You know what? He is absolutely right
#151
Posté 18 août 2011 - 12:58
#152
Posté 18 août 2011 - 01:08
The guy is pretty much a modern day god as far as soundtracks are concerned. I can say with quite a lot of confidence that if he is working on ME3s soundtrack then there is a extremely high chance that it will be awesome.
ME1s soundtrack was still definitely very unique when it came out. It sounded alien, but welcoming. I agree that ME2s was a little to 'heavy metal-ish' an interpretation of the main ME theme (nb not talking about the genre, just the feeling). I can't wait to see how Mansell iterates on it and brings back some of the ethereal quality of the original ME theme.
#153
Guest_The PLC_*
Posté 18 août 2011 - 01:31
Guest_The PLC_*
That is the single most epic scene in the Mass Effect games. Orchestral music is great when done right, and this is a great example of 'done right'. Thr Arrival soundtrack is perfect, and the people who made it should have been hired for the 3rd game.Shockwave81 wrote...
I can honestly say that a certain period of approximately 1 minute and 30 seconds during Arrival had more emotional impact for me than the vast majority of time I spent playing Mass Effect 2. The soundtrack being the primary contributor to this (followed closely by the visuals and sound for the SR2...)
**Spoiler for those who haven't played the DLC**
Skip to 1:15
Gives me goosebumps almost every time.
#154
Posté 18 août 2011 - 01:36
leonia42 wrote...
In ME2's defense, there wasn't much atmosphere to add atmospheric music to.. each mission was set in a fairly small, linear map compared to the larger maps we had in ME1. You couldn't have applied ME1's Presidium music to ME2 because there wasn't much atmosphere there in the first place. This is something I hope improves with ME3, the world needs to feel more.. dynamic and life-like than it did in ME2.
How about you don't look at outside of the box?
Then you'll see there's an atmosphere and even better then ME1 had.
#155
Posté 18 août 2011 - 01:44
leonia42 wrote...
In ME2's defense, there wasn't much atmosphere to add atmospheric music to.. each mission was set in a fairly small, linear map compared to the larger maps we had in ME1. You couldn't have applied ME1's Presidium music to ME2 because there wasn't much atmosphere there in the first place. This is something I hope improves with ME3, the world needs to feel more.. dynamic and life-like than it did in ME2.
Looks like someone forgot his or her first steps into Afterlife.
What a lot of people seem to forget is that levels needed to become more linear and more enclosed for hardware reasons. The framerate was deplorable on the xbox in ME1. In ME2, there are two or three segments where it drops noticeably, but the rest is fine. And many of ME2's levels are not terribly enclosed. You still get that sense of scale on levels like Thane's recruitment mission, for instance, crossing the bridge between the two towers. Even though it's a false dichotomy at this point, I'll take performance over sweeping locales. Maybe ME3 will provide both.
At any rate, I appreciate both soundtracks. I like ME2's more because of tracks like Samara, Thane, and The Illusive Man.
#156
Posté 18 août 2011 - 01:51
Mesina2 wrote...
leonia42 wrote...
In ME2's defense, there wasn't much atmosphere to add atmospheric music to.. each mission was set in a fairly small, linear map compared to the larger maps we had in ME1. You couldn't have applied ME1's Presidium music to ME2 because there wasn't much atmosphere there in the first place. This is something I hope improves with ME3, the world needs to feel more.. dynamic and life-like than it did in ME2.
How about you don't look at outside of the box?
Then you'll see there's an atmosphere and even better then ME1 had.
Hmmm..I just finished an ME1 playthrough (immediately after an ME2 playthrough) and I still think the atmosphere in ME1 is way more impacting throughout the game. As for it feeling more dynamic, ME1 certainly is far more so than ME2. ME2 has a lot more (like crazy more) static NPC's around the universe, there is no after mission changes to the world to give it any feel. You feel like a vistior walking through a wax museum.
#157
Posté 18 août 2011 - 01:52
ME2 soundtrack is quite predictable blockbuster one, but it doesn't change the fact that it is awesome. Every time I watch the final cutscenes (when CB is destroyed/the pulse happens) I have goosebumps. And is the final music scores so different from the first ME ones?
Stop whining and accept the fact that orchestral blockbuster music fits these games.
You're saving the goddamn universe.
#158
Posté 18 août 2011 - 01:52
Modifié par azerSheppard, 18 août 2011 - 01:55 .
#159
Guest_The PLC_*
Posté 18 août 2011 - 01:58
Guest_The PLC_*
#160
Posté 18 août 2011 - 02:11
The non-combat part of Mordin theme is more like ME1. It's super-climatic for me.
#161
Posté 18 août 2011 - 02:19
stysiaq wrote...
ME3 should be a mix of the 2 soundtracks. Vigil theme is just too awesome.
The non-combat part of Mordin theme is more like ME1. It's super-climatic for me.
Mordins theme is my fav me2 theme, the others are easily forgetable, unless you count in the dlc music, LOTSB and Kasumi's rocked, so did the Geth VI dlc
#162
Posté 18 août 2011 - 02:28
I really disagree with the whole "ME2's OST is bad" vibe in this thread. It creates more of a tense, frantic atmosphere, which fits whats happening in the game. ME1 had a fabulous soundtrack in terms of introducing the tone of the universe, but many of the combat themes all sound the same. I'd like to see more 80s-influenced synth vibes in ME3, but I think BW and Mansell will pull it off right.
#163
Posté 18 août 2011 - 02:29
#164
Posté 18 août 2011 - 02:54
SNascimento wrote...
ME2's soundtrack is miles ahead of ME1's.
.
I still listen to the suicide mission... this track is just outstanding.
LOL L2Music PLOX!!!
#165
Posté 18 août 2011 - 03:04
#166
Posté 18 août 2011 - 03:08
Heh, you have a point.Meshaber wrote...
Both soundtracks have their qualities. Overall ME1 is better, but ME2 has suicide mission. And a whole bunch of others.
ME1: Better concept
ME2: Better execution
Hell, come to think of it that applies to a lot more than just the soundtrack.
I prefer this (0:55 when really it kicks in. Shame it's so short), but they're both great! :happy:-Skorpious- wrote...
Pockles wrote...
Never
really considered it. OP makes an excellent point. The music on Therum
(I think it was Therum) that played as I was killing Geth made that damn mission.
You mean this track?
Easily my favorite combat theme in all of the Mass Effect games.
And that is just the pinnacle of all the tracks IMO.morrie23 wrote...
I prefer ME1's soundtrack myself,
although there are a few standout tracks on the ME2 OST. Vigil is by far
my favourite track and it perfectly embodies the magic I feel ME2
lacks. I love relaxing to the extended version of Vigil [link], some of the comments on that video sum-up my feelings pefectly.
I won't quote any more in this post!
Modifié par Curunen, 18 août 2011 - 03:11 .
#167
Posté 18 août 2011 - 03:16
#168
Posté 18 août 2011 - 03:33
Why couldn't they have just improved the first style instead of moving to a more general hollywood feel? Sure orchestra music is great, but I hear that in every other "epic" video game that exists. I have only heard ME1's style in ME1 itself.
Arrival did a good job of merging the two styles of course, but I have to admit I didn't get the same wonder from ME2's opening menu.
compared to ME1's menu theme.
First booting up ME1.. even with the simplistic windows media style graphics (its a slideshow) felt like I was about to enter a world of discovery, full of strange and alien things. Me2? Its a tense theme yes, and it fits the attitude of the game. But the tune never catches hold of me like ME1 did.
#169
Posté 18 août 2011 - 03:47
#170
Posté 18 août 2011 - 03:55
stysiaq wrote...
Both soundtracks are great, and they fit the games.
ME2 soundtrack is quite predictable blockbuster one, but it doesn't change the fact that it is awesome. Every time I watch the final cutscenes (when CB is destroyed/the pulse happens) I have goosebumps. And is the final music scores so different from the first ME ones?
Stop whining and accept the fact that orchestral blockbuster music fits these games.
You're saving the goddamn universe.
so anyone that thinks differently then you is just whining? how does ME1 which is compared to the blade runner of videogames, NOT feature great music.
if i had the choice between synth or guitar, id rather have synth. not saying ME2s version of music isnt good, its just not better.
i think the new composer is gonig to put some awesome music into ME3, if his movies have much to say about it. as long as he keeps the ME1 theme in the game.
#171
Posté 18 août 2011 - 03:58
Hellbound555 wrote...
so..daft punk should produce muzik for mass3?
That would be god-tier right there.
#172
Posté 18 août 2011 - 04:03
#173
Guest_The PLC_*
Posté 18 août 2011 - 04:06
Guest_The PLC_*
No.. that would be tragic.AlphaJarmel wrote...
Hellbound555 wrote...
so..daft punk should produce muzik for mass3?
That would be god-tier right there.
#174
Posté 18 août 2011 - 04:32
#175
Posté 18 août 2011 - 04:36
-Skorpious- wrote...
KotorEffect3 wrote...
Here we go again
In case I haven't made it clear, I am not trashing ME2's OST. It had its moments, but they were relatively few in number compared to ME's atmospheric vibes (in my opinion).
That's a great way to express it. I agree.
ME1 had a great "future of the past" vibe that is a little bit missing from the
scenery and soundtrack of ME2. I'm glad Deus Ex will incorporate this.





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