ac9
nw_ch_acb
nw_ch_acd


<..and dropping a couple coppers>

Modifié par Rolo Kipp, 18 août 2011 - 10:26 .


#5
Groove Widdit

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Actually it doesn't seem so hard - you just sub in the ch scripts. I like doing conversation files, so that'll be easy. Making the dialogue functions seems to be the only tedious part.

#6
Rolo Kipp

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<pokes fun at tediousness...>

Groove Widdit wrote...

Actually it doesn't seem so hard - you just sub in the ch scripts. I like doing conversation files, so that'll be easy. Making the dialogue functions seems to be the only tedious part.


I use a template modified from the Module Builder's Henchman Kit, but then, I have both expansions :-/

This might help a bit :-)

Starting Conditional Scripts Organized

<...over and over and over...>

#7
Groove Widdit

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I got like a million compile errors, but it seems to work. The henchman won't work for me, though. I think i'm not high enough level.