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Forget dreadnoughts...will we see Systems Alliance carriers in ME3?


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#51
Seboist

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Come to think of it Tali giving that shield tech over to them makes her a Cerberus blood sister too. My 100% pro-Cerberus Sheploo sway her over to the cause with his magic penis and even has her wearing a suit with Cerberus colors.

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#52
marshalleck

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Memmahkth wrote...

And the final problem with fighters.. what if the Reapers attack a carrier and blow it up before they can launch their fighters?  As I concede above, it's easier to build/retrofit fighters than doing the same to capital ships.  Which means, the fighters' greatest weakness may be the horse they ride in on.

That's a good point. The codex specifically calls out carriers as being weak defensively, so they hang back and do not engage directly for any length of time. These are not Battlestars.

Modifié par marshalleck, 18 août 2011 - 03:52 .


#53
Seboist

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marshalleck wrote...

SandTrout wrote...

marshalleck wrote...

I'm assuming the bit about turians escalating an arms race only plays if the old Council died? Or does it play regardless? I know if the Council is saved, there's talk of the turians paying additional reparations to the human families of victims of the First Contact War.

I think the arms race is specifically a result of the death of the ME1 council.

Yes, I think so too. I know if the Council dies and the DA destroyed, the asari withdraw their fleets and cede their share of dreadnought construction to the turians. 

Which raises interesting legal questions in itself, but that's another thread.


The individual fleets should be stronger in the renegade path but seeing as how Bioware handled the outcomes in ME2 It's very doubtful that they will be.

Modifié par Seboist, 18 août 2011 - 03:52 .


#54
SandTrout

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HomelessGal wrote...

You know, what DID the Turians contribute to the Normandy? The CIC design is the only thing I can recall being mentioned, but obviously there must be more than that.

Specific contribuitions of either the Alliance or the Hierarchy are not described, but there are a few features that you could speculate on. The variable-geometry of the Normandy is likely a Turrian contribution, for example. Note the 'wings' on the Turrian cruisers in the BotC that extend out as they engage the Geth.

#55
Sisterofshane

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marshalleck wrote...

I'm assuming the bit about turians escalating an arms race only plays if the old Council died? Or does it play regardless? I know if the Council is saved, there's talk of the turians paying additional reparations to the human families of victims of the First Contact War.


No, I think it has to do with the destruction of the Destiny Ascension itself, leading the Hierarchy to disregard the Treaty of Farixen itself in regards to rebuilding it's fleet.

Regardless, all council species were exposed to Sovereign's advanced tech at the BotC, so maybe we can assume that even though they are still maintaining "limits" on production, they could still be "racing" to update their existing fleets as to not be out-done by the other races.

#56
Rahmiel

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SandTrout wrote...

The Turians and Alliance cooperated on making the Normandy, so I wouldn't put it past them to cooperate and share the Thanix tech in the face of the Reapers. Honestly, I always considered the Turians as the allies that almost were.


The problem with that, is that if you deny the existence of the Reapers, and do not prepare for them.. I'm not sure cooperation will help when they appear.  I mean.. the Reapers show up, start destroying everything and the Turians then turn around and say, "Oh, btw.. we have this new cannon".  Reply from SA, "Oh that's just awesome!  Thanks!  When we rebuild Earth and make some shipyards, we'll be sure to equip them with this.  For now.. go $@%! yourselves"

I'm not disagreeing with you on the Turians and SA collaborating.  Just the timing, really.  Collaboration would have to happen sooner, and would also require, that the Turians and SA acknowledge the Reaper threat.  Which, portions of them could, and preparations could be in the making.  This, we will not know though until launch.

Knowing Anderson and Hackett believe in the Reaper threat really helps.  Perhaps there are other such officers in the Turian military and they've all collaborated into forming their own secret military rank and file.  Similar to collaborative efforts in ww2 training of commandos.  Each country sent their best to train.

#57
Sisterofshane

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Memmahkth wrote...

SandTrout wrote...

The Turians and Alliance cooperated on making the Normandy, so I wouldn't put it past them to cooperate and share the Thanix tech in the face of the Reapers. Honestly, I always considered the Turians as the allies that almost were.


The problem with that, is that if you deny the existence of the Reapers, and do not prepare for them.. I'm not sure cooperation will help when they appear.  I mean.. the Reapers show up, start destroying everything and the Turians then turn around and say, "Oh, btw.. we have this new cannon".  Reply from SA, "Oh that's just awesome!  Thanks!  When we rebuild Earth and make some shipyards, we'll be sure to equip them with this.  For now.. go $@%! yourselves"

I'm not disagreeing with you on the Turians and SA collaborating.  Just the timing, really.  Collaboration would have to happen sooner, and would also require, that the Turians and SA acknowledge the Reaper threat.  Which, portions of them could, and preparations could be in the making.  This, we will not know though until launch.

Knowing Anderson and Hackett believe in the Reaper threat really helps.  Perhaps there are other such officers in the Turian military and they've all collaborated into forming their own secret military rank and file.  Similar to collaborative efforts in ww2 training of commandos.  Each country sent their best to train.


I still want to stick with the possibility that they deny the Reapers as a front, while secretly each race has been continuing to study Reaper Tech and the possible Reaper invasion.

We know the alliance has been doing so, why wouldn't everyone else be? (at LEAST the salarians....)

#58
SandTrout

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And the final problem with fighters.. what if the Reapers attack a carrier and blow it up before they can launch their fighters? As I concede above, it's easier to build/retrofit fighters than doing the same to capital ships. Which means, the fighters' greatest weakness may be the horse they ride in on.

I imagine that the Carrier would just retreat via FTL to a safe distance. Granted, the Reapers might be able to take out the carrier quickly enough to prevent this, but that would require very good location to drop out of FTL within range to fire before the Carrier retreats.

#59
cbutz

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I would love to see one in game, just to see why they were banned in the first place.

#60
Someone With Mass

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marshalleck wrote...
Yes, I think so too. I know if the Council dies and the DA destroyed, the asari withdraw their fleets and cede their share of dreadnought construction to the turians.

Which raises interesting legal questions in itself, but that's another thread.


It can also have the unfortunate side effect of everyone trying to fend for themselves.

#61
AnAccountWithNoName

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If we have carriers, we also need to have it accompanied by battlestar galactica music.

#62
marshalleck

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SandTrout wrote...

And the final problem with fighters.. what if the Reapers attack a carrier and blow it up before they can launch their fighters? As I concede above, it's easier to build/retrofit fighters than doing the same to capital ships. Which means, the fighters' greatest weakness may be the horse they ride in on.

I imagine that the Carrier would just retreat via FTL to a safe distance. Granted, the Reapers might be able to take out the carrier quickly enough to prevent this, but that would require very good location to drop out of FTL within range to fire before the Carrier retreats.


You know what just came to mind? 

the Adama Maneuver. (*major Battlestar Galactica spoilers*)

I can just see Hackett pulling off something insanely ballsy like that. :o

Modifié par marshalleck, 18 août 2011 - 04:07 .


#63
AmyBA

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marshalleck wrote...

SandTrout wrote...

And the final problem with fighters.. what if the Reapers attack a carrier and blow it up before they can launch their fighters? As I concede above, it's easier to build/retrofit fighters than doing the same to capital ships. Which means, the fighters' greatest weakness may be the horse they ride in on.

I imagine that the Carrier would just retreat via FTL to a safe distance. Granted, the Reapers might be able to take out the carrier quickly enough to prevent this, but that would require very good location to drop out of FTL within range to fire before the Carrier retreats.


You know what just came to mind? 

the Adama Maneuver. (*major Battlestar Galactica spoilers*)

I can just see Hackett pulling off something insanely ballsy like that. :o


God I loved that scene. I agree, I could also totally see Hackett doing some crazy stuff like that. 

I really want this to happen now.

Modifié par AmyBA, 18 août 2011 - 04:08 .


#64
Someone With Mass

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marshalleck wrote...

You know what just came to mind? 

the Adama Maneuver. (*major Battlestar Galactica spoilers*)

I can just see Hackett pulling off something insanely ballsy like that. 


In some way, I don't think entering FTL in the atmosphere is safe for anyone, unless you have something like that.

#65
PARAGON87

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I'd like to see a carrier or two, or seventy-five, in ME3.

But less vulnerable than what the codex says it is, maybe the way carriers were in WWII with about 20 or more AA guns on top of them, but here they're Thanix weapons.

#66
marshalleck

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Someone With Mass wrote...

marshalleck wrote...

You know what just came to mind? 

the Adama Maneuver. (*major Battlestar Galactica spoilers*)

I can just see Hackett pulling off something insanely ballsy like that. 


In some way, I don't think entering FTL in the atmosphere is safe for anyone, unless you have something like that.

Of course. It was more the spirit of the moment than anything. If Hackett does drop in like a boss it should be consistent with how ships work in ME, like this scene was with their own rules for BSG

Modifié par marshalleck, 18 août 2011 - 04:14 .


#67
SandTrout

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marshalleck wrote...

You know what just came to mind? 

the Adama Maneuver. (*major Battlestar Galactica spoilers*)

I can just see Hackett pulling off something insanely ballsy like that. :o

Yeah, that seems like a Hackett thing to do. From what I understand, the Alliance actually encourages aggressive tactics like that, as long as they're sucessful.

#68
Rahmiel

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While I loved BSG, and that scene as well.. I think the two "FTL" systems work differently. I mean, FTL just means faster than light. Which folding space accomplishes as well. In BSG's case, this was jumping. I think in the mass effect universe, they rely on mass.. you know what, you know.. you know..

I'd still love to see carriers though. Just a thought, however... but we're returning to Noveria, right? (maybe not). Is the Normandy SR-2 going to be able to land there again? Or will be shuttling it down? In a lot of ways, I'm pleased with a larger Normandy, but then again.. in a lot of ways, I'm not pleased with a larger Normandy. :(

It's just not the same.

#69
marshalleck

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 I'd freaking jump out of my chair and start cheering IRL if we get a "Hackett Maneuver." :D

Modifié par marshalleck, 18 août 2011 - 04:17 .


#70
SandTrout

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PARAGON87 wrote...

I'd like to see a carrier or two, or seventy-five, in ME3.

But less vulnerable than what the codex says it is, maybe the way carriers were in WWII with about 20 or more AA guns on top of them, but here they're Thanix weapons.

Just because Carriers aren't designed to be main-line fighting ships doesn't mean that they are defeseless. Their primary vulnerability is that they have the maneuverability of a Dreadnaught, but without the BFG to give them a reason to stick around. I would expect Carriers to have very extensive GUARIDAN systems installed.

#71
PARAGON87

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SandTrout wrote...

PARAGON87 wrote...

I'd like to see a carrier or two, or seventy-five, in ME3.

But less vulnerable than what the codex says it is, maybe the way carriers were in WWII with about 20 or more AA guns on top of them, but here they're Thanix weapons.

Just because Carriers aren't designed to be main-line fighting ships doesn't mean that they are defeseless. Their primary vulnerability is that they have the maneuverability of a Dreadnaught, but without the BFG to give them a reason to stick around. I would expect Carriers to have very extensive GUARIDAN systems installed.


I just hope that they don't have the defence systems that modern-day carriers have.  The US carrier fleets rely mostly on escort ships and fighters for defense, and they only have a 2000 RPM anti-missile minigun as their defensive measure.

I hope the carriers in ME3 have a better defense than that, because you can bet that the Reapers will tear through the escorts like a hot knife through butter, in hell. :devil:

#72
Seboist

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marshalleck wrote...

SandTrout wrote...

And the final problem with fighters.. what if the Reapers attack a carrier and blow it up before they can launch their fighters? As I concede above, it's easier to build/retrofit fighters than doing the same to capital ships. Which means, the fighters' greatest weakness may be the horse they ride in on.

I imagine that the Carrier would just retreat via FTL to a safe distance. Granted, the Reapers might be able to take out the carrier quickly enough to prevent this, but that would require very good location to drop out of FTL within range to fire before the Carrier retreats.


You know what just came to mind? 

the Adama Maneuver. (*major Battlestar Galactica spoilers*)

I can just see Hackett pulling off something insanely ballsy like that. :o


Hackett is the man. He was willing to slug it out to the death with Sovereign at near point blank range.

#73
Humanoid_Typhoon

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Hackett will kill Harby to death.





Using a Keyes' loop

BUAHAHAHAHAHAHA.

Modifié par Humanoid_Typhoon, 18 août 2011 - 04:40 .


#74
el master pr

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Humanoid_Typhoon wrote...

Hackett will kill Harby to death.





Using a Keyes' loop

BUAHAHAHAHAHAHA.


This would be awesome too, lol at Halo reference.

#75
Last Vizard

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marshalleck wrote...

Carriers are dreadnought-sized vessels which carry a large number of fighters. They are usually kept at a distance from any engagement because they are not maneuverable enough to survive heavy bombardment. Alliance carriers are named after great leaders, artists, and intellectuals from human history.

Commander Shepard describes fighter carriers as an example of humanity demonstrating its ability to "think outside the box", which is evidenced by the fact that the Systems Alliance was the first to field these vessels.


Simple question.

Anyone else curious to see the SA field these unique ships in space combat scenes for ME3? 


THIS^ friend and i have disscussed the war and think it'll play out like WW2, thanax cannon can be mounted on fighters too so its game over for Reapers.